JMS Weapon Conversions

Converted weapons and items form FO3/FNV for use in FO4 based on originators permissions. This is both a mod and a resource.

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File Description

Converted weapons and items form FO3/FNV for use in FO4 based on originators permissions. This is both a mod and a resource. 

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Download 'JMSFoundry Conversions-18636-0-9-00.rar' (429.6MB)

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HEADS UP:  Team has started the planning and work for a complete redo of this mod ... so if want things added or kept now is the time to provide input

NOTE:  The point of this mod/resource is to convert prior weapons and items for use in FO4.  I look for those items that the prior author has indicated can be used for conversion and try to do that.  Below are some that I have found, if the author has changed the permissions let me know and will remove from the mod.

JMS Foundary

SECTION I: Weapons from prior versions of Fallout (FO3 and FNV), in game mods or resource assets.

=====================COMPLETED==================
Although these are working in game we plan on redoing many of them to allow mods to add to and change the look of the weapons ... weapons adding with this release (marked in bold below have mostly been done this way, except the cannon)


1. Wattz Laser Weapons by joefoxx: **Feel free to add this mod (or parts of it) to your mod, no permission required. However, credit for the use of this mod will be greatly appreciated. Thanks.**

Status: Converted.  Pistol ID = xx018C6C .. Pistol Unique = xx01AADE .. Rifle old ID = xx018C6D .. Rifle older ID = xx018C6E
Location Pistol: SuperDupperMart
Location Pistol Unique: WaldenPound01
Location Rifle old (has scope and set to 4x): SuffolkCountyCharterSchool01
Location Rifle older (has scope and set to 6x): UniversityPoint01

2. Peacekeeper Pulse Pistol by dan: Feel free to do whatever you want with this mod, as long as you give proper credits.

Status: Base weapon converted uses special ammo

ID: xx01312E
Location: FensParkViewApartments02

3. Plasma Pistol Redesign by svartberg: You can use this freely for non commercial purposes - as part of your mod and/or modify it as you see fit. If you use it, I only ask you credit me as "Chai", thanks.

Status: Weapon converted but glow dds results in entire pistol turning green, no idea why.  

ID: xx013130
Location: Charlestown Drug Den.

4. Plasma Rifle Redesign by Svartberg: You can use this freely for non commercial purposes - as part of your mod and/or modify it as you see fit. If you use it, I only ask you credit me as "Chai", thanks. 

ID = xx018C6F
Location: ParsonsState03

5.  Classic Fallout Weapons Beta by War1982: "as for all the emails etc. i've recieved regarding permissions to use this mod in other mods/translate it/etc. if you haven't already done so, by all means please do! this mod is FREE to be used in any way you see fit, except for profit, and as long as you give appropriate credit."

Status: Conversion List Follows.

A. Needler Converted.  Base Model ID = xx028F28; May be upgraded to a better model (ID = xx028F2D) which can again be upgraded to a custom model (ID = xx028F2E).  

Location for the base model is SaugusIronworks02.  

The base uses the original textures from FO3 days whereas the other 2 use my textures.

B. YK32: Converted.  Had to make new textures as the original would not map to the model.  Two versions added .. base and an enhanced.  

ID = xx023B64 and xx023B65.
Location:

6.  Classic Combat Shotgun by Lexx:  "PS: All my mods and the stuff I have created can be used, modified and includet into other mods / packs, as long as correct credits are given"

ID = xx01A344
Location: EastBostonPrep01

8.  Cool Lasers HD 1_07 by Moraelin: Most of the weapon, with the exceptions noted below, is my own work, and I release it in the public domain. You can do whatever you wish with it. Port it to another game, include it in your own mod, retexture it, give it to custom companions, whatever.

I would, of course, be thankful if you gave credit, but if not, I can live with that too. I'm not going to start hounding people because their blaster looks like mine, or anyhthing.

The exceptions are the sounds and the battery, which are Bethesda's. In practical terms this means that it's ok to use it for Fallout 3 or New Vegas (both of which include the laser pistol they were taken from), but if you want to port it to another game, you'll have to replace them with something else. Then again, most other games won't have this particular reloading animation anyway, so you'll probably have to add some sort of magazine of your own instead. Shouldn't be too hard.

