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Still no punkbuster, but this patch comes with lots of fixes, and 2 NEW MAPS! BOCAGE AND NEUVILLE! DOWNLOAD NOW!
eCALL OF DUTY™ 1.3 PATCH README Last Updated: 2004-03-17 INTRODUCTION & IMPORTANT NOTES This document details numerous additions, fixes, and changes to Call of Duty™ in the 1.3 patch. IMPORTANT NOTE: Use of the in-game console is not supported by Activision®. Please do not contact Activision® Customer Support with issues that arise from using console commands in-game. NOTES FOR MOD USERS: - It is recommended that any user modifications that have been installed to the Call of Duty directory be removed before installing this patch. These modifications are not supported by Activision® and may not be compatible with some of the new features that are included. - Call of Duty does not support mods that have spaces in the mod's folder name. Be sure that the folder that contains your mod does not have spaces; otherwise users will not be able to download the files. For example, a mod in a folder called "My Mod" would be invalid, whereas "MyMod" or "My_Mod" would work. IMPORTANT NOTE: Upon installing the 1.3 patch, you may be prompted to re-enter your CD key. Please be sure to have your Call of Duty CD key handy. INVALID INSTALLATION MESSAGE: If you get a "Setup did not detect a valid Call of Duty CD Key" error message when installing the 1.3 patch, you can try one of two things to address this issue: 1. Exit out of the patch setup and load up Call of Duty Multiplayer. In the Multiplayer Options screen, re-enter your Call of Duty CD key, exit the program, and then apply the patch again. 2. If you get the error again, exit out of the 1.3 patch installer. Completely uninstall Call of Duty, reinstall the game, and then apply the patch. Either one of these solutions should correct the problem. ERROR WHEN SAVING GAME: If you get a "Short write in FS_copyfiles ()" error message when attempting to save your game, it means that your hard drive is full and there is not enough hard disk space to write the saved game file. Please free up additional hard drive space in order to correct this issue. EAX® 3 SUPPORT Call of Duty now supports Creative®’s EAX® 3 audio system in both Single Player and Multiplayer. Only hardware that officially supports EAX® 3 will be able to utilize this feature. For a list of sound cards that support EAX® 3, go to http://eax.creative.com/. Note for Audigy® LS and NX users: You may experience some sound distortions when using the EAX® audio system. While this has been corrected for the majority of Audigy® users through driver updates, these updates may not be available for your card. If you encounter such an issue, please revert to the Miles™ Fast 2D Positional Audio system. Note on New Maps: The two new maps (Bocage and Neuville) included with the 1.3 patch do not have EAX® 3 support. The sound will function properly on those maps, but there will be no EAX® 3 audio effects. NEW FEATURES - Added two new multiplayer maps, Bocage and Neuville. Both of these maps support all current game types: mp_bocage The Normandy terrain provides a natural advantage to the defender. Between the Orne and Vire Rivers is fifty miles of bocage; small fields surrounded by high earthen banks overgrown with shrubbery. Visibility is limited to one field at a time and the bushes provide cover from air and ground reconnaissance, making for superior defensive terrain. Each field is a death trap, earned with a hard fought series of firefights. The breadth of terrain and varied tactical scenarios make this the perfect setting for the “Headquarters” game type. When the attacks come from every direction, both teams will be put to the test. mp_neuville Neuville represents a destroyed town in Normandy, reduced to rubble amidst close combat between U.S. Airborne units and battle-hardened Waffen SS troops. Soldiers can find ample cover amidst the piles of rubble and massive shell craters. The environment is primarily designed for the “Search and Destroy” game type and provides a greater spread of attacking and flanking routes. This keeps defenders on their toes, and prevents attackers from being completely pinned down at narrow chokepoints. GAMETYPE FIXES - Radios for Headquarters made non-solid, to fix a potential exploit. - Improved server load in Headquarters spawning by making reinforcements spawn over multiple server frames rather than just one. This will create less lag when reinforcements spawn. - Headquarters now has a five second grace period. If you spawn and die then you get to respawn immediately. (farther away so you are not as likely to die again) - Fixed the bomb ticking sound not always working in “Search & Destroy.” WEAPON & PLAYER FIXES - Fixed an exploit where prone players who leaned around corners could see the enemy without being seen. - Fixed an exploit where players could switch between prone and jumping positions to move rapidly across a map. - Fixed a bug with the sway animation of the sniper rifle scope on high ping servers. - Fixed an exploit where people could get extra grenades in “Search & Destroy” and “Retrieval.” - Fixed an exploit where reload animations could be skipped, decreasing reload times. - Fixed the bullet path of the PPSh and Sten in Aim Down The Sight mode. - Fixed a bug where players in all areas of the map heard the “click” of an empty weapon. - Fixed several minor animation bugs related to stance, leaning, jumping, etc. MULTIPLAYER BUG FIXES - Fixed a slow update problem with the server list. - Fixed a problem where the server list would improperly list servers with a ping of "1." - Fixed an issue with the server list being incomplete under certain circumstances. - When sorting the server list by a key other than ping, all entries of the same key are sorted by ping, instead of being random. - Fixed server determination of which clients require authorization. (This corrects the issue