de Blob 2 Walkthrough

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Published by GameFront.com 9 years ago , last updated 1 year ago

Posted on February 19, 2011, Jonathan Svarzbein de Blob 2 Walkthrough

You can literally paint the town red in de Blob 2, a game that puts you in control of a living gobbet of color and enjoins you to go wild. While steering this shade-istic fiend around, you’ll battle the forces of INKT, which hope to suck all the life and color out of the gameworld. Way, way harsh, dude.

The original game was a surprise hit for Wii, and the developers returned with a sequel. Due to its puzzly, platformy nature, there are bound to be a couple difficult spots, so take advantage of this, our full walkthrough. We also have lists of trophies and achievements, and Cheats page that gathers together all sorts of useful de Blob 2 information.

De Blob 2 Main Quest

Paradise Island

  1. Once you land on Paradise Island, collect the 7 color atoms around you to replenish the color stream. The last one is at the top of the 2 tiered mountain to your left.
  2. Hold the Left Trigger and hit A to start the Tranformation Engine. This will bring color back to the color pool.
  3. Collect the color atoms on the way to the bridge.
  4. Cross the bridge, collecting color atoms along the way. After losing your color, roll into the purple paint pool and absorb the color by pressing the Right Trigger.
  5. Roll into the blank huts to paint them, then hold LT and press A to access the next Tranformation Engine. Afterwards, roll into the next quest marker forward and to your right.
  6. Paint the huts to your left Blue and the huts to your right Red. Hop up to the next quest marker on the bridge above you.
  7. Paint the huts their corresponding flashing Red and Blue color. Go back and forth from the color pools to switch colors and use the bridges to avoid repainting huts the wrong colors.
  8. Go to the Transformation Engine and activate it to create a land bridge.
  9. Roll over all of the graydians to paint them, then go to the next quest marker.
  10. Paint the gray huts Red Purple and Green. Use your display to find the corresponding color pool, roll into them and then roll to the huts flashing the corresponding colors.
  11. As you paint the huts, roll over the colorless Graydians. Follow the arrows on your display marker to find all of them.
  12. Go to the next quest marker and continue to paint blank huts and Graydians.
  13. Go to the next Quest Marker and follow the display arrows to paint all of the blank trees. After that, hit the transformation engine to blast open the cave. Enter the cave.
  14. Go through the cave until you reach a wall. To Charge Attack the wall, press Right Trigger to maximize Color Points and then hold Left Trigger to target the wall and press Right Trigger to Charge Attack.
  15. Activate the switch by targeting it with the Left Trigger and pressing A. Follow the path down and to the left.
  16. Make sure that you are Blue and slam the Blue color switch.
  17. Continue right and charge attack the next wall. Smash the crates in the path by holding Left Trigger and pressing A. Exit the cave.
  18. After going to the quest marker, follow the path up and right to the lighthouse. Press RT to enter the lighthouse.
  19. Make sure your red, then hop on the elevator. Slam both red switches to your left and right.
  20. Ascend the next two elevators, jump through the purple shower and slam the purple switch.
  21. Ascend the next two elevators, roll through the yellow shower, ascend the next elevator and slam the yellow switch.
  22. Ascend the final elevator, grab all of the color atoms and activate the transformation engine to restore the lighthouse and open the gate.
  23. After upgrading, go through the gate. Color the huts and all of the graydians.
  24. Follow the dock all the way down to your right to the next quest marker. Get some color on you and jump from barge to barge, coloring the graydians along the way.
  25. Head forward to the next quest marker. Grab the supercharge to your right and smash all of the crates, statues and forklifts.
Head up the path to your right to find the next quest marker. Paint the corresponding colors, red and yellow, to the corresponding parts of the buildings, then head back to the tranformation engine to find the entrance to Comrade Black’s Lair. Complete whatever bonus missions you wish to, then go to the Pinky Icon and enter Comrade Black’s Lair. WARNING: You can not go back to the level from this point on. Inside, get blue and the charge attack the turnstile. Go up the two elevators, jump across to the platform with the blue switch and slam it. In the next room, use the blue to your left and the red to your right to paint the corresponding modules on the walls. Make sure that you turn blue, then go up to your left. To get by the trap in the hallway, wait for the lasers to die down and then slam the blue switch past the three laser traps. In this room, get red to your left, go up both elevators and paint the parts on the walls red and ascend the elevator that appears afterwards. Head right, past all of the laser traps to the green pool to turn green. Head back through the laser traps, across the gap, to the green switch and slam it. Go up the elevator and enter the room to your right Go up the elevator and get orange in the pool to your right. Use the elevator to jump to each of the modules on the wall to paint them orange. Activate the transformation engine to end the level.

