Dark Souls 2 spawned ideas that shaped the series, says Hidetaka Miyazaki

By FileTrekker 2 months ago, last updated 2 months ago

Of the Dark Souls trilogy, and even the wider FromSoft catalogue of titles, Dark Souls 2 is often panned as one of the weakest entries in the series - although it still has it's staunch defenders, including, it seems, series creative director Hidetaka Miyazaki, despite the fact he wasn't involved in Dark Souls 2.

Speaking in an interview with IGN, Miyazaki went on the record to address the relationship between Dark Souls 2 and later FromSoftware games, including Elden Ring, which has a similar open-ended design. Surprisingly, it seems Miyazaki is a fan of Dark Souls 2, and credits it with influencing future FromSoftware titles;

"I actually personally think it was a really great project for us," said Miyazaki of Dark Souls 2, adding, "I think without it, we wouldn't have had a lot of the connections and a lot of the ideas that went forward and carried the rest of the series." You can certainly see the threads of Dark Souls 2 extending into future titles like Elden Ring, and even Sekiro: Shadows Die Twice, and it makes a lot of sense in retrospect.

Miyzaki feels that having directors other than himself spearheading the series was a success in the end. Dark Souls 2 is a rare exception to the series in that it was headed up by Tomohiro Shibuya and Yui Tanimura, who have (perhaps unfairly) faced criticism for their handling of the game. Having a different director in charge meant that the team "were able to have that different impetus and have those different ideas… that we otherwise might not have had." 

He went on to add that there was "a high possibility that we would delegate the responsibility of director to those other Souls-ish games going forward." That's an interesting statement, and it'll certainly be fascinating to see if another Soulsborne game from FromSoftware appears without Miyazaki at the helm.


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