EA looking for testers for Project Atlas cloud service

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Published by FileTrekker 1 week ago , last updated 1 week ago

Cloud gaming services are all the rage lately, don't you know. The market desire for laggy, lower-quality gameplay streamed across telephone lines and fibre optic cables is clearly through the roof, with Google, Valve, Parsec, Sony and many others all joining on the bandwagon.

EA, not to be the odd one out at any good party, are also getting on board with Project Atlas - a game streaming service that will also use cloud-based technology to make "deeper and more personalized" games that will "eventually create a world full of user generated content—blurring the lines between the discrete domains of game engines and game services."

The company are going to be looking for testers for the project soon, according to a post from the company's CTO Ken Moss on Medium this past week, confirming the company are preparing for an "external trial for our players to experience games streamed through EA’s cloud technology."

Our goal with this exclusive trial is to gather more inputs at scale to test performance and quality of service in a variety of network conditions and on multiple server routing scenarios. While this particular trial will be focused on cloud gaming on PC, we are also working to understand performance across multiple other devices. Most importantly, we are here to learn how to improve and enhance the cloud gaming experience for our players.

The goal of the test will apparently focus on EA's ability to deliver the service they intend in real-world conditions. While the advent of high-speed broadband is becoming more common, the vast majority of consumers do not have a connection capable of supporting a quality real-time game-streaming service.

The trial will apparently feature four games at launch, FIFA 19, Titanfall 2, Need for Speed Rivals and Unravel. The company commented that the they're keen to be "where the players are" - and that cloud gaming is an inevitability that we won't be able to avoid.

The bottom line is this. Cloud gaming is coming. It’s no longer a question of if, but when. It’s still really early days but we’re excited to take this next step in our learning, and it’s great to be able to do it with some of you in our community. This is about enhancing the quality of our games and services for a cloud powered future. So if there is an opportunity to elevate the experience and inspire more people to play, we are going to explore it.

If you're interested in taking part in the test, you can sign into your EA account on the EA website, then go to the "community playtesting" section at the bottom of the main sidebar to register your interest. Only a limited number will be successful, and we have no details yet on when it will take place, but stay tuned to GameFront for more on this as it happens.

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