Status:

A. M-Class Pistol: Complete. Standard and an enhanced version added into the game.

ID standard version: xx029E75

ID enhanced version: xx029E76 (available as an upgrade from standard version)

Location of standard version: BeaconHillBostonBugle (on top of file cabinet)

9.  ADF-X Tactical Flamer Gen2 by Emeutier: "Anyone is free to use any assets created by me without needing to ask for permission as long as credit is given AND notice of its use is sent to me. If anyone wishes to use any assets that were NOT created by me, you will need to ask permission of the original author."
Original plus 3 alternative looks based on upgrade path decide to follow (uses material swaps to accomplish).

ID: xx041466
Location: WestRoxburyStation01 (Inside Location) where Supermutant BOSS is.

10.  Classic M72 Gauss Rifle by DaiShi: "Have Fun! And use the mod as u like (give me Credit plz)"

ID:  xx020620
Location: ArcjetSystems02 

Added in the ability to upgrade with the other looks for the weapon.

Barrel Augmentation: xx024AA1 (minor increase in damage plus adds in electrical attack)
Side Augmentation: xx024AA2 (splits round so have 2 projectiles)
Combined: xx024AA3 and 4 (depends on how get there from prior 2)

Random cases added to the game at RelayTower01 and 06 plus at BostonPublicLibrary02.  What get in the case is random and will either be a PPK12 or M72 with 1 of the attachments.

Note: Had to use a simpler mesh to overlay this weapon as when used the Gauss Rifle Reciever it would not map the textures correctly.  Also working on the 2 main enhancement packs for this as add ons to base weapon .. will see if can get to work if not will provide different path to upgrade.

11.  Classic MEC Gauss Minigun by DaiShi: "Have Fun! And use the mod as u like (give me Credit plz)"

Converted.  Original version only redo of textures will be done later.

ID: xx03A99F
Location: DanversHideout (in cell)**DONE 

12.  Classic HK L30 Gattling Laser by DaiShi: "Have Fun! And use the mod as u like (give me Credit plz)"

Converted.  Placed with new look over original, if original wanted in game please let me know and will add into the mix.  Raw files in misc include both versions for those tht wish to integrate into their own versions.

ID: xx03A99D
Location: FensStreetSewer01

13.  Classic Yuma Flats YK24B Pulse Rifle by DaiShi: "Have Fun! And use the mod as u like (give me Credit plz)"

Status: Converted.  ID = xx0233C2
Location: MaldenDrainage01

Note: No special effects or glow patterns 'yet'.  Will do an enhanced version later.

14.  Classic PPK12 Gauss Pistol by DaiShi: "Have Fun! And use the mod as u like (give me Credit plz)"

Status: Converted.  ID = xx01FE84
Location: FaneuilHall01

Added in the ability to upgrade with the other looks for the weapon.

Barrel Augmentation: xx024AA5 (minor increase in damage plus adds in electrical attack)
Side Augmentation: xx024AA6 (splits round so have 2 projectiles)
Combined: xx024AA7 and 8 (depends on how get there from prior 2)

Random cases added to the game at RelayTower01 and 06 plus at BostonPublicLibrary02.  What get in the case is random and will either be a PPK12 or M72 with 1 of the attachments.

Note: Had to use a simpler mesh to overlay this weapon as when used the Gauss Rifle Reciever or other recievers it would not map the textures correctly.  Also working on the 2 main enhancement packs for this as add ons to base weapon.

15.  Arkarian Weaponry - E-88 Plasma Rifle by Gwyvern:

Upload Permissions
You can upload this file to other sites but you must credit me as the creator of the file
Conversion permission
You can convert this file to work with other games as long as you credit me as the creator of the file
Modification permission
You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator.

ID: xx042BB8
Location: CambridgePolymerLabs01 (Inside on table)

16.  Maverick by d7 aka id2301
Fallout 3 » Modders Resources and Tutorials.  Till now, this is a modders resource only. All works that can be in some possibly future(including reworks of some exsisting content), will come to nexus as a new uploads.

Status: Converted as 1 consolidated mesh, standard version only.

