nn_lb1

Unofficial Patch 1.41

unofficial-patch-141.rar —

Description

After talking with some members of the Far Cry community, DocSEAL has released an Unofficial Patch v1.41 for all to enjoy! This patch was developed with the intention of being a compromise between the official Far Cry patches: Patch v1.33 and Patch v1.4.

The changes to look forward to are: Reverted SAW back to 1.33 levels. Reverted Shotgun back to 1.33 levels. An early, improved shotgun that was not supposed to be in 1.4 somehow made it in final scripts. Fixed vehicle bullet damages.

  • Buggy now takes 100 bullets to destroy.
  • Humvee now takes 200 as intended.
Reverted canvas bullet stoppage to full. This will stop the single player AI from seeing through buildings. Modified Clivey's fix for bino bug to be less of a hamper on normal sniping yet still be a fix for the bug.

DocSEAL has also created a new PB config to allow for the new file and md5 check for it; He has also disallow a SystemCfgOverride.cfg in the root folder and only allow cmdrate at default of 40. This should help put everyone on the same playing field.

Kudos to you DocSEAL, and all who were involved with this! This is definately something the Far Cry community will enjoy! :thumbsup:

Refer to the readme for more information, as well as the 1.41 Punkbuster server config

nn_lb2

README

Server installation instructions:

Server must be patched to 1.4 and then simply put SCRIPTS141.pak in FCData. Reboot the server for changes to take effect.

**Note: Do not have SCRIPTS141.pak in your FCData folder if connecting to a server that is not patched to 1.41. Your client feedback will not match up to server output.


************************************
1.41 Punkbuster server config
************************************

//Core PB settings
pb_sv_CQC 1
pb_sv_guidRelax 0 //[1=UNKN, 2=WRONGIP, 4=DUP (add desired values)]
pb_sv_DupNameGrace 0 //[Default 30 seconds...turned off for FC for LAN players]
pb_sv_autoUpdBan 1 //[0=No, 1=Yes (default=0)]
pb_sv_extChar 1 //[0=No, 1=Yes (default=0)]
pb_sv_Restrictions 1 //Tells PB to kick for restrictions
pb_sv_KickLen 2 //Time in minutes to kick someone for any violation
pb_sv_MaxDlRate 4 //[KB/sec requested per file (default=4)]
pb_sv_MaxConDls 1 //[concurrent downloads (default=1)]
pb_sv_Sleep 60 //[# of Milliseconds (default=60)]
pb_sv_scoreKick -5 //[minimum game score (negative)]
pb_sv_emptyname 0 //Disallows people with blank names
pb_sv_minName 3 //minimum characters a name must be
pb_sv_taskempty // PB tasks, clean slate
pb_sv_md5toolempty // MD5Tool hashes, clean slate
pb_sv_load pbsvlog.cfg // Loads PsB Repository settings
pb_sv_badname 1 \n  //kicks for names that screw up the FC scoreboard

//PB screenshot setup ...auto screenshots off by default (top line)


pb_sv_AutoSs 0 //[0=No, 1=Yes (default=0)]
pb_sv_SsFloor 1 //[Low screenshot filename serial #]
pb_sv_SsCeiling 99999 //[High screenshot filename serial #]
pb_sv_SsPath "Pb/svss" //[Path where remote screenshots are saved]
pb_sv_SsDelay 0 //[Maximum delay client waits before capturing screenshot]
pb_sv_AutoSsFrom 180 //[Minimum # of seconds to wait before requesting next ss]
pb_sv_AutoSsTo 300 //[Maximum # of seconds to wait before requesting next ss]
pb_sv_SsWidth 1280 //[Requested pixel width of remote screenshots]
pb_sv_SsHeight 1024 //[Requested pixel height of remote screenshots]
pb_sv_SsXpct 100 //[Percentage across screen for remote screenshots]
pb_sv_SsYpct 100 //[Percentage down screen for remote screenshots]
pb_sv_SsSrate 4 //[Sample Rate for remote screenshots]


