Player Vending Tax causes more Fallout 76 Fallout

By FileTrekker 4 years ago, last updated 4 years ago

I feel like I am writing about some Fallout 76 outrage or another on a weekly basis, and the latest new feature to irk the wrath of fans is the brand new ten percent tax imposed on payer run shops and vending machines.

Players in the game have recently been able to open their own little shop in their camp by adding vending machines - players can put items into these machines and then anyone else in the game world can come along and buy your unwanted junk, weapons, or whatever the case may be.

The thing is, 10% of the caps are taxed, so you don't get them. Players have been taking to reddit and other corners of the internet after noticing this to complain vehemently - as they usually do.

The thing is, it seems to be for a very, very good reason. Currently, players can gain as many caps as they like, but the economy of the game is suffering from chronic inflation - there's more and more caps being added to player's inventories, but there's nowhere for these caps to go.

Eventually it would cause issues as the prices of items would need to keep increasing to account for the ever increasing wealth within the wasteland.

So by taking 10% from all player sales, this takes caps back out of the system, reducing inflation and stabilising the economy. This should help keep prices reasonable and, most importantly from a real world perspective, keep the game accessible to newcomers.

The new feature is pretty cool, though, and you can even increase your prices to take account of the 10% tax with this cool mathematical formula.


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Mr. Matt

4 years ago

Last I heard, there was a 25,000 cap... erm... cap... on... caps.

You can't have more than  25,000 caps, is what I'm trying to say.