Call of Duty: Black Ops Walkthrough

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Published by Phil Hornshaw 12 years ago , last updated 4 years ago

Call of Duty: Black Ops’ core playerbase might be too young to remember, but there is plenty of goodness for older folks to sink their teeth into when it comes to game‘s setting. Whether its Russian Roulette a la Deer Hunter or simply the ugly majesty of the Soviet Hind helicopter, the Cold War provides all sorts of excellent iconography.

Treyarch’s side-sequel to one of the best-selling games of all time is sure to do boom business, and it intends to provide all the Call of Duty stuff you know and love while adding some extra special sauce, like customizable aiming reticules. There are also zombies, of course.

Below, you’ll find a complete walkthrough to the single-player campaign. Or check out our other pages if you’re looking for cheats, trophies, or achievements.

The Walkthrough
Operation 40
Escape the Police

  1. Things get crazy, or crazier, for Mason almost immediately. When the cops enter, wait until your team makes its move, then follow the on-screen prompts to aim down your sights and take out the first bad guy.
  2. With the cops in the bar dead, head to the door. You’ll need to head outside and start shooting. Watch for the police cars pulling up on the street ahead of you and take out the coppers that hop out.
  3. For the moment, you just need to make your way down this street toward the end. You’ll get prompted by the game about using the grenade launcher on your rifle — use it against cop cars to make a pretty big explosion and clear out enemies.
  4. Your job here is pretty straightforward. Stick to the left side of the street and stay under cover when possible. Pick off police as you move up. A few more cars will pull up ahead of you, but they won’t be anything to worry about. Just follow your team.
  5. A little further up, you’ll see a roadblock with a ton of bright headlights shining your way. You can fire a grenade over there to spoil the officers’ day a little, but basically you just need to head around the corner with your team. There a car is waiting, and you’re the driver.
  6. Hop into the car and follow the prompts to reverse, then floor it. You don’t need to do much in the way of steering — as you go, you’ll plow through road blocks and police until you get another cutscene of Mason in the interrogation room.

Infiltrating the Compound

  1. When you get control back, head up to the zipline and follow the prompt to use it to get down into the compound. Follow your team into the building to the left. You’ll need use a melee attack on the soldier on the radio to move up.
  2. You’ll head outside into the courtyard next. Wait for the convoy to go past, then head up the hill. Across the road, you’ll pass under an archway with two soldiers getting down off a truck to the right. Grease them, then turn your attention to the staircase above you.
  3. Blast the soldiers heading down the stairs toward you. They’re out of position, so you shouldn’t have any problem. Proceed up the stairs with your team after that.
  4. At the top, you’ll see a building to the left. Follow Woods and Bowman as they approach the door — when they kick it open, quickly gun down the soldiers inside (your target is to the right). Then swing right and deal with the troops taking cover up the driveway just through the building.
  5. INTEL: Don’t leave the building yet. From the door you first entered through, walk straight across to the boxes along the opposite wall. Look behind a rifle and on top of the boxes there for a brown reel-to-reel tape recorder. That’s your Intel package.
  6. Head out of this building and check the stairs to the left. Kill the soldiers coming down after you and then get up the stairs and inside. Look for more soldiers just in the door.
  7. Now you’re going to sweep and clear the building of soldiers. Follow Woods and keep an eye out for grenades. You can stick with Woods and fight down the hallway, or choose to go left through the dining room and flank the soldiers. Keep an eye out for the guys holed up ahead of you if you take the left path, however.
  8. Fight through the dining room and down the hall, and stick close-ish to Woods. As you round a corner to your right, check for additional soldiers in the bedroom on the left. Then you’ll enter a ramshackle sitting room, with more soldiers coming from the hallways at the far end.
  9. Get down, take out these guys from cover, and stick with Woods as he heads down the left hall and stops at a closed door there. When you get close behind him, he’ll kick open the door and you’ll have a few seconds of slow motion to kill the soldiers beyond. There are three — look for the last to the right, through the doorway.
  10. With that room clear, go with Woods to the next doorway. You’ll stack up behind him again, and this time when he kicks in the door, you’ll have a few seconds to line up a pistol shot on Castro’s face.
  11. ACHIEVEMENT/TROPHY: Peg Castro with a headshot here — it’s easy — and you get the “Death to Dictators” Achievement on Xbox 360, or Trophy on Playstation 3.
  12. Leave by the door that gets blown open to the left and you’ll step outside on to a patio. Move up with Woods toward the far end, and grab cover as more soldiers burst through the doors ahead of you. Take them down and push forward into the interior again.
  13. You’re entering an upper floor area that wraps around with two walkways. Watch the right side for Bowman to show up, and keep the soldiers lining up shots on him as he fights from killing him. Push to the end of the walkway and take out everyone on the top floor. Make sure to keep your head down, as the guys in the doorway at the far end are hard to see.
  14. As you clear everyone out up top, Woods will head down the stairs some and start firing at the front door out of the building. Support him from the upper floor, on the right side near where Bowman is set up. You’re basically just shooting soldiers as they run to take you on.
  15. INTEL: Before you head down the stairs, check for a bedroom on the right side walkway, near where Bowman came out to rejoin you. You should find it attached to an alcove that moves away from the railings and staircase where you’ve been fighting. Inside the bedroom, check the top of the dresser for the tape recorder.
  16. Follow Woods and Bowman down the stairs. Clear the walkway as they head outside and take cover behind the sandbags. On the left, you’ll find an RPG — switch that for your pistol, because you’ll want it in a second.
  17. You’re taking a lot of fire from enemy soldiers out here, and more are arriving in trucks. Wait for the truck that heads to the left to stop and hit it with the RPG to take out its 50 caliber gun.
  18. Mop up the enemy soldiers, especially the ones in the guard towers, with your rifle. Backup from Carlos will arrive momentarily, helping thin out the enemy. When you move up, you’ll see an APC enter the compound from the left. Get down and hit it with the RPG, or just sit tight and stay alive until your allies deal with it.
  19. Follow Woods and Bowman as they go through the gate and into the sugarcane field beyond. Just keep moving forward until you hit a broken wall. Follow the prompt to repel down and you’ll hit a hangar at the bottom, which you need to go through.
  20. INTEL: The level’s final piece of Intel is inside the hangar, so don’t go sprinting after Woods and Bowman just yet. Instead, move to the front left corner of the room, where you’ll see a staircase and platform. Climb the stairs and you’ll find the tape recorder at the top.
  21. Now you can go sprinting across the field toward the far hangar. You’ll be able to run the whole way, and you shouldn’t need to worry too much about taking damage. Get to the plane when you arrive and you’ll board it automatically.
  22. From your seat in the doorway of the plane, you’re tasked with shooting enemy soldiers who are trying to prevent you from taking off. Look for red barrels and anything mechanical — even trucks will explode under your fire.
  23. Pepper the entire area outside of the plane, knocking out all the soldiers and watching for trucks and guard towers. It won’t be too difficult for you — if it looks threatening, blast it.
  24. As you approach the runway, Mason will jump out of the plane to go man an artillery cannon. Just aim and fire at the roadblock ahead to clear the runway and let the plane take off. That’ll end the mission.
  25. ACHIEVEMENT: The “Sacrifice” Achievement is yours for finishing Black Ops’ first mission.