ID standard version: xx02ADD8
Location: LaytonTower01

17.  Thundersmacker Steam Shotgun.

FNV: Thundersmacker has replied to a personal conversation entitled "Conversion to FO4".

Thundersmacker said:
======================================================================
Yes, that's okay with me. I would like to to let me know when you get it uploaded, as I would like to have the outfit in FO4 for myself.
======================================================================

Status: Complete.  Added in both a standard and enhanced version.

ID standard version: xx029E73

ID enhanced version: xx029E74 (available as an upgrade from standard version.  Uses Oblivion rounds.)

Location of standard version: MassStateHouse01 (where raider boss/trunk located)

18.  Classic Glock86PP by DaiShi.  From FNV, "Have Fun! And use the mod as u like (give Credit plz)". Has scope and set to 6x in game.

Status: Converted basic weapon.  Redid in Blender and remap'd a new set of textures to the weapon.  Uses special ammo cartridge.

ID:  xx02B57D
Location: DBTechHighSchool01 (where raider boss hangs out)

ID Enhanced Version: xx02BD1D (can upgrade to this model at chem station .. fires 4 plasma bursts)
Ammo: Sturm-P Cartridge; ID = xx02B579

19.  Primnull weapons ... FO4 modders resources.

A. Institute Heavy Rifle_IWI2000 by primnull: (converted) Has Scope (Recon version) and already automatic.

ID = xx02F2C5
Location: POIMilitaryBB05 (-1,-24) near your settlement in the swamp at crashed Vertibird.

B. PHASR Energy Weapon by primnull: Converted.

ID = xx02FA73
Location: MassPikeTunnelEastExt (-2,-9) on small roof near tunnel entrance where raider guard post is before go down.

C. Institute Hydra Pistol by primnull: Converted.

ID = xx0318FC
Location: CambridgeCraterExt (-1,1). Weapon is at center in window next to Army trunk, case with ammo only nearby (it is set to respawn).

D. PipeBomb: Converted.  May be constructed at the chem station if find the required note that tells you how.

Mine ID: xx034E3A
Note Needed to Build ID: xx034E3F

Location:  The 1st note can be found on a table near the chem station in TheCastle01.  Have also added the possibility of the note being found in any of the ammo cases distributed in the game.  The note is used up during the making of the mines and sends a signal somewhere in the Commonwealth (to be continued ....).

E. Fusion SMG: Converted.

ID: xx036514
Location: ShamrockTaphouse01 (near Robot in the basement).

F. Mechanist Shotgun:  Uses normal shotgun shells at this point.  Once have the blueprint for the weapon may build as many as you want.

ID: xx049E55
Location: Masterson Ball Buster Blueprint (xx04C4F8) inside the National Guard Armory .. NationalGuardTraingYard03

G. Gotham Laser Pistol (GLP): Uses it’s own ammo, the GLP Cell (xx04F2A4), constructible at the chem Station.  Once have the blueprint for the weapon may build as many as you want.

ID: xx04BCFA
Location:  Sturm's SunFire Blueprint (xx04C4F9) inside the National Guard Armory .. NationalGuardTraingYard03

H.  Double Eagle Pistol:  Currently uses 308 rounds .. looking to see what makes sense at this point.

ID: xx0501EB
Location:  Sturm's Eagle Blueprint (xx051915) inside the National Guard Armory .. NationalGuardTraingYard03

20.  Marine Rifle - Modders Resources by DL:  The original version uses 45 cal ammo.  Added a 2nd version The Marine Pulsor that uses Thor Rounds.  Added alarger version of the original with some cosmetic cables attached for use with power armor .. no not gonna do the script to restrict as it might mess up other things with PA ..

Pulsor ID: xx03744B
Location: POIMilitaryBB01 (7,-17) on the military barge the the Atom Cats garage.

