Posted on August 5, 2010, Ron Whitaker Battlefield 3 to use DX11, Frostbite 2
One of the big complaints PC gamers had with Battlefield: Bad Company 2 was the Frostbite Engine’s focus on consoles. It made the PC version of Bad Company 2 feel a little like a console port, even though it was a lot of fun.
That won’t be the case with the recently announced Battlefield 3, according to DICE. The new Frostbite 2 engine has been constructed with PCs in mind, while remaining multi-platform. This allows DICE to utilize of all sorts of PC technology, like multi-core optimization, multi-threading support, compute shader support, and tesselation. It will also take advantage of 64 bit OS installs.
DICE rendering architect Johann Andersson describes it like this:
“Frostbite 2 is developed simultaneously for the strengths of each platform”
No word yet on a release date, but since we know for sure it’s in development, I hope we’ll get more info very soon. If Battlefield 3 can return the series to the dominance it had during the BF1942 and BF:V days, maybe there’s something to EA’s claim about reclaiming the shooter market after all.
[Via Koku Gamer]