EA: Dead Space 3 Item Farming ‘Not a Glitch,’ No Plans to Patch

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Published by GameFront.com 9 years ago , last updated 3 years ago

Posted on February 8, 2013, Mark Burnham EA: Dead Space 3 Item Farming ‘Not a Glitch,’ No Plans to Patch

The ability to farm items in Dead Space 3 is not a glitch, according to publisher Electronic Arts, and Dead Space 3 is “deliberately designed” to allow players to farm crafting resources.

EA contacted Game Front regarding the issue after we published a video pointing players toward a room in which they could fight respawning enemies and loot material ad infinitum. That video generated some buzz — and ethical questions — from a few other sources, most notably BBC News. In its story on the issue, BBC News suggested that using what appeared to be a farming exploit amounted to stealing from Electronic Arts.

The issue surrounds Dead Space 3′s micro-transaction model, which works with its weapons crafting system. Players are able to loot lockers, chests and fallen enemies for materials to use for crafting, but Dead Space 3 also includes a micro-transaction system that allows players unwilling to spend time searching for those materials to buy them instantly. The BBC story posits that this creates an ethical issue, assuming that EA and developer Visceral Games added the crafting system to the game with the intention of asking players essentially to buy weapons through micro-transactions. Therefore, circumventing that system, as the exploit might, seemed to be helping players get something for nothing.

In the statement, EA Public Relations representative Jino Talens said micro-transactions in Dead Space 3 were purposely designed to be purely optional, for players who want to speed up the crafting process:

“The resource-earning mechanic in Dead Space 3 is not a glitch. We have no plans to issue a patch to change this aspect of the game. We encourage players to explore the game and discover the areas where resources respawn for free. We’ve deliberately designed Dead Space 3 to allow players to harvest resources by playing through the game. For those that wish to accumulate upgrades instantly, we have enabled an optional system for them to buy the resources at a minimal cost ($1-$3).”

That should put to bed any ethical quandaries on both sides of the micro-transaction debate.

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