LEVEL COMPLETE: Paradise Island

Downtown

  1. Go to the quest marker, then go forwards to the underground etrance on top of the building across form you.
  2. Inside, the blue switch is on the left, yellow to the right and red in the middle. Change to the corresponding colors and hit each switch. Afterwards, slam the green spring to activate the color pools and exit.
  3. Paint the entire building that you begin on and then use your display arrows to find and paint the other buildings around Downtown.
  4. Continue painting all of the buildings in each block until you get a tranformation engine. Once you do, activate it.
  5. Go up the platform to the next quest marker. Wall run by jumping and then holding A against the wall to your left. Cross the gap with the wall run and then go to the next quest marker.
Smash the paintbot, paint the flashing buildings red and go to the next quest marker. Use you wall running and jumping to avoid the ink tiles and color the buildings across from you. Turn around to go to the next quest marker. Slam the yellow and blue paintbots to turn yourself green, by mixing colors and paint the flashing green buildings green. While green, slam the red paintbot to turn brown and paint the flashing brown buildings brown. Head towards the quest marker. After the Blanc Cult cutscene, go to the quest marker on the street. Talk to the prisminian father to help find his son. Slam all of the blancs in the street, then head down the manhole to your right. Inside, slam all of the blancs, while you have color, and head down and to the right to the water pool. In the water pool, press the Right Trigger to shrink yourself. After shrinking, head left past the brown pool and go through the small tunnel. Slam the blanc at the end who is the son you are looking for. Stay brown, go up the elevators and slam the brown switch in order to exit. Go to the next quest marker on top of the building forward and to your left. Use wall running to color the billboards on the building across from you and then turn around to the quest marker behind you. Get 30 blue points by slamming blue paintbots and head inside the landmark. Once inside, slam the red and blue paintbots to turn purple. Color all of the flashing purple modules on the walls and bottom floor to turn them pruple. Use the paintbots to refill if you need to. Using the green springs, collect all of the color atoms in the room and hit the transformation engine on the bottom floor to reopen the landmark and open the gate outside. Go through the open gate in the courtyard and cross the docks to the next quest marker. Slam the yellow paintbot and then slam all of the leechbots in the street. Afterwards go to the quest marker behind you. Begin painting the buildings to your right orange. After the Blanc Intro cutscene, slam all of the blancs and then get 50 purple points and slam the pole in the middle of the courtyard. Resume painting the buildings orange until you finish. Then head up the street to a manhole surrounded by blancs. Enter the manhole. Hit all of the color switches with their corresponding colors to reactivate the railroad. Starting from the top to the bottom. the order of the switches goes: two Brown switches, yellow, blue and red. Use the spring at the top to exit. Go to the next quest marker and hop up the building to the rainbow icon. Color all of the buildings with the rainbow and they will be the correct color. Afterwards, go to the next quest marker. Slam all of the blancs around the landmark, gather 80 orange points and then enter the landmark. Inside, shirnk yourself in the water pool and head right and down the shaft. Turn purple, slam the blancs and then slam the purple switch. Avoiding all of the white tiles in the next room, slam the blue paintbot. Then, use the green pring the go through a clear tube to the next room. Avoiding the white tiles, slam the yellow paintbot to become green and then slam the green switch below you. Hit the spring to exit. Go to your right, through the red shower, hop over the white tiles and slam the red switch. Kepp slamming white switches and heading down until you get to the bottom. At the bottom, slam all of the blancs and then slam the sring to go through the tube to the next room. Charge attack the spiked crate at the top to your right to get the blue paintbot. Slam the blue and yellow paintbots to turn green and slam the green switch. In the next room, slam the blancs on the ground floor, get the supercharge to your right and, using the spring, charge attack all of the cogs in the room. Activate the transformation engine to restore the Opera House. Complete whatever bonus missions you wish to, then go to the Pinky Icon to end the level. WARNING: You can not go back to the level from this point on.

