Crytek attempts to put halt to Star Citizen lawsuit

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Published by FileTrekker 2 years ago , last updated 2 years ago

Cloud Imperium Games have been tied up in a legal battle with Crytek over Star Citizen since late 2017, with Crytek alleging that Cloud Imperium breached a license agreement and also committed infringement of Crytek's copyrights.

It seems now though that Crytek are putting their suit on hold and potentially even dismissing the case , due to Squadron 42, the standalone singleplayer spin-off game, not being released before the trial gets underway.

The case hinges in Squadron 42 being released, which was originally slated for the first half of 2020, although this no longer appears to be the case.

The company do however intend to refile the lawsuit once Squadron 42 is released. There is a lot of confusion surrounding the situation currently. Cloud Imperium have previously stated that Squadron 42 would be released as a standalone game, whichis what Crytek have taken issue with, but then have flipped  back and forth on that matter a few times, stating that it was "undecided".

In a statement, Crytek stated;

This case has been marked by a pattern of CIG saying one thing in its public statements and another in this litigation. For example, at the outset of this case, CIG had publicly claimed it had switched to using the Lumberyard Engine for both Star Citizen and Squadron 42, but was forced to confirm during this litigation that no such switch had taken place

The future of Squadron 42 is in doubt, having been pushed back several times and being marred by these legal woes. The beta for the game has also been pushed back, originally slated for August last year to "Late 2020".

Comments on this Article
2 years ago by Joe Blobers

Star Citizen (MMO) got in December 3.8 patch, Squadron 42 (solo) do have a planned Beta for Q3 2020 with SC getting in the meantime 4 extra patch adding most contents and gameplay, all SQ42 assets will be injected in SC at release… roughly around mid-2021 assuming SQ42 beta takes a couple quarters. 

Court rejected Crytek suit main points several times already

- CIG’s motion to dismiss on copyright infringement grounds, 

- CIG was not obligated to promote CryEngine as Crytek claimed, 

- CIG had not “engaged in the business of designing or promoting a competing game engine.  

In short, Trial was Crytek last attempt to grab cash... and they failed as CIG can make a single Launcher for both SQ42 and SC and they will never approve to dismiss without prejudice as Crytek claim has no merit since day one.  

Financially speaking, 2018 was the best pledges year since start of the project from scratch end of November 2012 (12 guys, no pipelines, no studios)… 2019 pledges are even higher with 10 extra M$ compared to 2018 pledges. The all project have been valued by Independent Auditors back in 2018 to +460M$ (without Calders investment).  

Backers # was +37K (end of Kickstarter) to +1.1 million despite Alpha… in order to make this project possible as there is nothing to expect from Publishers, releasing sequel after sequel or game to be re-worked from ground (Anthem). 

Free weeks, allow anyone to test/play current SC Alpha… Something publishers are scared to do even with finished product :)