Original ID: xx037BF4
Location: POISC03 (5,-24) in a ruined metal building, has a bunch of ghouls inside, in the swamp east of players sttlement in the swamp.
Power ID: xx03B13C (blade removed per request)
Location: SpectacleIslandExt04 (19,-14: barges look at the ones up top)

Carbine ID:  xx03B8D8 (As requested this weapon has no blade)
Location: FourLeafFishpacking02 (Marowski's Chem Lab)

21.  District 9 Alien Assault Rifle by backstept. Base look plus 2 alternatives depending on the mod route that is taken (uses material swaps to accomplish).  Uses Vulcan Rounds.
ID: xx041C35
Location: Switchboard (Interior Location)

Altrnate Look: D9 Shredder .. removed front and side protrusions and gave it a different ammo cartridge.  Can upgrade the same was as the original with the different looks applied.  Uses Oblivion Rounds.
ID: xx043354
Location: NHMFreightDepot01 (Strongroom .. on top of RR cars)

Upload permission
You can upload this file to other sites but you must credit me as the creator of the file
Conversion permission
You can convert this file to work with other games as long as you credit me as the creator of the file
Modification permission
You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator 
Asset use permission
You are allowed to use the assets in this file without permission as long as you credit me

22.  Visnik Blast and Sonic Cannons.  Available via Blend Swap and is a CC_BY_SA model (means recognize creator and share alike).  Have redone the mesh a little and added an upper arm grip with firing switch.  Textures are done by me and mapped to the model.  If issues with this please apprise so can correct or remove as appropriate

Weapon uses E88 Fusion Cores (ID = xx04428F) for now working on a replacement.

Blast Cannon
ID: xx0451C6
Location: NahantChapelExt (24,8) .. upstairs inside the chapel.  Additionally Jurgen V_Cannon Blueprint (xx04CC94) may now be found inside the National Guard Armory .. NationalGuardTraingYard03

Sonic Cannon
ID:  xx048EF8
Location:  Jurgen VStatic_Cannon Blueprint (xx04CC93) Jugen V_Cannon Blueprint" [NOTE:0104CC94] inside the National Guard Armory .. NationalGuardTraingYard03.

23.  Classic Quad Barrel Riot Shotgun by DaiShi: "Have Fun! And use the mod as u like (give me Credit plz)"

Status: Converted. ID = xx01C1B1
Location: WestonWaterTreatment01

NOTE: May upgrade to an enhanced version (ID = xx01C1B7) that uses special Oblivion Shells (ID = xx01C1B2).  The upgraded is like a mini artillery weapon, great for crowd control.

FUTURE PLANS: All weapons above will be converted to be buildable at the chem station.  As this is done the existing weapon placed into the game will be removed.

SECTION II:  Future planned weapons.

===============WORKING:  Not yet converted for use in the game============

1.  MaksStarwarsWeapons by Mak10z: You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod.

Status: Working

2.  AR20 FAR - Modder Resource by Blindshooter-bunsaki

Status:  Looking at to see if can do.

3.  Modding Resource by Cloak174

Status:  Looking at to see if can do.

4.  Tweaked Supersledge Modders Resource by Lord Inquisitor

Status: Working

5.  SVD Dragunov by Zealotlee:  

Licensing/Legal:
****************
Feel free to use this mod however you wish. Be sure to give me credit where credit is due, and do not upload this mod to any other sites. These files are not intended for commercial use and should not be used as such.

6.  Sig Sauer 14mm Auto Pistol by joefoxx: **Feel free to add this mod (or parts of it) to your mod, no permission required. However, credit for the use of this mod will be greatly appreciated. Thanks.**

7.  Human Designed Blaster Guns by Phoynix: "For use by anyone who likes it in anyway they wish, Blaster weapons ment to be a area effect accurate percision energy weapons, they do decent damage compared to plasma but overall less per target, but splash makes them useful agasint mutiple foes."

7A.  Heavy Laser and Adv Recon Armor by Phoynix

Conversion permission
You can convert this file to work with other games as long as you credit me as the creator of the file
Modification permission
You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Asset use permission
You are allowed to use the assets in this file without permission or crediting me

8. IR-Laser Sniper Hybrid by Bobblebrad: "It's on the house. Do whatever you want to it. If you want to change it to make your game more fun, well that's why I made it anyway. Of course, the Bozar mesh isn't mine. Be careful with that. Credit is always appreciated but not needed if you fiddle with it."