  1. As the cinematic ends, Mason picks up a rock as Reznov is being beaten. Approach the guard from behind and use a melee attack to kill him. You’ll pick up a knife off his body — time to get this prison break going.
  2. Follow the prisoners as they rush out. You’ll see guards occasionally — you can save prisoners who are fighting them, or ignore them. But be careful of anybody who comes at you wielding a pipe, because you need to slash them with your knife quickly or suffer the consequences.
  3. There are a lot of dead-end side paths as you move forward, but you can ignore all of them. Just keep moving and killing any guards that threaten you. After a short while, you’ll hit a freight elevator just past the sections of the mine that are on fire. Get aboard and ride to the top.
  4. Just off the elevator, a prisoner will kill a gun-wielding guard. Check his body after he’s dead to get hold of a pistol.
  5. Just beyond that, the throng of escapees will push open the doors leading outside, where they’ll promptly all get shot. You need to head to the right and quickly, where you and Reznov can take cover behind a coal cart. Use it to protect yourself while you fire away at the guards.
  6. Reznov and Sergei will call out where guards are attacking from (left and right flank), and it’s your job to open up on them as they appear and keep the two men protected. Meanwhile, stay as close in behind of the cart as possible as it moves forward, all the way to the end of the track. When you get there, the tower housing the 50 cal will be destroyed by other escapees. Lucky you.
  7. Follow Reznov as he heads to the left, up a flight of stairs. You’ll break off from Sergei and follow Reznov up some more stairs into the tower.
  8. INTEL: Follow Reznov over to the nook he stops in with the radio equipment. Check the shelf with the books to his right, along the wall. The tape recorder is laying there.
  9. Continue to the top of the tower. At the top, you’ll have to man a slingshot to fire explosives at three different targets. Line up your shots by positioning the bottom of the reticule — it has hashes to denote the fact that your projectile will fall in the air — just above each yellow spot marked “Target” in order to nail all three.
  10. ACHIEVEMENT: The “Slingshot Kid” Achievement is yours if you can destroy all three targets in just three shots. Follow the targeting instructions above to hit all three targets with one shot each.
  11. Descend the tower to the armory, which Sergei has blasted open. Get a shotgun there and follow Reznov outside, where you’re instructed to shoot the lock. Now you’ll have to fight off Russian soldiers as they flood into the compound ahead.
  12. Head a little left, around the fighting prisoners, and you’ll find a small building you can enter just beside the corridor on the right that heads forward. From inside, you can shoot through a window at soldiers and use the building for cover.
  13. When the way is clear, move up. A helicopter hovers in low above you as you move forward — ignore it and use the buildings for cover. If you stand in the open, the chopper gunner will drop you.
  14. Check the bodies of the soldiers you killed to find an AK-47, which will give you some more range. Trade it for your pistol.
  15. Keep one eye on the position of the helicopter and try to keep buildings between it and you. Head forward along the right side of the compound, hugging the building ahead. You’ll have a caged-in structure just ahead of you that you can hide behind — pick off any nearby soldiers, including the one with the RPG across from you on your right, atop the building.
  16. Wait for more prisoners to move up to give you cover and take out the remaining soldiers up ahead. Just beyond your building is Reznov, holding down an open door into a two-story building. When you can, sprint across and head up the stairs, where you’ll get a harpoon gun.
  17. Take a second to hide from the chopper gunner, and in between volleys of fire from him, step out and fire the harpoon at the chopper to crash it. Descend the stairs and head across the field to the blasted-open building ahead of you, where you’ll enter a hallway with soldiers using riot shields.
  18. Take cover along one of the walls or in an alcove and finish off the soldiers protecting the riot shield men, then sprint up and get around the side of them to kill them. That should clear out the lower floor. Follow Reznov up the steps and take cover at the top.
