There were some issues identified with the earlier version of this map, the issues have been fixed in v1.1; The fixes include: Altered virtually all the game save events. Fixed a couple of AI navigation bugs. Removed faulty gliders.
Origional Description: The first of three maps by Gary for the singleplayer enthusiest; This map is meant to be explored, however, there is still penty to do...if you don't get lost... Most of the targets throughout this map are not part of or need in the main mission, but they do provide for some nice excitement and useful pickups; Due to the fact this this map is loaded with hills and is fairily large, exploring it will take some time, and each time you play it, you're bound to come across something new. You'll also want to keep your eyes open for cliff-face paths, most are easily missed, but they are there.
See the readme for more information
"EXPLORE" - single player Far Cry map. by Gary Fowler INSTALLATION Unzip the file and copy the lost folder to "C:\Program Files\Ubisoft\Crytek\Far Cry\Levels" or wherever your Far Cry installation is. TO PLAY Load Far Cry and call up the console (eg with the "`" key) and type in \map explore [RETURN] DESCRIPTION This is part 1 of a 3 part map.Very hilly and very explorable. I was creating a map,and it just kept getting bigger and bigger.A lot of major sites and getting on for 1000 AI opponents. This was starting to get silly.As the name says,this map was designed to be explored,but at such a size there would`ve probably been some performance issues.So I`ve split it into three,and have fully populated and playtested the first part. CONTACT ME at firstname.lastname@example.org TIPS Explore the map.Most targets aren`t part of the main mission,but they do provide useful pickups. Look carefully for cliff-face paths.Most of this terrain is even hillier than Wales. BUG FIXES This map has been shown susceptable to crashes on some systems.In an attempt to combat this I`ve done the following 1/ Altered virtually all the game save events. 2/ Rewritten the script-More conventional presentation of objectives 3/ Fixed a couple of draw bugs that I`ve encountered 4/ Fixed a couple of AI navigation bugs. 5/ Removed faulty gliders
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