Posted on June 15, 2012, Ron Whitaker Robotoki’s Human Element is “Gamifying Real Life”
In our newest Wil Wheaton interview from E3, Robotoki founder Robert Bowling was explaining just how his new game works. While it’s still a first person adventure when you’re on your PC, it’s doing some really cool stuff when you walk away from the PC that caught our attention. If you’re a fan of immersive experiences, this is one you can take along while you’re out.
This part of the interview starts at 1:45
Robert Bowling: The core console / PC experience is a first-person survival game. It’s a very cinematic, immersive experience. Now, what we’re doing on tablet is very different. This is what I’m most excited about. What we’re doing with Robotoki is we’re looking to desing very platform agnostic experiences.
When I’m at home, sitting down with a controller in my hands, I want to be engaged. I want to be immersed in this universe. But now, say I leave my house in real life. I’m out and about/ I’m in a train, a plane, I’m in a waiting room. I open up my iPad, and I open up Human Element on that. Now we’re pulling in Google Maps API, we’re pulling in FourSquare business API. We’re overlaying the world of Human Element on top of that.
Wil Wheaton: What?!
RB: So now, I’m scavenging all these real world locations for dynamic supplies. So, I know what I’m going to get from a CVS Pharmacy; I know what I’m going to get from here. Think of it in this context, OK?
WW: That’s awesome!
RB: Think of it as this: You’re playing the game at home. You’re playing, you get injured. You’re hurt, you need medical supplies. You either don’t want to risk going out and finding them, or you’ve already tried and can’t find any. But, you know there’s a CVS pharamacy 4 miles up the street. You go there, check in on your iPad, get those supplies, and that feeds into your experience on all the other platforms.
WW: So, you’re gamifying real life…
WW: I can’t decide if that’s the most evil thing in the world, or if that’s like, so unbelieveably cool.