//CVAR checks.  3 done per minute and their values
pb_sv_CvarFreq 3

pb_sv_cvar ai_update_interval IN 0.0000000014901161 0.2000000029802322
pb_sv_cvar ai_max_vis_rays_per_frame IN 50 300
pb_sv_cvar cl_display_hud IN 1
pb_sv_cvar cl_hud_name INCLUDE hud.lua
pb_sv_cvar cl_weapon_fx IN 0 2
pb_sv_cvar cl_cmdrate IN 40 
pb_sv_cvar e_particles_lod IN 0.5 1.0
pb_sv_cvar e_particles_max_count IN 512 8192
pb_sv_cvar e_vegetation_sprites_distance_ratio IN 0.9 360
pb_sv_cvar fixed_time_step IN 0
pb_sv_cvar g_lefthanded IN 0
pb_sv_cvar g_radarrangeChangeSpeed IN 3
pb_sv_cvar g_radarrangeIndoor IN 50
pb_sv_cvar g_radarrangeOutdoor IN 200
pb_sv_cvar g_radarrange IN 49 210.5993804931641 
pb_sv_cvar p_head_camera IN 0
pb_sv_cvar p_camerasmoothscale IN 5
pb_sv_cvar p_camerasmoothtime IN .6
pb_sv_cvar p_camerasmoothvlimit IN 20
pb_sv_cvar p_head_camera IN 0
pb_sv_cvar r_DisableSfx IN 0
pb_sv_cvar r_Driver INCLUDE Direct3D9
pb_sv_cvar r_hdrrendering IN 0
pb_sv_cvar r_nodrawnear IN 0
pb_sv_cvar r_volumetricfog IN 1
pb_sv_cvar r_waterreflections IN 1
pb_sv_cvar r_CoronaSizeScale IN 1
pb_sv_cvar SCF IN 0

//Keybind checks done scheduled on tasks
pb_sv_task 60 120 pb_sv_bindsrch rate
pb_sv_task 90 120 pb_sv_bindsrch fixed_time_step


