Assassin's Creed Mirage will have old school parkour and stealth mechanics

By FileTrekker 4 months ago, last updated 4 months ago

Ubisoft has unveiled new details on Assassin's Creed Mirage's parkour system, in a video titled "Assassin's Creed Mirage: A Return to the Roots," highlighting its resemblance to earlier titles featuring Ezio. 

I'm stoked to see Ubi bringing back the original style of parkour that we all fell in love with in Assassin's Creed 2 and Assassin's Creed Brotherhood by emphasizing fluidity and verticality. Senior game designer Marco Maresca explains that the parkour system in Assassin's Creed Mirage has been designed to emphasize "comfort and fluidity" by drawing inspiration from the beloved Ezio games and that the development team sought to create an experience that is easy to learn and master. This approach will apparently allow players to maintain a continuous flow and momentum, enabling them to traverse the game's environments effortlessly.

Maresca mentions the corner swing, allowing players to navigate corners while maintaining their momentum gracefully, in addition to the ability to vault over objects, offering a seamless and swift way to overcome obstacles. Another feature making a comeback is elevators, providing quick access to higher vantage points. While the proof is in the pudding, I am hoping these elements add a sense of nostalgia while exploring the rich world of Mirage.

While Assassin's Creed Mirage seeks to recapture the magic of past games, it will also introduce new gameplay mechanics. One such addition is the pole vault, a dynamic move showcased in the video above. The pole vault allows players to traverse significant gaps between buildings, adding a thrilling and acrobatic element to their parkour repertoire. By expanding the range of movements available to players, Ubisoft claims to elevate the parkour experience in Mirage.

Beyond the parkour mechanics, Mirage aims to differentiate itself from recent entries in the series, such as Odyssey and Valhalla, by prioritizing a more linear and focused gameplay experience and placing a greater emphasis on stealth. This shift gives players a more intimate and deliberate approach to their assassinations, reminiscent of the Assassin's Creed games of old.


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