LEVEL COMPLETE: Downtown

Blanctown

  1. Go forwards to the quest marker. Head down the manhole to your right to go underground.
  2. Head right, make sure that you turn yellow and continue down the hallway, slamming blancs and charge attacking the walls that are blocking you until you reach the end hallway where the yellow switch is. Slam the yellow switch, load up on yellow in the pool and use the spring to your left to exit.
  3. Head towards the municipal color pool. Make sure you save enough color points to slam the yellow switch in the middle of the municipal color pool. Slam the yellow switch and go to the next quest marker that is behind you.
  4. Follow the directional arrow to the manhole and enter the underground through it.
  5. Go right and drop down to a wall. Charge attack the wall and slam the switch.
  6. Use the spring to head back to where you came in and head left and drop down to the wall to your left. Charge attack the wall and slam the switch behind it.
  7. Head right through the darkness and use the spring to hop up to the right. Slam the paintbot and the switch.
  8. Turn left, jump across the gap, charge attack the wall and slam the switch behind it.
  9. Head right, jump the gap, and enter the room full of Citizens for Color. Use the spring to exit.
  10. Go to the quest marker. Head right to the green color pool.
  11. Load up on green and follow the directional arrow to the library. Jump up to the top of the library and use 40 green color points to enter.
  12. Head right and use the red, yellow and blue paintbots to turn Brown. Then, slam the blancs and paint all of the modules on the walls and platforms brown.
  13. Use the springs to grab all of the color atoms and activate the tranformation engine.
  14. Fill up on yellow in the color pool behind you and follow the directional marker to Town Hall. Enter Town Hall with 40 yellow color points.
Turn red in the pool to your right and staying red the entire time, follow the corridors and elevators, slamming blancs along the way until you slam the three red switches. Slam all of the blancs that fall from the ceiling and then activate the tranformation engine. Go to the next quest marker. Using 50 color points a each time, destroy the 4 Blan c TVs around the town. Remember to duck with RT to avoid the hypno-disks. Activate the transformaton engine to open the gate and meet your new friend, Zip. Head through the gate and up the river to the next quest marker. Slam the big yellow paintbot and begin painting the building it is on to bring Zip out of hiding. Zip teaches you how to Z-jump. Keep Z-jumping, collecting all of the color atoms and then head to the next quest marker in front of you. Follow the directional arrow to the manhole and enter. Follow the hallway to your right, collecting all of the color atoms and slamming all of the blue switches. Make sure you avoid the rising waters and stay blue because all of the switches in the Hallway are blue. Once you release all of the paintbots, hi the spring to your left to exit. Outside, follow the directional arrow to the blue switch in the middle of the pool and slam it. Turn around and slam the red paintbot behind you. Then, follow the directional arrow to the red switch and slam it to fill the color pools. Afterwards, go to the next quest marker. Head to your right, fill up in the blue pool and grab the Haz-mat bubble. Jump through the ink and blancs and use 40 blue points to enter the Church. Inside the church, drop down, turn green and slam the blancs and green switch. Slam the blue paintbot and then slam all of the blancs and the blue switch. Head right and slam all of the blancs and the blue switch which open a trap door. Drop down the opening. Go left and slam the blue paintbots. Slam the surrounding blancs to reveal a Haz-mat. Grab the Haz-mat and head right, across the ink, and slam the blue switch. Hit the spring to the higher platform, slam all of the paintbots and blancs and hit the Z-jump. Follow the Z-Jump to the next platform where you need to slam the blancs and the red switch. Head back right and down, slamming all of the blancs along the way. Follow the path that opens up to your right at the bottom and collect all the color atoms on your way to the next room through the water shower. Slam the red and blue paintbot to turn purple and color the 2 modules on the floor. Slam all of the blancs when they appear. If you fall in ink, use the water showers to rinse off. Remember, you can use RT to duck the shepard’s hypno-disks. Once you’ve defeated all of the blancs, activate the transformation engine. Outside, go to the next quest marker. Follow the directional arrows around to all of the blancs and slam them all. After you’ve slammed all of them, go to the transformation engine and activate it to open the next gate. Go through the open gate to the next quest marker. Follow the directional arrow to the manhole and enter. Head right and use the sideways elevators to gather all of the color atoms. Slam the blancs at the end and slam the yellow switch. Drop down and follow the path and springs to each of the next 2 switches, slamming them and the blancs as you go through. Follow the Z-jump to the room with the green switch. Slam the blue paintbot all the way to your right to turn green and then slam the blancs and the green switch. Head right and hit the spring to exit. Outside, follow the directional arrow to the yellow switch and slam it. Begin painting the buildings in the area the colors that they are flashing, beginning with the orange flashing buildings back and to your right. Use the red pool and red and yellow paintbots surrounding the buildings to turn orange. Turn around and head towards the green flashing buildings and paint them green, using the yellow and blue paintbots and the blue pool to turn yourself green. For these next buildings, paint the top parts green and the bottom buildings blue. Turn around and follow the directional arrow to the enxt buildings that must be painted orange, yellow and red. Using the pools and the paintbots around to ge the correct colors. After you’re done, go to the next quest marker. Charge up your red color points in the red pool to your left and then use the Z-jump on the bridge to the top of the hill, where the Cult Center is. Slam the shepards guarding the entronce and then use 40 red color points to enter the Cult Center. Once inside, head right to the green switch. Slam the paintbots while avoiding the laser traps and then slam the green switch. Go right and slam all of the blancs and shepards that keep falling from the ceiling. After you’ve slammed them all, hit the transformation. Finish whatever bonus missions you want, and then go to the Pinky marker to end the level. WARNING: You can not go back to the level from this point on.