  19. TIP: Before you go up, check the soldiers’ bodies down here to trade your AK for one with an undermounted grenade launcher. It’ll be very useful later, so long as you don’t kill any comrades with it.
  20. You’ll have to kill a bunch of soldiers to advance forward. Keep your head down and keep firing at the guys taking cover at the end of the hallway. Before long, you’ll see a red alarm light start to flash and see enemies retreating — time to move up.
  21. Dash around the corner and slide under the door as it closes. Quickly look up to the second floor and take out the gunman there, then dash for the yellow rally point inside the security room and hit the button to deactivate the security door. That’ll let your allies in.
  22. Don’t leave the security room just yet. Instead, use the doorway for cover and look for soldiers on the second floor that are shooting at you. One’s directly in front of you, another is to the left.
  23. Now leave the room carefully and sweep left. Kill any remaining soldiers on the lower floor.
  24. INTEL: There’s a staircase you need to take directly in front of you, to the right of the security room if you’re facing it, but ignore it for now. Instead, make for the hallway past the staircase that heads off to the right. Follow it back to a small room that has a light over a desk with a tape recorder on it. The Intel package is there.
  25. Backtrack to the steps and climb them to the first landing. As you do, soldiers will drop in through the ceiling, the first of which are on top of the security room. Turn that way and waste them quickly.
  26. Use your elevated position to help clean up the soldiers on the ground floor and across from you on the second floor. Shoot all the descending soldiers quickly and try to keep under cover. Your prisoner allies will do a pretty good job helping out.
  27. When you’ve cleared the second floor, follow Reznov across the walkway and pull out your shotgun. He’ll grab the blowtorch, but as he does, Russian soldiers in riot gear will breach a nearby door. Use the shotgun to take them out — there should only be three or so.
  28. Reznov needs you to go back with him to open the vault. Double-back to the walkway but don’t enter it — instead, pick a spot by the wall and get your rifle out. Help Reznov clear the soldiers who are jumping onto the walkway, plus a few more outside to the left. Two are on the roof above, and one is on the same level as you.
  29. Now move back into the vault area. You’ve got regular soldiers coming up the stairs, and momentarily riot-gear troops will blast through the wall on the upper floor near Reznov. Take up a spot in the corner beside the walkway that leads to Reznov from the enemy position. There you’ll find a table and a riot shield you can hide behind.
  30. Get your shotgun out to deal with the riot troopers. You need to hold this position for quite a while, so try to snipe the riot troops with headshots through the shield, and make use of any grenades you might be carrying. You’ll have to hack away at quite a few soldiers until the door is open.
  31. As soon as Reznov cuts into the vault proper, sprint inside and grab the minigun. Get back outside and lay waste to any remaining soldiers in the room. Then go to the section of the wall that’s been destroyed up ahead, and shoot out at the army amassing below.
  32. Aim for vehicles, first and foremost. You’ll be able to blow them up as they arrive with the minigun. Keep an eye out for troops on the upper floors of buildings and the high walkways, and sweep along the ground to kill all the enemies fighting ahead of you. Then drop down.
  33. You’re basically Arnold Schwarzenegger in Terminator 2 at this point. Don’t take too much fire, but rely on the minigun to annihilate your enemies. Keep your eyes open for troops on the walkways above, because that’s where most of them are. The first set will appear on a walkway between two buildings you can ravage.
  34. As you start between the buildings, clearing enemies off the upper floors, you’ll come around the corner to find a truck speeding toward you. Destroy it and move slowly here, killing the guys above on the building ahead, as well as the soldiers that come sprinting to their doom on the ground.
  35. Around the next corner are a few more trucks, but you probably are just about out of minigun ammo. Blast as many as you can and switch to your regular weapons to mop up. Move forward a little more to trigger a cutscene.