//MD5Tool checks at 90 sec intervals and their values
pb_sv_md5toolfreq 90

pb_sv_md5tool a "" v playercfg.lua NOT_FOUND
pb_sv_md5tool a "" v SystemCfgOverride.cfg NOT_FOUND
pb_sv_md5tool a "1.1.4.1405" v d3d9.dll NOT_FOUND
pb_sv_md5tool a "1.1.4.1405" v Bin32/d3d9.dll NOT_FOUND
pb_sv_md5tool a "1.1.4.1405" v Bin32/cgD3D9.dll SZ327680 AT0 LEN2048 20D877BD0AC2F830C8A6F3508E652B49
pb_sv_md5tool a "1.1.4.1405" v Bin32/crygame.dll SZ1196032 AT0 LEN2048 6D2D687981DFF99E2A1D3F0F0E61BF3F
pb_sv_md5tool a "1.1.4.1405" v Bin32/crygame.dll SZ1196032 AT30000 LEN2048 3E96E974E2E30DEC4ACEC5004ED1E8AA
pb_sv_md5tool a "1.1.4.1405" v Bin32/crygame.dll SZ1196032 AT180000 LEN2048 4F74ECA042C5CC8358340B34EB96FE63
pb_sv_md5tool a "1.1.4.1405" v Bin32/crygame.dll SZ1196032 AT302000 LEN2048 2C1A3540996945CAF4942ED2C39AABAF
pb_sv_md5tool a "1.1.4.1405" v Bin32/crysystem.dll SZ643072 AT0 LEN2048 "6F534625047EF4AAE7283ACBA15C3612 1DE8EA97136C846D3AA420B88D096C69"
pb_sv_md5tool a "1.1.4.1405" v Bin32/crynetwork.dll SZ700416 AT0 LEN2048 03384678CFFABC07F567EE1CD7695156
pb_sv_md5tool a "1.1.4.1405" v FCData/FCData/SCRIPTS.pak SZ1204829 AT0 LEN2048 146E6ACDE57B913DE5A03696B3D45928
pb_sv_md5tool a "1.1.4.1405" v FCData/SCRIPTS.pak SZ1204829 AT28000 LEN2048 C4EDFC6206E7A8F089C3A9F5BF604BD6
pb_sv_md5tool a "1.1.4.1405" v FCData/SCRIPTS.pak SZ1204829 AT52000 LEN2048 6A8E52E0B0EC630503D95FE11640EA76
pb_sv_md5tool a "1.1.4.1405" v FCData/SCRIPTS.pak SZ1204829 AT116000 LEN2048 3CE0E759AFDD614F89C2424E785A27E3
pb_sv_md5tool a "1.1.4.1405" v FCData/SCRIPTS.pak SZ1204829 AT220000 LEN2048 169241CD54193DD4BBDB4FB91431CA67
pb_sv_md5tool a "1.1.4.1405" v FCData/SCRIPTS141.pak SZ24181 AT0 LEN2048 0DB47C27704ED96E91FE7A4F959424E3
pb_sv_md5tool a "1.1.4.1405" v FCData/CCGF_CACHE.PAK SZ5210922 AT5208874 LEN2048 310CF1331B89E9CF883D360AA4F53745
pb_sv_md5tool a "1.1.4.1405" v FCData/effects.pak SZ27149 AT25101 LEN2048 57F166312879C6E2953A2653497D27FA
pb_sv_md5tool a "1.1.4.1405" v FCData/Music.pak SZ477170189 AT477168141 LEN2048 D966A07759F00E37A56702A05C3D2BFB
pb_sv_md5tool a "1.1.4.1405" v FCData/Objects1.pak SZ767040 AT764992 LEN2048 EF7ADB9784038BB27875FB4D74EF42C8
pb_sv_md5tool a "1.1.4.1405" v FCData/Objects2.pak SZ3543027 AT3540979 LEN2048 CC68558375A18CF7C42780F4133BE91B
pb_sv_md5tool a "1.1.4.1405" v FCData/Objects.pak SZ289993785 AT289991737 LEN2048 9C66E9EE0E8EBD784AB0755F987A22BB
pb_sv_md5tool a "1.1.4.1405" v FCData/Shaders.pak SZ2091865 AT2089817 LEN2048 EBADB832199C1223F27400EA1515CD47
pb_sv_md5tool a "1.1.4.1405" v FCData/Sounds.pak SZ243478910 AT243476862 LEN2048 FF967239CB61498373DEABCA886A9866
pb_sv_md5tool a "1.1.4.1405" v FCData/Sounds1.pak SZ1644 AT0 LEN1644 CAE686A88E2E681F4244CF4F106ACC90
pb_sv_md5tool a "1.1.4.1405" v FCData/Textures1.pak SZ33246 AT31198 LEN2048 F8CAF5C89574BD684C4EB6C8FA8C108E
pb_sv_md5tool a "1.1.4.1405" v FCData/Textures.pak SZ238542385 AT238540337 LEN2048 635B2DF1D05234456BAB86A651047057
pb_sv_md5tool a "1.1.4.1405" v textures2.pak SZ659904 AT0 LEN2048 3C59FBA7F7E347D84FDD7D35BA900892
pb_sv_md5tool a "1.1.4.1405" v textures2.pak SZ659904 AT2000 LEN2048 0075CC257224B3EEC8130627DD67E890
pb_sv_md5tool a "1.1.4.1405" v textures2.pak SZ659904 AT18000 LEN2048 AF96C069BB5786D38BED1A67C65A5C63


pb_sv_filewhitelist FCData Localized CCGF_CACHE.PAK effects.pak Music.pak Objects.pak Objects1.pak Objects2.pak SCRIPTS.pak Scripts141.pak Shaders.pak Sounds.pak Sounds1.pak Textures.pak Textures1.pak Textures2.pak

There are no comments yet. Be the first!

nn_player