The NanoMods are multiplayer game modes for Far Cry. They are put together into a single mod, and each of them uses maps especially designed for it. The NanoMods are brand new multiplayer game modes for Far Cry; They are put together into a single mod, and each of them uses maps especially designed for it...so, when you choose a map, you are actually choosing a NanoMod.
This updated version, among other features, contains a new map, w8_forts: Ideally designed for 6 to 16 players Every team builds its own fort to enlarge its abilities in defense, and also in offense. Which strategy may be the best to use? First spawning some weapons or a vehicle or a tower or a part of the wall? Endeavoring to build your fort or preventing your opponents from building theirs? Designed on November 2006 Is provided with the full release 1.2
Some of the other features contained in this version are: Added the Wonder 8 NanoMod and its first map: w8_forts. Constraint Kill: Improved the way frags that add or remove points are notified. Constraint Kill: Fixed the messages problem at the constraints set change. Some minor fixes and various optimizations. This package updates the installation of the full release 1.1.3.
If you just have some ideas for maps and/or new NanoMods, more information can be found by clicking me. If you think you can also help by testing this mod, and contributing feedback, you can do so by clicking me.
Right now, there are five different NanoMods. The developer has stated that some other NanoMods are in progress and should be released soon, as well as some additional maps for the first four NanoMods.Wonder 8: Principle: The particularity of this NanoMod, which only can be played in TDM, is the presence of two Wonders. Every team must build its Wonder to win the game. Of course, the faster team is the only winner. To do so, some tools are distributed at the rate of a tool for two players. Through the building process of its Wonder, every team reach new abilities in terms of offense and defense. Weapons, vehicles, armors, walls, bunkers... A player is considered soldier at the beginning, and worker once he gets a tool from a tool box. Then, a worker can become a soldier again by giving back its tool. According to the game setting (see the command tool), it can be possible to use the tool boxes of the opponent team. The key elements of the Wonder 8 NanoMod are the team work and the strategy. The workers build while the soldiers defend and/or attack. It is possible to balance those two classes, to steal and keep the tools of the opponent team, to first build some offensive or defensive parts of the Wonder... Tower Defense: Based on the WarCraft III Tower Defense, this NanoMod puts narrow-minded and harmless enemies on the scene, that players must defeat before it is too late. If even only one enemy manages to reach a certain place of the map, the game is over Zone Holding: In this NanoMod, the players play on the same side and their goal is to defend a place of the map. Enemies spawn more and more quickly and move to the objective the players protect. If too many enemies manage to reach the objective, the game is over. Lone Run: The goal, in this NanoMod, is to reach zones to earn points, and also to prevent opponents to reach those zones. To make things interesting, maps are star-shaped: the players spawn in its center and the zones are placed at the end of its branches. You have many ways of scoring: use flashbang grenades or smoke ones, create diversions or simultaneous assaults, kill your opponents etc.
Constraint Kill: The goal is very simple: kill opponents to earn points. But there is a constraint, and even many constraints. In fact, every player receives a constraint he must observe to score. This constraint can be to kill with a certain weapon or by hitting with a vehicle, or while jumping or proning or standing still, or from a certain distance or behind an opponent's back, or by shooting a certain body part or opponent.
The NanoMods are currently being tested, (which is the reason for the version 1.1 BETA) but not to worry, the stability of your system will not be effected. The purpose of those tests is to improve the gameplay of every NanoMod and to fine tune its settings - to make them as funny as possible. Bugs will no doubt be lingering in places, and the developer is interested in finding them.
If you are looking for more information, be sure to visit the Far Cry NanoMods website.
How do the NanoMods work The five NanoMods are put together in a single mod but they all work on diferent maps. So, when creating a game, choosing a map actually means choosing a NanoMod. The maps list features the regular Far Cry maps in addition to the NanoMods ones. The Far Cry maps are named mp_xxxxx, although the ones of the Constraint Kill NanoMod, for instance, are named ck_xxxxx. The same fact is applied to the other NanoMods too: td_xxxxx for the Tower Defense, zh_xxxxx for the Zone Holding, lr_xxxxx for the Lone Run and w8_xxxxx for the Wonder 8. You still can play on regular Far Cry maps with the NanoMods mod loaded. That is true for both the single and multiplayer modes. During the game, you can change the map from a NanoMod one to a Far Cry one, and conversely. However, you will not be able to play regular Far Cry maps with/against people using the regular Far Cry game if you had activated the NanoMods mod. In that case, the game will ask you before loading back the regular Far Cry. The NanoMods command system The NanoMods use a new messages display system and also some special commands that can be typed at the chat prompt or in the command console. The commands inherited from Far Cry can be used this ways too. Here are listed every command shared between all NanoMods (the parameters appear in brackets) * comment: to send a comment about a NanoMod or a map (56 characters maximum) > type comment=[your_comment] and hit Enter * news: to manage the NanoMods news display system, i.e. to download, display and hide the news (expects update, on or off) > type news=update or news=on or news=off and hit Enter * info: displays the game information and settings, and the available languages and commands > type info and hit Enter * help: dispays the instructions related to what to do and how the NanoMod works > type help and hit Enter * lang: sets the messages display language (expects an English word, french for example) > type lang=[language_in_English] and hit Enter * restart: calls a vote to restart the game (optionally expects the number of seconds before restarting) > type restart or restart=[countdown_length] and hit Enter * map: calls a vote to change the map and optionally the game type (expects the map name, and optionally the game type, TDM for example) > type map=[map_name] or map=[map_name game_type] and hit Enter * kick: calls a vote to kick a player (expects the player's name) > type kick=[name_of_the_player] and hit Enter * vote: to cast your vote (expects yes or no) > type vote=yes or vote=no and hit Enter Every NanoMod can use some specific commands in order to let players modify the game settings. Use the command info to get the commands list and to see the current game settings. Generally speaking, these specific commands call votes expecting every player's participation. They look like this: [command]=[parameter] and display a hint if the parameter is missing or not valid. Please visit the page related to a NanoMod to learn more about its specific commands. The NanoMods command system It allows you to stay tuned about the new features of the NanoMods. To do that, you must be online when you play Far Cry. If you are not, the last news saved on your computer will be used. You can disable the news display, and also their download. This last point requires you to say news=on (which displays the news saved on your pc) or news=off (which stops displaying the news) before the end of the countdown preceding the news auto-update. Say news=update to update the news at any time.
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