Black Mesa is a re-creation of Half Life 1 with updated assets in the Source engine, and it feels like I've been waiting for the final version with Xen included almost as long as I've been waiting for Half Life 3. Good news, though - the final version is nearly here!
The team behind this re-creation have been working on it since 2004, a lofty 12 years of development which has, for as long as I can remember, always struggled with one thing - Xen. The rest of the re-creation, which is essentially all set in the Black Mesa facility, and in my honest opinion, not very exciting environmentally, has been ready for many, many years, but the final levels of the game, set on the alien world, have always proved to be something of a struggle to re-create.
We want to do Xen the justice it deserves, and have it be the definitive climax to the Half-Life 1 story. To do this we have completely redesigned and expanded the Xen levels to what we think Valve would have done without the limitations of the time.
When the current version of the mod was released back in 2012, Xen was again not included, and it's understandable that the team want to make sure that they get the experience perfect before they ship. The team say there have been other reasons for the protracted development time, though, including problems getting the mod on Steam.
In an official announcement made this past week, the team state that the end game is finally near, and that they will be targeting a release of the final version for Summer 2017.
We wanted to use the holiday and the sale to announce our rough timeline for Xen. We are currently targeting a summer 2017 release. We will keep you up to date on our progress and we plan to show off some media as we finish developing Xen to give everyone a glimpse at what we are working on.
If you want to pick up the current version, which will be updated for free to any future releases, it is currently on sale on Steam.
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