Assassin’s Creed 4: Freedom Cry DLC Review – Busywork

Please wait...

This article was written on an older version of FileFront / GameFront

Formatting may be lacking as a result. If this article is un-readable please report it so that we may fix it.


Published by GameFront.com 8 years ago , last updated 3 years ago

Posted on January 3, 2014, Phil Hornshaw Assassin’s Creed 4: Freedom Cry DLC Review – Busywork

There’s a slave running through the streets of Port-au-Prince in Assassin’s Creed IV: Black Flag‘s first story DLC package, Freedom Cry, and he’s being chased by an overseer. My job is to murder the latter to save the former.

Sprinting through crowds and over rooftops, I stumble in the chase and the overseer traps the slave on a dock in the harbor. I arrive a second or two later and drive my hidden blade into the overseer’s kidney, but not before he executes the slave with a pistol. It’s something of an intense act of violence in a city teeming with these relationships between subjugated and subjugator, and I was too late to prevent it.

But that’s okay, because a few minutes later, another slave is running through the streets, pursued by an overseer, taking the exact same route and arriving at the exact same place. This time I kill the overseer by leaping down on him from above the route, since I know where it leads. The slave thanks me and disappears, and I get another tick on my “freed slaves” counter.

Quickly it becomes apparent in Freedom Cry that there are a billion of these moments playing out all around you all the time, but they’re flat, inconsequential, fleeting and, eventually, kind of dull — maybe that’s a comment about the incredible prevalence of slavery, or maybe it’s the weak execution of turning emancipation into a video game mechanic. For a story about freeing literally hundreds of people in the West Indies, in a content pack that depicts violence and oppression against them literally everywhere you turn, Freedom Cry has a tendency to turn these moments to rote. Free a slave, drive up the ticker, and hey, you earn a new machete.

Freedom Cry’s greatest sin is that it’s so littered with busywork in all this slave-freeing superhero work you do somewhat meaningless. Instead of feeling like you’re the point of the lengthening blade of revolution, you become the guy who’s just ticking off a list of things to do. By depicting a microcosm of Assassins’ Creed IV and introducing a pumped-up version of one of its more minor mechanics — saving certain people from attack by guards — the DLC amplifies the bloat and tedium of the overall package.

Ultimately Freedom Cry winds up a bit boring, and in so doing, undermines completely any message or empathy its premise might have conveyed.

Assassin’s Creed 4: Black Flag: “Freedom Cry” DLC
Platform: PC, Playstation 3, Playstation 4 (reviewed), Xbox 360, Xbox One
Developer: Ubisoft
Publisher: Ubisoft
Release Date: Dec. 18, 2013
MSRP: $9.99
Available: Steam, Uplay

Freedom Cry switches players out of the head of Assassin’s Creed IV protagonist Edward Kenway in favor of Adewale, Kenway’s former quartermaster, who left the pirate life to join the Assassins. After a naval battle leaves him in Port-au-Prince, where slavery is apparently the only industry (other than a single brothel and a couple plantations), Adewale’s sense of justice starts him about the business of freeing folks while also trying to find a way back to the Assassin Brotherhood.

Comments on this Article

There are no comments yet. Be the first!