Step 8: Freedom

  1. INTEL: A second later, you’ll get control back. Before you do anything, look at the wall past Reznov. You’ll see a door with a green light above it, and to the right of that, a shelf illuminated by a worklight. Walk up to the shelf and check the bottom of it for your third Intel kit.
  2. Time to escape. Head back to your bike and get on. Gun the engine to jump the ramp.
  3. Keep the engine gunned and fire your gun by using the left trigger button. You’ll be attacked by various enemies, most of which you can just avoid. The first group of motorcyclists, however, you’ll want to destroy.
  4. ACHIEVEMENT: Any time you see enemies on vehicles for this last segment of the mission, you’ll want to take them out. The trick is to blast motorcycle troops as fast as possible early on, and keep your eyes out for anybody on a truck. One shot at a driving truck will blow it. Later, when you get on a truck’s mounted gun, you’ll have more trucks and motorcycles to take out. if they’re moving and loaded with troops, blast them with the gun to destroy them. Taking out all the vehicle enemies nabs you the “Vehicular Slaughter” Achievement.”
  5. Keep driving and taking out enemies to protect yourself. Just make for the rally point, or follow Reznov, and avoid most of the enemies. Don’t veer from the course or you’ll find yourself dead.
  6. Not too much further along, you’ll come up alongside a truck with a mounted gun. Quickly shoot the gunner and you and Reznov will commandeer the truck. Once you’ve done that, control of the gun is yours.
  7. This is pretty easy. Deal first with trucks driving toward you and motorcycle troops following you. They’ll go down with little effort. After that, as you pass other enemies, look for red explosive barrels to take out groups all at once.
  8. After a short stint on the truck, you’ll pull alongside the train. Jump when prompted to end the mission.
  9. ACHIEVEMENT: The “Give Me Liberty” Achievement is unlocked for your success.


  1. There’s nothing you need to do here except hang out and watch the story unfold. This is basically a cutscene, although it’s interactive to a degree.
  2. ACHIEVEMENT: Just for being along for the ride, the “VIP” Achievement is yours when the Pentagon scene is over.

Executive Order

  1. Follow Woods as he moves forward through the rocket junkyard. Before long, you’ll catch sight of the Russian double agent, Weaver, being held hostage. After that, drop down and sprint with Woods to the pipeline ahead for cover.
  2. Stay down while the helicopter moves overhead. Then follow Woods around the pipe and hop over. Keep moving until you see the two Russian soldiers. When Woods goes to make his move, get close to the one who’s standing and stealth kill him.
  3. Drag the body to the rally point to trigger a quick cutscene. Now outfitted in a Russian uniform, you’ll need to just keep following Woods. Stick with him as you infiltrate the base — if you leave your team, you’ll be found out and have to restart from the last checkpoint.
  4. After a bit, you and Woods will approach the communications building. After some distraction, Woods will kick down the door. Rush in when that happens and start shooting. There are three soldiers on this first floor, and you can catch them pretty much unawares if you move up along the right wall and flank them.
  5. You’ve got two more floors to clear above this one, so approach the stairs carefully. When you get on them, it’s best to stay low and poke your head up carefully. Let the enemy come to you, or move to a spot where you can draw a bead on them.
  6. Kill the guys to the right of the stairs, and when there aren’t any more moving around in that area, go up a little more and look down to the left. There are two more soldiers hiding out there for you to deal with.
  7. That should clear the second floor. Repeat the process with the third, then move to the ladder to reach the roof.  Once there, you’ll see a soldier right ahead of you that you can shove off the side of the building.
  8. As soon as you do that, spin around and shoot the gun behind you. There are four troopers up here altogether, so check each corner for an enemy to get rid of them all. Then return to Woods.
  9. You’ll need to cover the rest of your team using a crossbow that fire explosive bolts. Aim it at the vehicles that roll up first and hit them — they’ll explode, killing the troops nearby and allowing your men to move up.
  10. The next time your team stops, you’ll see soldiers coming around the corner of the building in front of them, and then a truck pull up. Get the truck fast, then just keep landing bolts in the middle of group of soldiers until they’re gone.
  11. After clearing the soldiers, Mason will switch the crossbow to fire a zipline tether. Hit the building marked with the rally point and you’ll go sliding down toward it. When you hit the window, you’ll get a slow-motion opportunity to blast the soldiers holding Weaver, who’s strapped to a chair. Don’t shoot him.
  12. INTEL: Check the table to the left of Weaver’s chair to find an Intel package.
