C&C FarCry

There is a new mod that is being worked on which will guarantee a frag-0-plenty fun time in your Far Cry gaming experience! Introdu...

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There is a new mod that is being worked on which will guarantee a frag-0-plenty fun time in your Far Cry gaming experience! Introducing C&C Far Cry!! This mod is based on the popular RTS game Command & Conquer, where the basic objectives for destroying your enemies remain true!

cc_fc_banner.jpg

You may be asking why this is in the file download section, and not where News is usually posted...the reason for this is simple...it's because the fine folks that make up the 'C&C Far Cry' mod team have already released a public beta version of this mod, along with a Tutorial and Tutorial Files. (All of which I have taken the liberty of providing in a single download.)

Now, on with the information...

This mod will put each team against each other, with the objective being to destroy each other's bases. The beauty is that the team's respective bases are bound by typical C&C rules: blow up the mining facility, and it won't be able to make money. Destroy its vehicle factory, and it won't be able to produce vehicles. Do the same with base's power. Now you can double your far Cry fun by combining it with another awesome game...what could be better then that?

  • Some of the key features of this mod include:
    • You can easily create as many different character classes as you want, including the:
      • Health
      • Armor
      • Weapons and ammo lists
      • And more.
    • You can easily create as many vehicles you want.
    • You can specify which character class a player inherits when they spawn at any individual spawn point.
    • You can place as many Gun Emplacements anywhere you want on the map that will obey building rules including powering down on base power loss and becoming inactive when the team's BaseDefense is destroyed. You can construct the PT menu for characters and vehicles from the SoldierFactory and VehicleFactory buildings.
    • You can specify the Resource timer on the MineFacility per map.
    The mod currently has the following features:
    • Gun Emplacements allow for balanced automatic base protection
    • Prebuilt building classes including the Soldier Factory, Vehicle Factory, Refinery, Power plant, Communication Center, and Base Defense System
    • Predefined character classes including Basic Soldiers, Close (shotgun) Infantry, Snipers, Engineers, and Heavy Assault Infantry
    • Security Zones aid in team communication and base protection, offering a second option in place of gun
    • Simple but powerful Building system designed for customized maps - You can make your own unique buildings just for you map!
    • Custom character classes definable per map

The mod team asks that you use their forums to report any bugs/issues that you may discover, or if you have any questions. There is also a quote that I will place in this section as well, which pretty much somes up the reason for the lack of maps...

"In our initial release we are providing you with all of the scripting, as well as a tutorial to start building your own C&C style maps for FarCry. At the current time we are not yet ready to release our own maps, but as community maps are created, we will be creating official community map packs."

Refer to the readme for additional information.

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Download 'cncbeta.rar' (4.41MB)

Readme
After much work from the team, we have come to the conclusion that the best way to get more artists on board is to get out there with what we are doing a bit more.

We are currently in an “open beta / technology preview” that will be focused for level designers to come in and start making maps for C&C FarCry.

What is supported in the mod?

Currently we have almost all of our coding completed in 1.4 and are tracking down bugs as well as gearing up to start a huge push on getting our maps and buildings developed.

In our initial release we are providing you with all of the scripting, as well as a tutorial to start building your own C&C style maps for FarCry.  At the current time we are not yet ready to release our own maps, but as community maps are created, we will be creating official community map packs.

The current mod has the following features:

 Pre-built building classes including the Soldier Factory, Vehicle Factory, Refinary, Power plant, Communication Center, and Base Defense System
Pre-defined character classes including Basic Soldiers, Close (shotgun) Infantry, Snipers, Engineers, and Heavy Assault Infantry
Gun Emplacements allow for balanced automatic base protection
Security Zones aid in team communication and base protection, offering a second option in place of gun emplacements
Character class-defined player spawn points allow for custom spawning rules
Purchase Terminal access points may be placed where you feel they fit
Vehicle spawn points allow for unique base layouts
Entity and game logic work WITH you, not AGAINST you when designing your levels
"Lego-Style" building construction puts emphasis on art and level design over technology
Simple but powerful Building system designed for customized maps - You can make your own unique buildings just for you map!
Building log (including health and building-specific variables) can be defined per map
Dynamic Purchase Menu definable by map
Custom character classes definable per map
Please use our forums to report any bugs, issues, and questions that you have.  Below is a link to the tutorial content, as well as the tutorial in PDF format.

Many thanks go to all of the team members who have came and passed, and especially to our current team roster.  A huge thanks goes out to vloktboky for breaking his neck getting the code going, most of this work is his, and I must say, it turned out exactly as we expected it to, showing his skill.

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CnC Far Cry Mod Team


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Registered 8th July 2007

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