AEon's Canyon Beta 1

Far Cry - Single Player Canyon Walk You are Jack Carver on a mission to investigate a mysterious futuristic...

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Far Cry - Single Player Canyon Walk You are Jack Carver on a mission to investigate a mysterious futuristic civilization. You will need to go alone though, for Doyle accompanies you on this perilous new mission via uplink.

A beautiful sight seeing tour awaits in an awe inspiring canyon. The sun is shining, but not all is well in this seeming paradise!

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Download 'spaecanyonb1.zip' (34.2MB)

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=======================================================
Title                   : AEon's Canyon
Level                   : AEcanyon
Filename                : sp_AEcanyon.zip
Version                 : 07/25/2004 (r49, beta1)
Gametype                : Single Player Mission
Game                    : Far Cry v1.1
                          (Note: The latest patch v1.2 was NOT tested!)

Author                  : Christoph A. Loewe (AEon)
Email                   : AEon@planetquake.com
Website                 : http://www.planetquake.com/aeons
             
Other Levels by Author  : AEcyrena, AEshake2 both for Quake II.
                          AEcantow, AEcthdrl, AEcube for Half-Life. 
                          AEarena, AEsculpt, AEarcs, AEdm17, AEcap, AEpyra, 
                          AEtime, AEdesert, AEneon for Q3A.
                          AEplat01, AEplat02, AEplat03, AEplat04, AEplat05,
                          AEplat06, AEplat07, AEplat08, AEplat09, AEplat10 
                          for Q3 Platformer.
                          See http://www.planetquake.com/aeons under "maps". 
=======================================================


* Level installation *

1) Unzip the contents of sp_AEcanyon.zip into your "Far Cry\Levels\" 
   folder. A folder called AEcanyon\ will be created there.
2) Start Far Cry and bring up the console with the ^ key (above TAB-key).
3) Type '\map aecanyon' without the quotes, and then hit ENTER.
4) The level will load, enjoy!


* Play Information *

Bot Support             : Merc AI added (as yet very beta)

Play time               : Approximate gameplay time is about 40 
                          minutes if you rush it. It is recommended to 
                          take your time to fully enjoy the landscape 
                          views. Play time will then be about 1 hour.

Difficulty Settings     : Choose a difficulty setting from the menu, run any
                          official SP map, then run AEcanyon via console 
                          '\map aecanyon', to play at that difficulty 
                          setting.

Tips                    : Use the paths to guide you.
                          Do NOT jump into any of the canyons.
                          Take your time and enjoy the view.
                          Explore, to trigger extra music cues.


* Construction *

Base                    : Based on Crytek's original Far Cry map: Pier. The 
                          map was heavily edited to bring you a new gameplay 
                          experience.

Editor used             : Sandbox v1.1.1256

Map compiler used       : Generate Lightmaps (All, 12 minutes compile time),
                          Generate AI Triangulation,
                          Generate Surface Textures,
                          Export to Game

Build time              : June 21st to July 25th 2004

Map build system        : P4 2.54GHz w/1 GB 
                          WinXP & r300 128MB (Wheee :)

New Textures            : none
New Shaders             : none
New Models              : none
New Scripts             : New mission script.
New Music               : Many music cues, based on original Far Cry theme 
                          changes "collaged" into this map.
New Sounds              : Several original Far Cry missiontalk sound files 
                          were edited, see the aecanyon.pak file.
Known Bugs              : ...


* Credits *

Thanx to Crytek for the wonderful game of Far Cry.

Thanx to the folks at the official Far Cry Mod/Map Discussion Forum:
    http://ubbxforums.ubi.com/6/ubb.x?a=frm&s=400102&f=273109392
for the overwhelming encouragement, inspiration, help, feedback and for 
helping me beta test this map:

Special thanx go to Swoop (help on the Swoop/AEon FAQ project), 
d33dub (Outpost22 inspiration and forum help), Lo.tekK, Fusion (Wings3D help, forum 
help, IRC), aarbro (his awesome tutorial on light and 
shadows), and ... (more next time :)

Thanx to the folks from Madherosquad (my clan) for their moral support.


* Legal Stuff *

This level is (C) 2004 Christoph A. Loewe (AEon).
You are not to include or distribute this map in any sort of 
commercial product without first obtaining permission from the author. 
You may not mass distribute this level via any non-electronic means, 
including but not limited to compact disks, DVDs and floppy disks.


* Where to get more of the Author's maps *

http://www.planetquake.com/aeons
http://www.planetquake.com/lvl
... and mirror sites.


AEon (7/25/2004 9:18AM)

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Christoph A. Loewe (AEon)


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Registered 1st August 2004

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