LEVEL COMPLETE: Blanctown

The Senate

  1. You start off falling through water in a pipe. Once you land in a pool, head left to slam the red paintbot. Head back right and slam the red switch.
  2. Keep going right and slam the blue paintbot. Avoid the water spouts over the gaps to your right and proceed to the blue switch.
  3. Drop down the gap with the color stoms to your left. Once, you land, head right to the yellow paintbot and slam it. GO left across the gap to the yellow switch and slam it.
  4. Once the water is done rising, slam the blue paintbot to your left and then slam the blue switch towards your right. Then water will lift you out of the underground.
  5. Go to the nex quest marker. Paint the buildings orange on top and yellow on the bottom.
  6. Go to the next quest marker. Paint the building by the marker red, orange and then brown on the top. The blue paintbot that lets you turn brown is on the walkway at the top of the building.
  7. Go to the next quest marker. Slam all of the blancs and shepards to stop the mass baptism. Go to the next quest marker.
  8. Slam all of the blancs and shepards, turn purple and use 40 purple points to enter the Cult Center.
  9. Inside, slam the blancs, turn orange and charge attack the turnstile to your right.
  10. Head right, slam the blue paintbot and then slam the brown switch.
  11. Slam the shepards, tehn the blancs and then the red switch to ener the next room.
  12. Slam all of the blancs, then head left to activate the transform.
  13. Go to the next quest marker. Use the Rainbow to your left to be able to paint any color and There are a total of 11 blue, 1 green, 3 orange and 3 brown buildings that need to be painted. Once they are painted, go to the next quest marker.
Follow the Z-jump to the ballot house. Use 30 yellow points to enter. Inside, slam all of the blancs and the Shepard to your left. Head right, slam the Shepard and follow the platforms down to the ground floor. Slam all of the blancs and shepards on the ground floor. Activate the transform in the middle of the room. Follow the marker to the transform engine outside, in the middle of the courtyard and activate it. Go to the next quest marker. Slam all of the inkies and charge attack all of the tanks. Go to the next quest marker. Follow the Z-jump to your left up to the platforms above you. Slam all of the inkies and charge attack all of the helicopters. Go to the next quest marker. Turn red and enter the police station with 30 red color points. Inside, Slam all of the inkies to your right, take the elevator down and slam all of the inkies and graydians to your left. Once, you’re done, slam the switch at the end of the room to open the command center. Head right and take the elevator up to the Command Center above you. Slam all of the inkies and then activate the transform. Go to the next quest marker. Turn purple, paint the building purple and slam the purple switch on top of the building next to you. Jump to the platform that arises from the water, turn blue, paint the building blue and slam the blue switch at the top of the building. Do these identical steps for the green, yellow, orange, red and brown platforms that arise. Get 40 red points, slam through all of the shepards on the center island, and enter the church. Inside, slam through the rock floor and slam the switch to your right. Hop across the platforms to the red paintbot and slam it to turn purple. Head right to the purple switch and slam it. Keep going right and slam all of the blancs in the room. Slam the switch that appears in the middle of the floor. Collect all of the color atoms and head right to hit the switch. After falling, head left to the blue paintbot and slam it. Head right, slam all of the inkies, grab the Haz-mat and cross the ink pool to the blue switch. After slamming the blue switch, head right. Follow the Z-jump to a higher platform with a green spring. Hit the spring and slam the blu paintbot to your left. Follow the room all the way to your left and slam the yellow paintbot to turn green. Paint all of the modules green, slam