- [b]In short, the first patch will:[/b]
- Fixes:
- Damage dealt to vehicles when shot by LAW has been made consistent
- F12 (screenshot) now works in restricted mode as well
- When player melees during gun raise animation, their gun will not be in a permanently raised position anymore
- Memory leaks and potential crashes
- Updates:
- Improved SLI / Crossfire support and performance
- Improved overall rendering performance (DX9 and DX10)
- Enabled VSync functionality in D3D10
- Tweaks:
- Reduced grenade explosion radius in multiplayer
- Clamped water tessellation to avoid cheating in MP
- Reduced LAW splash damage vs. infantry in PowerStruggle mode
- Slowed Rocket projectile speed down in MP slightly
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Published by Hfx-Rebel 15 years ago , last updated 5 years ago
Electronic Arts has released some information regarding the release (or lack of) of their patch for Crysis, they have provided a whole plethora of information on what the patch will consist of, what it will do, including tweaks and fixes, as well as the reason for the delay. Patch #1 is still meant to be a performance patch and does not include major gameplay changes or new features; Patch #2 deals more with gameplay.
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