  13. You’re free to move forward with the whole team now. As soon as you leave Weaver’s building, you’ll be on the clock to get to the control bunker. Follow the team as they hop over the railing out the outside of the rocket facility and move along the concrete walkway.
  14. Sprint down to cover behind a pipe, then climb up the ladder quickly to find a better spot above. Clear the way forward and move up when you can. You’ll need to stay under cover whenever possible, but keep pushing forward.
  15. When you get to the platform ahead, grab a spot and start nailing down the enemy soldiers on the other side of it. There are only a few, so you should be able to make short work of them.
  16. Head to the ramp next and take cover at the wall beside it. There are a bunch of soldiers at the bottom, and a few will huck grenades up at you. You can do the same, but keep hammering away at them and move up as soon as possible.
  17. Get down around the corner and grab cover along the left wall. A few more Russians are waiting for you here, most notably way back in the left corner. Use your team to help finish them before moving up.
  18. The next section has you heading around another corner into an open area. Get the guys on the walkway above to the right before going into the small courtyard ahead. You’ll be without cover here, so act fast against the last two soldiers and get to the control bunker around the last corner.
  19. You’ll be prompted to plant explosives to blow open the wall to the bunker. Weaver will rush inside and try to stop the rocket.
  20. INTEL: Meantime, quickly move to the back left corner and take the Intel tape recorder from below the TV monitor. It can be a little difficult to get close enough because of the chair there. Get it fast and then get back outside.
  21. Go to the rally point to get hold of a surface-to-air missile launcher. Aim it at the rocket, which is taking off in the distance, and fire. You’ll have to manually control the missile to steer it into the rocket and take it out.
  22. Follow your team quickly back to the tunnels, which have been blown open back at the ramp you descended. Head down and keep up with Woods as he continues to descend. After the team is split up, you’ll start hitting hallways filled with Russians.
  23. Look for the first group of Russians at the base of the stairs. They’re taking up positions on the sides of the doorway up ahead, but you can catch some or all of them as they’re running to get set up.
  24. Around the corner is a long hallway packed with guys. Still have that crossbow? You can break out the explosive bolts to do some damage here, or just the regular bolts to take out enemies using the scope. Stay back under cover, preferably near the stairs, and watch out for grenades.
  25. Clear the hallway and move up into the room beyond. There’s another, shorter hallway there, which will also have soldiers moving into it. Be careful and stay under cover as you deal with them.
  26. Around the corner, you’ll enter a big computer room, also filled with soldiers. Use the doorway for cover and look for Russians behind the desks. Try to take them out steadily, one at a time, until you can move into the room and to the long hall beyond it.
  27. Push through the computer room and you’ll enter a long hallway in which the enemies keep respawning. You’ll need to push forward in intervals and stay down to avoid fire. Dying here will put you back before the computer room, which was an annoying battle itself.
  28. Move from cover to cover as you go forward, dropping soldiers as you do. You’ll eventually want to make your way to the crates ahead on the left, where you’ll be able to look into a small control room to the right. Be careful here, as you’re exposed to fire from soldiers in that room.
  29. Blast away at the troops you can see from where you’re standing, being careful to avoid fire from the ones further down the hallway. When you’re clear, dash across to the control room and hold in the doorway, so you can look around the corner and start dropping soldiers here.
  30. You’ll need to push through this room to the exit around on the other side, but do so carefully and slowly. Finish off the enemies here and you’ll be able to get to the end of this hall and kill the guys behind a small car at the end.
  31. INTEL: Before you leave the room, which has a portrait of Lenin at the back so you know it’s the right one, move between the consoles over to the window that looks out into the hallway you just left. The tape recorder stands on the right console, right beside the window.
  32. Across from the control room is a locker room. Sweep it carefully and push through to the next section of hallway. There will probably be two guys in the locker room, so proceed with caution.
  33. The next portion of the hallway is much easier. Still stay down and watch for a soldier to come diving through a glass window on the left. Beyond him, some smoke will obscure two more guys. You can deal with them best by ducking into a nearby doorway and letting your team help out. Be ready for a close encounter.
  34. Head into the smoke to hit the end of the mission.
  35. ACHIEVEMENT: For your trouble, you’ll receive the ”A Safer Place” Achievement.