where some Internet players received a GUID of 0) - Autobalance was updated to prevent players from joining a team if this action would cause that team to be unbalanced. - Setting scr_teambalance to any number greater than 0 will balance teams to within that number of players, for example, 'scr_teambalance 2' balances the teams within 2 players. (8 vs 10 is ok, but 8 vs 11 is not) - True spectators (not dead players) are no longer restricted by the freelook cvar. They can always freelook. - If you are spectating a player (through their eyes) and you go into freelook, your view is no longer capped to the 180-degree arc of the ladder. - Removed the ‘weapon’ command. - Increased the max cfg file that can be executed to 64K from 16K. - Unknown commands in the server console now do not print to all clients. A say command is now required. - Fixed an issue where rcon status would occasionally not show all of the players on a server. - Fixed an issue on some ATI cards that would cause water to render improperly. (also affects Single Player) - Fixed an issue where too many custom pak files (maps or mods) would cause the “Pak Sum / Name Mismatch” error. (Also affects Single Player) - As an added security feature, your CD key will no longer be displayed in the Multiplayer Options menu. - Fixed not being able to immediately climb on a ladder after landing from a jump. - The "screenshot,” "screenshotJPEG,” and "record" console commands no longer overwrite existing files. - Cheat protected r_intensity. - Fixed player pings in the scoreboard. Previously if you were spectating someone, your displayed ping was for the person you were spectating. - Fixed a rare case of player stacking in multiplayer. - The Weapon, Item, say, sayteam, and tell log prints now include client guid, id, and name. (This will be useful for logging stats by actual player GUID, rather than by player name) CALL OF DUTY™ MULTIPLAYER PATCH 1.2 README Last Updated: 2004-01-20 TABLE OF CONTENTS INTRODUCTION GAMETYPE FIXES 1. Behind Enemy Lines 2. Search & Destroy WEAPON & PLAYER FIXES NEW FEATURES 1. New Gametype - Headquarters 2. Killcam On/Off 3. Disable Freelook Spectating 4. Disable spectating enemy players 5. Force team balancing 6. Shared Friendly Fire 7. Ban Abilities For Server Administration 8. Server Hardware displayed in Server Browser 9. New Server Filters 10. Server Info Screen 11. Timedemo statistics 12. New script commands 13. Allow Downloads MULTIPLAYER BUG FIXES INTRODUCTION This document details numerous additions, fixes and changes to Call of Duty™in the Multiplayer 1.2 patch. IMPORTANT NOTE: Use of the in-game console is not supported by Activision®. Please do not contact Activision® Customer Support with issues that arise from using console commands in-game. NOTES FOR MOD USERS: - It is recommended that any user modifications that have been installed to the Call of Duty directory be removed before installing this patch. These modifications are not supported by Activision® and may not be compatible with some of the new features that are included. - Call of Duty does not support mods that have spaces in the mod's folder name. Be sure that the folder that contains your mod does not have spaces, otherwise users will not be able to download the files. For example, a mod in a folder called "My Mod" would be invalid, whereas "MyMod" or "My_Mod" would work. GAMETYPE FIXES 1. Behind Enemy Lines - Fixes some allies not showing up on the compass in large servers. - Fixed a bug that would make enemy indicator on the compass not show up. - Fixed the killcam window remaining on screen during the black screen when you are about to spawn as an allied player. - At the end of a round all players show on the same team to make it easier to see how players ranked. 2. Search & Destroy - You no longer have a weapon when planting the bomb. - Planting the bomb near the end of the round stops the round timer, so that the bomb is now the condition for victory. - Bombs can no longer be planted after a round has been declared over. - Reaching the timelimit (scr_sd_timelimit) no longer ends the game mid-round. WEAPON & PLAYER FIXES - Adjustments made to the sniper rifles to make them balanced. - When a player lands after jumping, his/her speed is briefly reduced, making bunny hopping a less effective tactic in multiplayer. - Adjusted hitboxes on player models to make them more accurate and thus making rifles more effective. - The number of grenades given to a player is now based on the weapon selected. Sniper rifles provide 1 grenade, Bolt-action rifles provide 3 grenades, and all other weapons provide 2 grenades. NEW FEATURES 1. New Gametype - Headquarters - A radio randomly spawns into a map as neutral. Your team must capture a radio by standing near it with no enemies around. - Your team must control a radio to gain points. A team is awarded 45 points for every 45 seconds it holds the radio. - Destroying an enemy radio rewards your team with as many points as are left on the reinforcement timer (e.g. if you destroy the radio with 16 seconds left on the reinforcements timer, your team will receive 16 points). - If your team loses the radio, a new radio will spawn in a different location. This radio is now neutral and must be captured. - Spawns are regulated by a reinforcement timer, which spawns players in 45 second intervals. This reinforcement timer is displayed on the HUD and players only have to wait until the closest spawn period before rejoining the battle. 2. Killcam On/Off - Added server-side cvar scr_killcam to turn on/off killcam 3. Disable Freelook Spectating - Added server-side cvar scr_freelook to turn on/off freelook spectator mode 4. Disable spectating enemy players - Added server-side cvar scr_spectateenemy to turn on/off spectating the other team while dead 5. Force team balancing - Added server-side cvar scr_teambalance to force teams to have the same number of players. Teams with an odd number of players will be as balanced as possible. (Round based gametypes will adjust the teams between rounds, respawn gametypes will adjust the teams every 60 seconds) 6. Shared Friendly Fire -Setting scr_friendlyfire 3 will share damage in cases of friendly fire between the victim and attacker. 