9.  Firefly_guns v1_2 wuth new model for Frontier B pistol by Eprdox: "If you want to use them for you personal use, fine. If you want to distribute them, use for commercial purposes etc., please ask me first. Thank you."

10.  Bobs Armory NV Resource by MrDave: The only rules for usage are:

1: Original textures cannot be edited. Complete retextures are fine. UVW maps for each item can be found in the V# UVW folder. Example: V1 UVW. The one exclusion for this is of course, the lenses for the glasses. If anyone wants to make 20 different colored lenses based on the original textures, that is fine too.

2: Hierarchy must remain as constructed to avoid mass duplicates:

meshes\dam\
textures\dam\

3: Credits, as follows, are kept intact.

Credits:
Original meshes and textures - Mr. Dave

11.  AEVegas Vol5 Gatling Alice by eomanv:   sorry, everything stop, may not start again...everything stop when my son born, now he is a 3 years old badass.sorry for every one whom download my mod, and if some one wish to using my models or some others, NO need my permission, and don't tell me, just feel free.

12.  VT-191 Murdelixer by AnOneTwo Weijiesen: Will have to strip out some items in mod but base weapon should be convertable.

Modification permission
You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Asset use permission
You are allowed to use the assets in this file without permission as long as you credit me

Status: Mesh/Texture converted to FO4 in nifskope .. still need to add into CK.

13.  TAR-3 Tesla Assault Rifle by Ruadhan2300: Feel free to use this in your own mods, just credit me and provide a link to my mod in yours if you upload it. I shall be very honored if anyone uses my work.

14.  Prensa Oblivion weapons from FO3 ... 
"Was wondering if could convert your Oblivion pistol and rifle from FO3 days ... forgot to ask prior on that one ..."

Sure, no problem!

As before I just ask for credit for making the originals.

Best of luck with the conversions!

15.  M39 Enhanced Marskman Rifle - Lore Friendly by Dog_day_sunrise.  


    Author notes
    Do what you want with my creation, but it contains the resources of other modders so you must seek permission from them first.
    File credits
    Credits:

    Millenia- Weapon Retexture Project: All textures and many of the meshes (complete with decent normal maps) are drawn from WRP, two textures of which have been edited (Hunting Rifle Scope and This Machine). The rest are as Millenia intended them. His WRP has been a stalwart of this site and anyone who has a PC copy of NV and doesn't use it is missing out, not only from his amazing work but also from the array of other mods that require it to work properly.

    ApocalypticGirl- The recoil-reducing stock rails are drawn direct from "AG Supplementary Uniques", specifically from Sandcat. This is the only piece of the weapon not directly derived from a Bethesda/Obsidian-made (Millenia improved) mesh. AGSU has been the inspiration for my relatively successful "Fenrir and Vanir" mod, and is probably one of the best things on this site for the firearms aficionado.

    Additional thanks go to Camon and Micalov, who have been doing something similar to what I've been aspiring to (albeit with somewhat more success and a vast number more published mods)

16.  50 BMG Revolver for New Vegas by Falloutzco

Author notes
You can use the weapon for what ever your purposes are as long as you credit me and do not sell it.

17.  The Tesla Rifle by DeviatePanda
Other user's assets
All the assets in this file belong to the author, or are from free-to-use modder's resources 
Conversion permission
You can convert this file to work with other games as long as you credit me as the creator of the file
Modification permission
You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator

18.  ChromeTiger M1911 by DJ308
Author notes
***Permissions:***

You may do whatever you like with the contents of this mod. Please just give credit where credit is due. Notify me is optional, but would be much appreciated.

19.  The Lost Weapons Of Destruction by AJ_jakk

Upload permission
You can upload this file to other sites but you must credit me as the creator of the file
Conversion permission
You can convert this file to work with other games as long as you credit me as the creator of the file
Modification permission
You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator 
Credits - Permission has been given to me from Gwyvern (the creator of Arkarian weapons)and please give him as much respect as you give me; if it weren't for him then this mod wouldn't of been possible. 

