Developer Postponing Oculus Rift Plans Due to Motion Sickness

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Published by 6 years ago , last updated 2 years ago

Posted on August 20, 2014, Stew Shearer Developer Postponing Oculus Rift Plans Due to Motion Sickness

The developers of the horror game Routine are shelving its plans for Oculus Rift compatibility on account motion sickness.

The change in plans was revealed in a recent update to the game’s Steam page. Speaking about its planned VR support, its developers at Lunar Software affirmed its desire deliver on the feature but also said that it had been forced to “slow down” on account of the team experiencing motion sickness while use their Oculus Rift dev kits.

“We are all extremely excited about VR because we believe it brings unparalleled immersion and that is something we would love to be a part of,” said Lunar’s Aaron Foster. “However at the moment we have had to slow down our VR integration as we all get extremely motion sick with the current kits. We will take another look at implementing VR closer to release but for now we can’t fully commit to a VR version of Routine.”

This isn’t the first time that people have had issues with Oculus related motion. Numerous gamers have reported having similar problems while other developers have expressed concerns about how the immersive qualities could affect players physically. That being the case, this might be the first case we’ve heard of a developer actually stepping back from the technology on account of their personal nausea.

None of this, of course, is to suggest that the rest of Routine’s development is going poorly. While the game missed its initial 2013 release window, Foster told the game’s followers that the game has been “advancing well” in “all areas of development.”

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