Just when you thought the #drama was over, suddenly, and no doubt in the face of mounting community pressure, Sony have done an about-face on the matter, and decided mods can come to Skyrim and Fallout 4 after all, but with major restrictions.
We're probably not going to win any awards for being first on this story, but it's here for the sake of completion: a few weeks ago, we broke the news very quickly that both Fallout 4 and Skyrim had their planned mod support for PS4 cancelled, after a long period of silence and question-dodging on Twitter that seemed to spark a new article ever week. You guys got fed up of hearing about it, so much so, we decided to stop reporting on it altogether, and instead create our sarcastic Mod-O-Meter to keep track of the affair for us.
As with all stories that never die though, even when the project had it's final nail in the coffin, it had to come back for one more round: this time, however, the news seems positive, for the most part. Sony have approved the feature, but only with certain caveats.
Unlike the Xbox 360 or PC version, the only mods that will be permitted on the PS4 version will be ones created entirely using the creation kit, and even more of a kicker, is the fact that "external assets" are prohibited, so, y'know, that's 70% of the potential mod content out the window anyway.
Understandably, the community was lukewarm on the news; it's nice to see some form of mod support, but by limiting mods to nothing but the basics, it all but eliminates the most popular, interesting and creative mods out there.
And so the drama continues; will PS4 ever get full mod support? Will I ever stop seeing articles about this in my news feeds? Who knows. One thing's for sure, this changes nothing; if you're even remotely interested in modding this game, avoid the PS4.
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