all of the blancs and shepards that appear, collect all of the color atoms and activate the tranform. Go to the next quest marker. Turn green and enter the bank. In the darkness, head right, drop down head left and drop down into a room with a yellow and blue paintbot. Slam them both and then charge attack the stone wall to your right. Slam the inkies and the slam the switch to your right. When the elevator appears, take it down to find the tellers. Head left into the room full of blancs and inkies. Head back towards the elevator, slam the red paintbot to turn red and take the elevator up. Grab the Haz-mat to your left, go through the ink to your right and slam the red switch Slam all of the different colored switches that pop up in the room along the left and right of the elevator, collect the color atoms and then activate the transform. Slam the transform outside in the middle of the fountain and go to the next transform marker. Grab the Haz-mat in front of you and cross the ink gaps to the directional marker ahead. Go to the next quest marker. Turn yellow, slam all of the inkies surrounding the presidential statue and go to the next quest marker. Slam all of the remaining inkies and then activate the transform. Go to the next quest marker. Take the Z-jump to the higher platform. Slam all of the inkies, sergeants and mortars. Then, slam the sergeants that appear. Go to the next quest marker. Turn orange and jump across the buildings to the Haz-mat to your left. Jump back across to the origional platform and cross all of the hot plates. Use 30 orange points to enter the Prisman memorial. Inside, go right, turn yellow, slam the blancs and slam the yellow switch. Drop down, turn red, jump across the hot plates and slam the red switch. Drop down, turn yellow, slam all of the blancs, grab the Haz-mat and head right. Slam the turret on the ground floor and then head up the room on the elevators, slamming blancs and turrets along the way. At the top, head right. Slam all of the blancs through this corridor. Once, you’ve slammed them all, turn around back left and drop down to the next level. Follow the corridor, slamming turrets and blancs along the way until you reach the bottom level. Slam the red paintbot and grab the Haz-mat to your right. Go left across the hot plates to the red switch and slam it. Activate the transform that appears in the middle of the next room. Go to the next quest marker across the platform. Get 30 brown points and enter the Sentate. Inside, Slam all of the inkies along the floor of the room. When the turrets drop down, slam them too. Head right and slam the turrets that appear in the hallway. After defeating them, head right through the water shower into the next room. Use the spring to ump to the higher platform to your left. Slam the red paintbot behind the turret and then slam the turret and all of the blancs to your right. Drop down to the ground floor and head right. Jump to the right past the inkies to the blue painbot, slam it and then slam all of the inkies in the room. Follow the Z-jump to the red paintbot, slam it to turn purple and then charge attack the purple turnstile to your right. Drop down to the grounfloor and go right through the water shower. You need to turn yourself brown. Go right and go up the elevator half way to the blue paintbot and slam it. Then, take the elevator to your right up to the red paintbot to your left and slam that. Then, drop down the elevator shaft to your left, slam the yellow paintbot beneath you and then take the elevator toy our left all the way up.all the way up to the red paintbot and slam that. Slam the inkies and then charge attack the brown turnstile. In the next room, slam the red paintbot and then slam the two turrets. Follow the path up to the Senate floor and jump up to the top platform where you will find Comodore Black. Slam all of the turrets and Comodore Black’s bodyguard. Then, activate the tranform. Finish whatever bonus missions you want, and then go to the Pinky marker to end the level. WARNING: You can not go back to the level from this point on.

