Far Cry PC SDK C++ 1.33

The Far Cry C++ MOD SDK is a source code release of the CryGame.DLL. It is the ultimate creation bundle for modders- everything you need to...

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The Far Cry C++ MOD SDK is a source code release of the CryGame.DLL. It is the ultimate creation bundle for modders- everything you need to make a full FarCry Total Conversion and create a brand new game using CryEngine is now available. The game DLL sits on top of everything else, so you can access all other subsystems (physics, input, AI, sound etc.) from within the game source code through the supplied interfaces. Please read the C++ .pdf documents included in the SDK for more information.

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Download 'cryengine_mod_sdk_v1.33_setup.exe' (32.8MB)

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The Far Cry C++ MOD SDK is a source code release of the CryGame.DLL. It is the ultimate creation bundle for modders- everything you need to make a full FarCry Total Conversion and create a brand new game using CryEngine is now available. The game DLL sits on top of everything else, so you can access all other subsystems (physics, input, AI, sound etc.) from within the game source code through the supplied interfaces. Please read the C++ .pdf documents included in the SDK for more information.

Changes:
CryENGINE MOD SDK v1.33:

Source Code:

* Included source code for CryGame.DLL

Documentation:

* Included GameSource-Readme.pdf
* Included Far Cry Engine Overview.pdf
* Included Compiling Your CryGame for Linux.pdf
* Included FCFAQ_SwoopAEon_v219.pdf
* Minor changes in PolyBumpPlugin Product.pdf
* Minor changes in Maya PolyBumpPlugin Product.pdf

General:

* Moved all documents into the Docs folder




CryENGINE MOD SDK v1.1:


Documentation

* updated physical properties.pdf
* updated AI Manual.pdf
* included ScriptObjectSystem.pdf
* included ScriptObjectGame.pdf
* converted all documents to pdf files


Maya:

* fixed Maya5 Polybump plugin (evaluation mode was still on)
* fixed Maya5/6 Exporter problem (no physicalisation on static objects after exporting)
* fixed not working antialising in Maya5 Polybump plugin
* included Maya6 Polybump plugin
* included Maya6 CryExporter

Major issues that will be adressed in the next SDK release:
1. export of animated objects (.cga-files)
2. support for all playable character features
3. removing obselete parts of the exporter
4. Maya example files


3ds max:

* included Max6 Polybump plugin
* included Max6 CryExporter

Maya is trademark of Alias Systems Corp.
3ds max is trademark of Autodesk Inc.

CryENGINE MOD SDK for Far Cry Ver. 1.33, Readme file - August 03, 2005

The CryENGINE MOD SDK for Far Cry is unsupported by Crytek and Ubisoft, and the usage
of the CryENGINE MOD SDK for Far Cry is at your own risk.
Help could be available at http://www.crymod.com.
Please investigate the user communities available through links at http://www.crymod.com.

The basic tools you need to make a MOD are the CryENGINE Sandbox Editor,
scripts and model exporters.
Game scripts have been released in source format and Far Cry levels are
available in source format as well, all on the original Far Cry DVD/CDROM.
The LuaCompiler.exe tool included in the bin32 folder is used by the editor to
verify scripts for syntax errors during real-time editing, it is not supposed to
be used as a standalone compiler to produce precompiled lua scripts.

Starting from this version, C++ Game source code has been released as well.
New incremental updates to the C++ modules may be released in the future on http://www.crymod.com.

Within the CryENGINE MOD SDK for Far Cry, you will find documentation, samples,
exporters, plugins, source assets, c++ source code, and other useful things to learn
how to create any kind of MOD or TC. Please read the basic Far Cry Mods Guide "FCMG.doc" in the
docs folder and visit the official CryENGINE Modding Portal www.crymod.com.

In addition to Crytek exporters, the source code for both static and animated models format
is included in the SDK; we encourage you to use it to write exporters/converters
for your favourite free modeling/animation package.
The document "Using the Crytek Exporter plugin for 3DMax.pdf" contains a detailed
description of Crytek's file format.
Additional Max/Maya information may be found at:
http://www.gamedev.net/reference/programming/features/mayaexporter/
http://www.ewertb.com/maya/api/




Happy modding!
The Far Cry Team

Visit the official CryENGINE Modding Portal: http://www.crymod.com
Visit the official Far Cry sites http://www.farcrygame.com/
http://www.farcry.ubi.com

Copyright © 2001- 2004 Crytek. All rights reserved.
Published by Ubi Soft Entertainment

Far Cry is a trademark of UbiSoft Entertainment in the U.S. and/or other countries.
CryENGINE is a trademark of Crytek GmbH in the U.S. and/or other countries.
All trademarks belong to their respective owners.


Special thanks to TNTurtles.

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Crytek


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Registered 29th December 2004

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