20.  THSLR by Trigger Happy INC

Upload permission
You can upload this file to other sites but you must credit me as the creator of the file
Conversion permission
You can convert this file to work with other games as long as you credit me as the creator of the file
Modification permission
You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Asset use permission
You are allowed to use the assets in this file without permission as long as you credit me

21.  Ruger GP 100 by MBile

Conversion permission
You can convert this file to work with other games as long as you credit me as the creator of the file
Modification permission
You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Asset use permission
You are allowed to use the assets in this file without permission as long as you credit me

22.  Sig 550 by Pickinthebanjo

Conversion permission
You can convert this file to work with other games as long as you credit me as the creator of the file
Modification permission
You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Asset use permission
You are allowed to use the assets in this file without permission as long as you credit me

23.  Assault Blaster NV by Moraelin

Other user's assets
All the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permission
You can upload this file to other sites but you must credit me as the creator of the file
Conversion permission
You can convert this file to work with other games as long as you credit me as the creator of the file
Modification permission
You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Asset use permission
You are allowed to use the assets in this file without permission or crediting me

SECTION III:  Weapons that have been added into other mods within JMS Foundry or their own stand alone mods here on FO4 Nexus.  Have been or will be removed from the overall JMSFoundry mod.

=============ADDED TO OTHER MOD =============

These weapons will be removed in next update from the Foundry mod as all work on them is being done in the stand alone mods.

1.   Aliens M41A Pulse Rifle by JB: Don't ask me if you want to improve, edit, release, or package and sell your own version of this mod. Just do it. Make it awesome. Good luck.  Converted to Ryckter_X resource mod in the game with updated textures and look

1A.  The M56 Smartgun by Meteros

Other user's assets
All the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permission
You can upload this file to other sites but you must credit me as the creator of the file
Conversion permission
You can convert this file to work with other games as long as you credit me as the creator of the file 

1B.  Alien Isolation - Magnum Revolver by Tau34RUS

Posted in FNV by Tau34RUS: Any modders are welcomed to work and modify this mod, if you will post me with results I may add it as option or update main file with it with credits to a modder. 

ID:  xx04704F  ... uses the 309 round like the M41A, texture changed to reflect this.
Location: Wilderness (13,-23) near abaondoned light house .. look under the bridge for container.

Available in the Colonial Marines Weapon mod here on Nexus.

2.  Warhammer 40K Tau Pulse carbine by DaiShi: "Have Fun! And use the mod as u like (give me Credit plz)"

Converted in 40K Bolters and Bolt Pistols mod (also by me)

3.  Warhammer 40K Tau Rail Rifle by DaiShi: "Have Fun! And use the mod as u like (give me Credit plz)"

Converted in 40K Bolters and Bolt Pistols mod (also by me)

4.  Robocop - Sin City Beretta M93R Auto-9 by Joe Camel:
Author notes
You're free to use the mod for whatever purpose as long as you give credit to the people listed in the credit section of the long description.
File credits
ZombieUK:
For providing the resource of the mesh to the Nexus community as OBJ format and making us aware of it.
http://www.newvegasnexus.com/modules/members/index.php?id=1048324
Robocop Auto-9 Modders Resource.
http://www.newvegasnexus.com/downloads/file.php?id=37903

TRIKI:
For Creating the mesh.
http://sketchup.google.com/3dwarehouse/search?uq=0539316388467642203615080&scoring=
The Original Model is found here:
http://sketchup.google.com/3dwarehouse/details?mid=9546b07ac2cad705937c310f2c4f8c68

4A> Weapons by Prensa from FO3.  Recieved permission for Judge Dedd weapons plus her version of the Robocop pistol.

Version of RoboCop Pistol: Converted. ID = xx025249.  Location = RelayTowerInt17/Storage.
Version of Judge Dredd Pistol: Converted. ID = xx0259EA. Location = TrinityChurch01.
Version of Judge Dredd Shotgun: Converted. ID = xx027FF2.  Location = SlocumJoeHQOffice.

Added to Police mod on the FO4 nexus

5.  Star Trek Enterprise Weapons Modders Resorce by MorBius - convertions by Zombie

Status: Working.

