14 SCi Projects Cancelled as 25% of Jobs Cut

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Published by GameFront.com 11 years ago , last updated 3 months ago

Posted on February 29, 2008, Chris 14 SCi Projects Cancelled as 25% of Jobs Cut

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In order to complete a radical restructuring plan, Eidos parent company SCi has announced that it will be cutting 25% of jobs – a maximum staff of 800 – and will cancel 14 projects currently in development to either insufficient quality of an inability to provide an acceptable return on investment.

“Following our business review over the last six weeks, we are initiating a clear action plan based on three fundamental strands of activity: a radical change in our structure to a studio-led business, a top to bottom programme of product improvement and efficiency and a considerable cost reduction plan,” CEO Phil Rogers explained.

“To get SCi on track we have to act rapidly and effect change quickly. We must allow the world-class people that we have within the Group to focus on strong, profitable titles which will create the value our shareholders deserve.

“I am confident our staff share this vision and excitement for the future, and determination to build a working environment where our innovation and creativity can be commercially realized.”

GamesIndustry.biz reports that the company will switch to a studio-led business model that will focus on its major titles, including Tomb Raider, Hitman, and Deus Ex.

“Our quality has slipped below acceptable standards and, through disappointing game development and working within an ineffective operating structure, we are failing to realise the commercial return our creative ability and our shareholders demand,” said the company. “Our infrastructure is too big and expensive for the scale of the business.”

This is a growing trend in the industry, and doesn’t come as much of a surprise. Companies are going to need to rethink their business strategies in order to compete with the growing competition from companies like Activision Blizzard and EA.

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