By FileTrekker 2 years ago, last updated 2 years ago
Eidos Montreal, the studio behind Shadow of the Tomb Raider and the upcoming Guardians of the Galaxy video game, have announced that their employees will transition to a four-day working week, which they hope will lead to a better "work-life balance" for its employees and grow innovation.
The blog post revealing the work noted that employees are now moving from 40-hour to 32-hour working weeks, with the studio closing on Fridays, without any reduction to the salaries of employees. The idea, according to the studio, is not to cram more work into less time, but to work on focusing their efforts and becoming more efficent.
The idea is not to condense the working hours into 4 days, but rather to review our ways of doing things and our quality time invested, with the aim of working better! Above all, we want to increase the productivity and well-being of our employees. Concretely, we want to reduce the time at work, but increase the quality of this time invested, whether it’s on a team-basis or for the studio as a whole. A promising right balance for everything!
The concept of a four-day working week will seem alien to many but has been more common in some parts of mainland Europe. Iceland recently trialled four-day working weeks, which was found to improve productivity and employee performance. It also helps with wellbeing, reducing crunch and avoiding employees becoming run-down and overworked.
There's one downside though, with reports suggesting that the QA team won't be included, as they're technically a part of Square Enix Europe, or work as contractors. This is despite the fact they work in the same building, which highlights some of the employee inequality that still exists, especially amongst roles such as QA testers.
There are no comments yet. Be the first!