Over at Tom's Games they got a chance to sit down with John O'Rorke, Engine Architect behind F.E.A.R. 2. TG: As far as Alma is concerned what kind of changes have there been? I know that she's supposed to be older and more interactive this time. We were told that Alma can touch you now. How is...
Tom's Games (Tom's Hardware) got a chance to sit down with John O'Rorke who is the Engine Architect for F.E.A.R. 2. The interview holds a lot of information on how they are making the game for console and PC at the same time and some things about how the engine works. TG: As far as Alma is concer...
The folks over at Skewed and Reviewed had a chance to sit down with the Lead Designer of Project Origin, John Mulkey. The interview covers many points and there are a few screenshots at the bottom of the page as well, nothing really new besides the last screenshot I haven't seen. GVK: What for...
Today I am here with Vman as we talk about the up coming Masada expansion map. Death Dream: Hello Vman, how are you? Vman: Fine I guess, you know the routine, work,work,work, try to find time to play, but all in all I'm doing great. DD: Yeah work sucks lol, Now for all the gamers that don't k...
Today I got the pleasure of interviewing Botz3000, one of the main guys behind the Coop Warfare mod. Death Dream: Hello Botz3000, how are you? Botz3000: I'm fine, bit tired the whole 5:18 am kind of does that to me. DD: Good to hear, I think. Could you please give us some background info on w...