7. Ban Abilities For Server Administration Uniquely identified players printed in stats logging: -The log used for stat tracking now includes player unique identifiers so players can be uniquely tracked based on cdkey instead of being tracked by player name. Note that there is no way anyone can determine your cdkey from your GUID. - Server administrators now have the option to Ban players from their server permanently. The banned players are stored in a “ban.txt” file on the server, which can be manually edited by the server admin. - The commands "banUser" and "banClient" ban somebody currently playing on a server by their in-game name or client number. This adds the player to "ban.txt,” and kicks them from the server. - You can unban every uniquely identified player with the name "UnnamedSoldier" using "unban UnnamedSoldier" from the console. If you want to unban a single player whose name appears more than once, you should edit "ban.txt" manually. - Server administrators also have the option of temporarily banning a player from a server for X amount of time (in seconds). Use the command \sv_kickBanTime to change the length of the ban. This Temp Ban option has also been added to the CallVote menu, allowing players to kick "griefers" and prevent them from simply reconnecting immediately. NOTE: Ban commands are for Internet servers only. They do not function on LAN servers. 8. Server Hardware displayed in Server Browser - Added a column with icons displaying what hardware each given server is (Win Dedicated, LINUX, etc). - Added an indication whether or not the server is modded to the server browser. 9. New Server Filters - Added pure server, friendly fire, killcam, server modded, and dedicated only server filters. IMPORTANT NOTE: The "Pure Server" filter is set to "Pure Servers Only" by default. When the patch is installed, it will show only pure servers unless you change to another setting. This setting can be found by clicking on "Join Server" and selecting the "Filters" submenu. 10. Server Info Screen - On connecting to a server you will now see a server info screen which lists the servername, message of the day, gametype, and current settings appropriate to the gametype. 11. Timedemo statistics - Timedemos write a .csv file based on the map name and resolution that says how many milliseconds each frame took. This can be opened directly in a spreadsheet program for benchmarking performance over time. 12. New script commands - Added "precacheTurret( turretinfo )" script command to MP. - Added "spawnTurret( classname, origin, turretinfo )" script command to MP. - Added "enableWeapon()" and "disableWeapon()" player script commands to MP. 13. Allow Downloads There is a new client command in the Multiplayer Options screen called "Allow Downloading." When set to on, connecting to a server that contains a new map or mod will automatically begin downloading the files associated with the map or mod. MULTIPLAYER BUG FIXES - Removed music from multiplayer menus - Fixed minefield explosion sounds not always playing correctly - Fixed minefield explosion damage killing nearby players - Teammate icons (scr_drawfriend) are smaller and slightly transparent now. They are also based on nationality. - Fixed crash that would happen for some people on start of multiplayer if "cl_motd" was set to "1". - Fixed an exploit that would turn the world solid black. - The "tell" command works from a dedicated console to send a message to a single client. - You cannot "callvote" a non-existent map from the console. - Fixed "callvote" failing as soon as one less than half the people vote no. - Fixed some issues with mods and some issues with pure servers. - Fixed nearby trees vanishing in large outdoor levels when lots of effects go off at once. - Changed the draw order on the compass so that friendlies draw on top of objectives. - Font files now try to load from the main language folder first. - Fixed bug where if you strafed off a ladder it would repeatedly grab and drop the whole way down the ladder. - When you fall from a ladder you no longer play the ladder climb down animation. - Grenades no longer float in air if they planted on something that moved. - Grenades no longer jiggle when planting on players. - Adjusted the position of the Kar98 when aiming down the sight. - Players no longer run in place when planting a bomb. - Fixed case of the gun not getting placed in the right hand when you die while reloading. - Fixed the reload animation playing after you respawn. - Fixed some view problems with the MG42. - Fixed cvar propagation issues seen when joining a server and then starting your own server - Fixed ambient sounds continuing from the previous map when starting to load the next - The scoreboard now is scrollable at the end of a map. - The icon for password-protected games should now properly show in the server browser menu. - Fixed a crash in the main menu that came about when users left the computer sitting at the menu for prolonged amounts of time. - Fixed a crash changing map and gametype via vote menu. - Fixed a problem with the host not being able to join a team after the map changed. - Fixed sporadic friendly fire message when killing an enemy player in Behind Enemy Lines. - Fixed a problem with cdkeys not being displayed after connecting to a server running a mod. - The Server Info button on the Join Server screen now displays additional server information. Friendly Fire and Kill Cam settings are now displayed. - Removed unused cl_timenudge cvar to prevent possible exploit. - Cheat-protected r_colormiplevels to prevent possible exploit.
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