  1. Once you’re finished helping Hudson, you’ll have to start moving through the trenches with Woods. Grab a weapon you’re handy with and get ready for a tough fight.
  2. You won’t hit anything for a few seconds, until you see NVA troops running across the field to your left. Stop, get down and stay in cover while you thwart any enemies that come toward the trench. On harder difficulties, you’ll be taking a ton of fire for this whole mission, so keeping your head down is critical.
  3. A little ahead, you’ll be ambushed by a soldier in a quicktime event. Tap the button as prompted to beat him and then move up a little more. Hudson and Woods will call out ladders, and you’ll see enemies crossing the trench and dropping down into it.
  4. First, grab cover and line up your gun so that you can quickly cut down the three or four NVA soldiers who drop down to your level and come steaming toward you. You’ll want to kill these guys as fast as possible from behind cover. They put up a bit of a fight, so be careful.
  5. With those guys down, you can mop up whoever’s left up by the ladders. Ignore the troops that go past you and shoot the ones that stop to shoot at you. When you’re clear here, start around the corner to the right.
  6. Stay back and find a good spot to hide while you fight. You may even want to hang back at the corner and let Woods and Hudson do the brunt of the battling here, because you’re going to take fire from guys in the trench as well as some on the sides, who are tougher to spot. Again, stay under cover and pick targets that are dangerous.
  7. Keep moving around with Woods and Hudson, but let them lead and take fire whenever possible. As you move up, you’ll deal with more soldiers dropping into the trench and shooting you from above, so be careful.
  8. Ahead, Hudson and Woods will stop to start opening up on NVA as they cross toward your trench. A second later, they’ll blow a napalm bomb in the area and wipe out a lot of the attackers. Ahead, you’ll see three detonators marked on your heads-up display that do the same thing.
  9. This is tough, because you need to get to the detonators and blow them, but you’ll be under constant assault as you move toward them. Keep your gun up and consider switching to the LMG you’re carrying as a secondary weapon. Blast any NVA that get into the trench or the edge of it and stay low.
  10. Get to the first detonator and blow it, then repeat the process of clearing a path to the second detonator. Blow that as well, being careful not to get flanked by more soldiers jumping the trench. Then haul ass up to the last marker, which is a bunker where Woods is fighting with a mounted machine gun.
  11. Here you’ll find a LAW launcher, and you’ll soon have to use it against a few tanks. Take a second here and try to thin out the enemy troops, as you’ll want to wait for the tanks to get a little closer anyway before you start dropping them. Just aim straight at the tanks, but try to hit them when they’re stopped, as the LAW takes a second to fire.
  12. After you’ve destroyed the tanks, follow the path up the hill along with Woods and Hudson. Keep moving to the top, where the path cuts to the left. You’ll see piles of ordinance and sand bags there.
  13. INTEL: Before taking the turn left, go forward at the top of the hill to the shed that’s filled with missiles and other boxes, covered with a green tarp. Look for the pile of crates at the front, just to the right of the path. On the right side of that pile is your Intel tape recorder.
  14. Follow the path along until you hit a hole with a ladder. At the bottom, you’ll regroup with your team. At the end of the tunnel, you’ll hit a hill where a bunch of marines are pinned down. Take cover while Woods is talking and train your gun down the left path — you’ll have NVA soldiers charging momentarily.
  15. You need to clear yourself a path so you can move down the hill and get to those two barrels you see below you. They’re kind of green and tan and out by themselves, with black bombs strapped to them. Move down to the lower cover position that Woods and Hudson get to and turn to the right to get the troops firing at your flank from the bunker.
  16. Stay down and fight through the NVA until you can go down another step to cover. The trick is to look for the guys on the sides who are behind sandbags and stuff and handle them, because Hudson and Woods are going to fight the guys directly in front of you.
  17. When you can, run down and get to the first barrel. Hit the button prompt and you’ll kick it down toward the trench, setting part of it on fire. You need to get to the second barrel to stem the onslaught of NVA, so get to cover and wait for your opportunity.
  18. Run to the second barrel and kick it down to finish this objective. Mop up any remaining NVA to make sure you don’t get popped while you’re thinking you’re safe.
  19. TIP: Head back up and check out all those bunkers you passed as you were coming down. They’re filled with weapons.
  20. INTEL: Before you leave, look to the left side of the hill if you were standing at the top of it. You’ll find a bunker toward the bottom that you can enter. Check the thin window slit at the front of it, which looks out over the battlefield, to find the reel-to-reel.
  21. Follow your team around the corner to the right and you’ll hit a big, burned-out hill that you need to climb and retake. Head to the right and find some cover, and keep your gun aimed up the hill as you start clearing out enemies and heading upward. You’ll need to go level-by-level as you climb, but it’s not so difficult as long as you pick targets and move up slowly.
  22. Let the marines do most of the fighting and just look for enemies to shoot as you go up. The ones under cover are the most dangerous, and don’t get lulled into the idea of looking forward on the path as you go laterally along the hill — enemies will rush you from above, so keep looking up.
  23. At the top, you’ll hit another tunnel you need to enter. It’s a bunker that’s mostly destroyed — pass the medic and stop when you go by a pile of debris on fire on your right.
  24. INTEL: See that guy waving his hands around and acting crazy? That’s Sgt. Welch. Go past him to the corner behind him and check the shelf on the right.
  25. Through the bunker, you’ll find a jeep. Get to the back of it and you’ll be tasked with shooting at NVA while Woods drives the car around, positioning you to fire guided TOW missiles at six different tanks. It’s pretty straight-forward and you shouldn’t need to worry about dying.
  26. ACHIEVEMENT: You can snag the “Tough Economy” Achievement here by using only one TOW missile to take out each tank. This is difficult only because the missiles go really fast, so if you aim too high, you’ll overshoot. Pick your shots on each tank where you can basically send the missile in a straight line without hitting the ground, dodging over anything, or going around debris. The tanks will usually give you the shot you need, but don’t take too long.
  27. Dealing with the tanks doesn’t require a lot of strategy. When you finish them off, the mission will end.
  28. ACHIEVEMENT: Finishing in Khe Sanh nets you the “Looks Don’t Count” Achievement.