LEVEL COMPLETE: The Senate

State College/Comrade Black U

  1. After meeting the Color Underground, go to the quest marker. Go forwards to the flashing statue. Slam all of the innkies then go to the quest marker.
  2. Paint the surrounding buildings blue and yellow then go to the next quest marker at the bridge above you.
  3. Target the piston jump to cross over to the next building, paint it purple then go to the next quest marker on top of the building. Activate the transform to build the bridge.
  4. Slam all of the Heavies, get 30 orange points and enter the Barracks.
  5. Inside, slam the stone floor and drop down to slam all of the inkies down there. Drop down to your left, slam all of the inkies and then turn yourself green. Paint both of the color sinks in the barracks green and then activate the transform that appears.
  6. Go to the next quest marker. Get 40 green points and enter the library. Inside, slam the inkies to your right and follow the piston jumps up to the left and then to the right, slamming all of the inkies along the way.
  7. Collect all of the color atoms in the library and then activate the transform when it appears on the ground floor.
Get 50 yellow points and enter the Barracks behind you to the right. Inside, Slam all of the inkies and the three different levels. Now that the gates are open, slam all of the students in graydian suits. Activate the transform to exit. Go to the next quest marker. Paint the flashin building next to you brown and then activate the transform. Go to the next quest marker. Follow the piston jumps to the next quest marker. Turn yellow and slam all of the yellow Elites then turn red and paint the buildings around the engineering plaza red. Follow the piston jumps to the manhole under the directional arrow. Inside, go left and drop down, go right and slam the blue paintbot, go left and slam the stone floor, slam the inkies on the ground floor and follow the path to your left, slamming Heavies along the way until you get to a red pool. Turn red and head back to your right, staying red the whole way to the main room. Slam the first red switch to lower the brown pool and then slam the red switch in the main room to switch on the gravity field. Roll up the gravity wall to the blue paintbot on your right. Slam the blue paintbot to turn purple and then slam the pruple switch to your right. Slam the inky in the next room, go down the elevator and go right to the piston jump. Hit the piston jump to exit. Outside, slam all of the heavies and inkies, then go to the next quest marker. Hit the gravity switch, follow the wall up to the piston jump and follow the piston jumps to the Key switch on top of the building. Drop down and grab the Haz-mat, turn red and slam all of the red elites and boxes around the area. Activate the transform engine to open the barricades then go to the next quest marker. Grab the Wrecking Ball and roll down the path in front of you, rolling over all of the heavies and barrels. Go to the next quest marker. Slam all of the inkies and elites that come out then go to the next quest marker. Get 50 orange points and use the piston jump to enter the Power Station. Inside, go down the elevators to your left or right, slam the inkies in the room and use the red and blue paintbots to turn purple. Paint the two purple color sinks in the first floor and collect the color atoms below you. Take the elevator in the middle of the bottom floor down to lower floor. Slam all of the inkies, the red switch and the blue switch. Activate the transform engine to exit. Go to the next quest marker. Grab the wrecking ball, move across the moving platforms in the fountain and go into the manhole at the base of the statue in the middle. At the top of the statue, get 60 red points and enter through the middle. Inside, slam the two blue switches. This will reverse gravity in the room and you will begin floating upwards. Follow the gravity walls to the switch at the end and slam it. After dropping, collect all of the color atoms to your left and use the piston jump to your right. Follow the yellow wheel around and to the right. Slam the yellow paintbot along the way. Slam the heavy and grab the wrecking ball to your right. Go slightly left to the magnetic wall and begin following the color atoms through the path. Slam the yellow switch and hop onto the wheel in the middle with the color atoms. Follow it up and around. Watch out for the hot plate and water shower. Slam the yellow switch at the end and hit the piston jump to your right above you. In this next room, slam the blue and red switches. Using the white switches to go between gravities, slam the blue and red switches. Collect all of the color atoms that appear and activate the transform engine. Finish whatever bonus missions you want, and then go to the Pinky marker to end the level. WARNING: You can not go back to the level from this point on.