A. Maco Pulse Rifle: Converted.  Had to join all the parts in Blender to get down to something OS would not choke on.
ID = xx02524B.
Location = Financial24/Joe's Spuckies

B. Enterprise Phase Pistol: Converted.  All parts joined into 1 mesh then decimated to get to point OS would load it.
ID = xx028F30
Location = FourLeafFishpacking01

C. Andorian Phase Pistol: Converted. Uses AmmoAndorianPhase rounds, ID = xx0296D1
ID = xx0296D3
Location = NationalGuardTrainingYard03

D. Andorian Phase Carbine: Converted.  Uses AmmoAndorianPhase rounds, ID = xx0296D1
ID = xx0296D5
Location = TheaterMassBayMedicalCenter02

E. Andorian Pulse Pistol: Converted.  Uses AmmoAndorianPhase rounds, ID = xx0296D1
ID = xx02E36D
Location = Glowing Sea Wilderness Area (-18, -27  .. Super Mart at top of elevator hub)

F. Klignon Disruptor: Converted.  Uses ruptor rounds (xx02E36F).
ID = xx02E36E
Location = Back Bay Crater Area (0, -9 .. near shack in the crater)

G. E-33 Pistol: In Progress

5_1:  Star Trek Weapons Galore by Nimrod111 ZombieUK And Verious Model Authors

A. Compression Rifle: Converted .. minor mesh changes made in blender and new textures applied by me.
ID:
Location:

Conversion permission
You can convert this file to work with other games as long as you credit me as the creator of the file
Modification permission
You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Asset use permission
You are allowed to use the assets in this file without permission as long as you credit me 
Note: I did not create the meshes for this, I merely adapted them from ZombieUK's Star Trek Weapon Modders Resource:
http://fallout3nexus.com/downloads/file.php?id=10175

Credit must go to the original makers of these meshes:
Google 3d werehouse: http://sketchup.google.com/3dwarehouse/

People who created these 3d Models:
Admiral Kamikaze Bacon - http://www.google.com/profiles/linemouth

Mickel Ntek - http://www.google.com/profiles/100475736729405981934

Acad_whiz - http://sketchup.google.com/3dwarehouse/search?uq=09180741056982959617&scoring=m

Koa - http://sketchup.google.com/3dwarehouse/search?uq=12472574352571444738&scoring=m

Kpo219 - http://sketchup.google.com/3dwarehouse/search?uq=13665255105611160605&scoring=m

Sid(Fly) - http://www.google.com/profiles/imko.berges

And the people who made this mod possible:

KDStudios - http://www.fallout3nexus.com/modules/members/index.php?id=1834153

IronioEcho - http://www.fallout3nexus.com/modules/members/index.php?id=521885

Slinger -
Who created these Most EXCELLENT models we are Using for Extra excellent Klingon Weapons.
Original file:
http://www.planit3d.com/source/poser/slinger6

ADDED to Star Trek mod option here in JMS Foundry mod .. will be transitioning to stand alone in the future.

6.  Rand's Signature Pistol Model by Fridock.  Uses 44 cal ammo .. ammo box near where the weapon is.
ID: xx037BF3
Location: HestersRoboticsExt (5,-8) inside the locked cabin on the waterfront.

NOTE: In Optional is a mod with only this weapon but using Fridock's original textures.

7.  EE-3 carbine rifle 3d model (boba fett gun) by youssefnexus.  Raw files complete and uploaded in misc section.  All the parts have been assembled into 1 nif that should allow you to remix as you want.
ID: xx03A99B
Location: Wilderness (11,5) in a locked shack on the river.

In STAR WARS MOD.

SECTION IV:      Other information

1. Ammo: Can be made at the chem station under JMSFoundry.  Have placed 2 cases with ammo at the root cellar in sanctuary and at Fraternal Post 11501.  Will place more as add items to this resource.

2. Tools Used:

Blender
Noesis
MindTex 2
Nifskope
GIMP
Body Slide/Outfit Studio
paint.net
3D Builder (used to fix mesh issues that sometimes occur when convert in OS)

3. Assistance:  

Thanks to iramike for testing the weapons prior to release.

Thanks to humannature66 for work on rand pistol and info on nifskope tweaks.

4. Permissions:  

See above, if expand on these weapons just credit the original creators and have fun as they indicated.

a_blind_man for the mod Level List Injection Toolbox .. a great help to adding your items to the game.

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