The Defector


  1. The SPAS-12 shotgun Woods tosses you at the opening of the level is a great gun, but be careful — it has spread fire and shoots incendiary shells, and if you hit any of the fleeing civilians, you’ll be kicked back to the last checkpoint you hit.
  2. ACHIEVEMENT: You can easily get “The Dragon Within” Achievement by taking out 10 NVA with the shotgun you just received. You’ll likely do that anyway, but keep it in mind.
  3. Go through the door and turn left to level your shotgun on a few NVA that are headed your way. You’ll basically be wading slowly through each room and using your shotgun as your primary means of defense. Keep your head down when possible, but you shouldn’t have too much trouble in here.
  4. Move up to where Woods takes cover at a corner. You’ll see a room filled with NVA — dodge back and keep out of sight while Bowman uses the helicopter to clear the entire room for you. Move up and Bowman and Carlos will drop in through the roof and help out with the few NVA dug in around the corner.
  5. Clear the room and advance forward. Up ahead, you’ll see a civilian pop out of a room, and then a bunch 0f NVA pouring in behind him. Use the windows in the wall to give you some cover as you set them all ablaze with your shotgun.
  6. Moving into the next area, you’ll be at the top of some stairs with enemies below. Be careful of the molotov cocktail that comes flying through the window at you. Use the wall near the stairs for cover and look first for the soldier straight across from you, shooting at you from your level.
  7. Clear out the enemies in the open downstairs — your shotgun should do fine — and move down to finish the guy behind the wall at the back. Beyond him is the breached safe room, which has a hole in the ceiling with a soldier waiting to ambush you. Be careful to get him and the enemy in the room as you go through the door.
  8. Move through the safe room and breach the door on the other side. Take out the NWA soldiers, one sitting at a radio and the other coming through the door, and push forward into the war room beyond.
  9. There are a few soldiers on this side of the room immediately to your left, under cover. Blast them all with your shotgun and head to the wall just past it.
  10. Most of the fighting you’ll do here is from behind cover over the central section of the room. Switch to the assault rifle you’re carrying as a secondary weapon and use it to pick off the guys across from you at a distance. Then you can switch to your grenade launcher attachment and fire down on the troops below you to clear the room.
  11. Descend the stairs and head to the door on the far end of the room. Head through the hallway and kick open the door at the end for a quick cinematic sequence.
  12. INTEL: Now that you’ve joined up with Reznov, follow him out the door and into the hallway beyond. You’ll see a little offshoot room to the right. Step into that and check the desk at the back to get your tape recorder.
  13. Keep moving out of the building to regroup with Bowman and Woods.

Fighting Through the Streets

  1. As you head outside, climb up to the roof of the building ahead and get the radio from the soldier there. Use it to call in an air strike on the marked building nearby.
  2. Switch off your shotgun if you haven’t already and start using your assault rifle to pick off enemy soldiers. You’ll want to concentrate on the second floors of the surrounding buildings — there’s one right across from you that can be problematic, and you’ll see soldiers down the street ahead along the left wall.
  3. Sit tight on the roof and clear the way for your team. When you get the ability to call in another air strike, aim it at the building at the very end of the street that extends ahead of you, which is the way Bottom Feeder goes. You’ll probably see an RPG team on top of it — you want to get rid of them, and anyone else in the building.
  4. ACHIEVEMENT: You should also make sure of the air strikes whenever you can. Killing 20 NVA with air strikes, which is pretty easy, nets you the “Raining Pain” Achievement.
  5. Drop down off the building when you’ve cleared the way and head down the street. Mop up any remaining enemy soldiers. It’s most effective to go through the buildings with your shotgun, to make sure nobody flanks you.
  6. INTEL: Remember that building with the RPG team that you called the air strike against? It’s the tall one at the end of the first street. Go into the alley beside it and you’ll find a door that lets you get into the side. Move through it, past the kitchen and down a small flight of stairs. You’ll turn left and go through a tiny room with a desk in it — on the desk, you’ll find your recorder.
  7. Go carefully through this building, as you’re approaching an area filled with NVA. As you get to the end, you’ll hit a window that looks out onto the street, and straight across from you is a building filled with enemies. You’ll want to call an air strike on that, but not just yet.
  8. Hang tight a sec and shoot any soldiers near you to clear them out as a tank shows up to kill the Bottom Feeder NPC. Use your air strike on the tank and take cover until the helicopter annihilates it.
  9. This is a good place to sit tight and pick of NVA while you wait for your air strikes to replenish. You’ll want to call one on the building across from you, and there are a few others that are swamped with enemies that the helicopter can ravage as well. It takes a few seconds, but you’ll net your achievement and have an easier time overall.
  10. Keep heading forward using the buildings on the left for cover, but as you go through the interiors, make sure to have your shotgun ready to deal with ambushing enemies. When you hit the end of the next building, you’ll find tons of NVA troops outside. Call an air strike on the building marked in your HUD (you should do that after you’ve got your “Raining Pain” Achievement, just in case) to stem the flow of enemy troops into your area.
  11. Follow Woods as you head to the right. He’ll kick open a gate, then cross to a door he’s trying to push open to get you off the street. Go to the door and follow the prompts to help out and you’ll get inside.
  12. Time to clear the building. Get your shotgun back out if you have it and head up the stairs. At the top, blast the two soldiers shooting down at the street, then shoot out the window to the right and kill all the troops there. Jump through and you’ll fall down into the room on the first floor below.
  13. Move through the building to the courtyard outside, which has a handful of troops in it that you can generally lay waste to using the shotgun. Clear the way forward and head into the next building. Go to the mark and plant the C4 on the ceiling, then leave the room and blow it to destroy the ZSU gun.
  14. INTEL: Go through the building you just blew and out to the LZ beyond. A helicopter has landed, but ignore it for now. Instead, while facing the helicopter, turn right toward a building that has cars parked in front of it. Head inside the building and turn left to find a table with a phone on it and the tape recorder beside that.
  15. Head back to the helicopter and turn to the right to the blasted-out building where Woods is holed up. That’s the best place to use to hold down this position. Get upstairs and use the windows or the low wall outside the door at the front, and face toward the building where you just got the Intel package.
  16. You’ll have to take out a wave of NVA attackers here. Keep your head down and shoot down the street where the first smoke grenade goes off, near where you just came from.
  17. Hang back in your building and fight off the incoming attackers. Use the undermounted grenade launcher you’ve got on your assault rifle to do some damage, but basically, just keep picking off attackers as best you can and stay alive.
  18. Once you’ve fought through enough enemies, the NWA will pull back to regroup. You’ll have a bit of down time, after which a tank will roll in with a second wave of soldiers. Pick off what soldiers you can, but keep your head down and stay alive for a few more seconds.
  19. You’ll get the call to drop another air strike. Place the marker on the tank, then turn around and look for the marker on your HUD. Once you call in the strike, just run for the rally point — you’ve only got about 20 seconds to get to the boat it marks. Get down to the boat and jump on to end the mission.
  20. ACHIEVEMENT: As you escape on the boat, your reward will be the “SOG Rules” Achievement.