LEVEL COMPLETE: State College/Comrade Black U

Soda Falls/Blanc Cola Cannery

  1. Go to the quest marker. Fill up in the yellow pool in front of you, climb the building its attatched to and use 50 yellow points to enter the Lemony Zest Tower.
  2. Inside, Head right, over the ink gaps and slam the switch.
  3. Go left and drop down to the ground floor. Follow the path to your left, slamming inkies along the way, go up the elevator and slam the switch to your right.
  4. Jump the gaps to your right and slam the green switch at the end of the hallway. Drop down to your left, to the bottom floor and slam the yellow switch in the middle.
  5. Ride the yellow pool up to the transform and activate it.
  6. Go to the next quest marker by using the wind cannon to shoot you over to the red tower or roll over there from the base level of the yellow tower.
  7. Fill up on red, ascend the Red Rhumba tower and use 50 red points to enter.
  8. Go right, turning green along the way. Follow the path, take the elevator down and slam the green switch to your right.
  9. Go left and slam the switch at the end of the hallway.
  10. Keep going left, over the ink gaps, turn red with the red paintbot and take the elevators down to the next switch.
  11. After slamming the switch, keep going right and slam the red switch in the middle of the last room. Ride the red pool up to the transform and activate it.
  12. Go to the next quest marker, using the red wind cannon.
  13. Fill up on blue and activate the blue gravity switch to your right. Follow the gravity walls all the way up and use 50 blue points to enter the Blue Ruin tower.
  14. Go right, cross the ink gaps, slam the inkies and slam the blue switch at the end of the hallway.
  15. Drop down and slam the two switches on the way down.
  16. Float up and take the elevator to your left down to the blue switch and slam it.
  17. Go left, slam all of the inkies, slam the switch at the end of the hallway, float up to the ceiling and then slam the blue switch to your right.
  18. Cross with the elevator platform, drop down to your right and slam the switch to your left.
  19. Float up, cross the water to your left, drop down to your left and slam the blue switch to your right.
  20. Slam the blue switch in the middle of the room, ride the blue pool up and activate the transform.
Go to the next quest marker. Grab the Rainbow to your left and paint all of the buildings. Follow the directional arrows around to all of the graydians and color them. Activate the transform engine that appears. Follow the Sluice gates to the next quest marker. Charge the Spikies and slam the inkies on the walkways. Use the Z-platforms to slam the blue, yellow and red switches around you. Head to the next quest marker. Slam the orange and green elites along the Sluice gates. Grab the Rainbow up to your left, slam the inkies, paint the buildings and tehn color all of the graydians that come out. Activate the tranform pipe the color through to the next 3 towers. Go to the next quest marker. Fill up on green and head left. Grab the Haz-mat, cross the hot plates above you and enter the Lime Time tower using 50 green points. Head down the elevators and go right to the super charge. Grab it and begin charge attacking the spikies. Turn yourself green and take the elevator to your right up. Go left, charge attack the next spikies and slam the green switch. Follow the path to your right all the way through until you find a blanc switch to slam. Then, go back down to your right and take the elevator down. Go left, turn yellow, slam the inkies and find the yellow switch at the end of the hallway. Head down and right, hit the piston jump and Keep heading right, past the spiky and inkies. Drop down the water showers to the blue switch and slam it. Follow the elevators up and left, cross the green pool to the left and take the next elevator up and right to the green switch. Rid
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