NanoMods mod patch

This is not a stand alone file, NanoMods mod (1.1 BETA) must be i...

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This is not a stand alone file, NanoMods mod (1.1 BETA) must be installed first!

Mat357 has wasted no time releasing a patch for his NanoMod, addressing some key problems and bugs that were identified; such as: Improved the Tower Defense NanoMod: a tool is no longer lost if its owner dies, goes spectator or disconnects. Fixed the heightmap size problem on the map zh_camp that caused lags on every map loaded after it.

Refer to the readme for the changelog, and again, if you're interested in helping out in the testing of this mod, and/or contributing feedback to the developer, click here; If you just have some map ideas, or want to contribute to this project, click here

Thanks for the fast update to your mod and great job with the fixes! :thumbsup:

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Download 'fc_nanomods_patch_1.1.1beta_farcryfiles.rar' (6.33MB)

Readme
Patch Beta 1.1.1 (September 25, 2006)
The full release Beta 1.1 (September 15, 2006) must be installed before applying this patch.
The Beta version 1.1.1 brings the following changes:

    * Fixed the heightmap size problem on the map zh_camp that caused lags on every map loaded after it.
    * Improved the Tower Defense NanoMod: a tool is no longer lost if its owner dies, goes spectator or disconnects.
    * Fixed the bug 'GetEntitiesInBox...' thanks to rubin from the clan [SIG] (www.shilka.net). Thanks rubin!
    * Updated some texts here and there...


This package updates some of the files created during the installation of the full release Beta 1.1.

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Mat357


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Registered 25th September 2006

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