  1. Follow the prompts to get through the interrogation with Clarke. After a few moments, Dragovich’s soldiers show up to get rid of Clarke.
  2. INTEL: Ignore the soldiers for a second and pull a 180. You’ll be facing the back wall of the room, and to the left is a little office nook. Go around to the left and check the desk for your reel-to-reel.
  3. Follow Clarke up the ladder when the Nova 6 canisters get ruptured. If you hang out in here too long, you’ll breathe in the gas and die.
  4. You now face the tough prospect of trying to fight your way through the hallways ahead. Around the first corner, you’ll see two Spetsnaz soldiers take position on either side of the hall. Get up and kill them fast before they get set.
  5. There are a lot more troops ahead, and they seem to have more effective weapons than your duel pistols. Hang back and let Weaver and Clarke help you, and try to draw the enemies to you so you can kill them one at a time, and on your own terms.
  6. ACHIEVEMENT: It’s tempting to drop your pistols in favor of something a little meaner, like a shotgun, but if you hang on to your duel-wield weapons and use nothing else for the rest of the mission, you’ll receive the “Double Trouble” Achievement at the end.
  7. Once you’ve cleared the way forward, you can advance toward the staircase at the end of the hall. That’ll lead you up to the roof, where you’ll face two more Spetsnaz soldiers behind cover — one in the back of the area, the other to the right. Keep your head down and try to get them quickly, but don’t expose yourself too much.
  8. Follow Clarke when the way’s clear. You have to jump from the roof to a balcony below, and you can’t make the jump without sprinting. Be careful and try to do so quickly, as troops are shooting at you from the next building.
  9. When you land, Clarke will open a hidden weapons cache, where you can resupply or take new stuff. If you’re trying to get the “Double Trouble” Achievement, remember to only take marked duel-wield weapons.
  10. Clarke opens the door next, and you’ll head out into the hallway to find the Russians doing a room-by-room clear of the building. Take out the first two before they have a chance to get set to fight you, then sprint up to the alcove to the left. Kill the guy behind the iron bars while you’re there — he’s behind the wall on your right as you enter the alcove.
  11. You’ll want to move up slowly here, from cover to cover, as you clear through the enemy soldiers. Hang back and shoot at the guys up ahead, and make sure to let Clarke and Weaver help out and draw fire. Also watch for soldiers in the side rooms as you go up.
  12. Head up to the next alcove on the right, and clear the room across from it. Be careful of grenades as you go and keep mowing down troops ahead of you.
  13. When you hear Weaver call out “Flashbang,” try to face into a corner and away from the open hallway. This will help you avoid being stunned by the grenade, and you can turn back to the hallway to kill the three attacking Spetsnaz from cover.
  14. Move up. When you enter the next room, soldiers will swing in through the windows ahead. Unload on them before they can get their bearings and you’ll drop the first two easily. Move up to the wall ahead and shoot the last soldier, who’s in the next room and hiding behind a wall, when he sticks his head out.
  15. As you push through here, you’ll see a doorway that leads back outside to a rooftop swarming with enemies. Do what you can to take out the guys ahead of you, who are in another building as well as on top of it, from a distance. You may want to kill one or two and then sprint across to the building to close the distance.
  16. From here, you can take cover against all the guys that are set up to your left. A fairly effective strategy for dealing with these guys is to climb into the building you just cleared and use the windows and grates for cover to flank everybody on the rooftop. It’s tough because there are a lot of soldiers in different positions, so be careful if you try that route.
  17. Either way, you’ll have a mess of guys to clear on the rooftop, as well as more soldiers spread out on the upper floors of the surrounding buildings, taking pot-shots at you. Keep your eyes up and try to get rid of those guys when possible, so you can more effectively take out the guys on your level while they’re dealing with Weaver and C

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