Posted on October 11, 2010, Ben Richardson Enslaved Upgrades
If you collect enough Tech Orbs while wandering the post-apocalyptic environs of Enslaved: Odyssey to the West, you can spend them on upgrades for all your different abilities. Below, we’ve tabulated all the upgrades, along with their costs and effects.
Health Upgrades
Health Extension
Health Extension 1 – 20,000 – +25% Health
Health Extension 2 – 32,500 – +50% Health
Health Extension 3 – 50,000 +75% Health
Health Extension 4 – 65,000 +100% Health
Health Regeneration
Health Regeneration 1 – 60,000 – Health increases slowly over time
Health Regeneration 2 – 72,500 – Health increases over time
Health Regeneration 3 – 90,000 – Health increases quickly over time
Shield Upgrades
Shield Recharge
Shield Recharge 1 – 15,000 – +25% Shield Recharge
Shield Recharge 2 – 22,500 – +100% Shield Recharge
Shield Strength
Shield Strength 1 – 20,000 – Shield absorbs more projectile fire
Shield Strength 2 – 30,000 – +75% Shield Absorption
Shield Strength 3 – 50,000 – +100% Shield Absorption
Block Strength
Block Strength 1 – 20,000 – +25% Block
Block Strength 2 – 30,000 – +50% Block
Block Strength 3 – 50,000 – +100% Block
Combat Upgrades
Wide Attack – 45,000 – Increases the amount of time enemies are staggered after using your Wide Attack
Stun Charge Upgrade – 42,500 – Stun charge attacks affect all nearby enemies
Focused Attack – 60,000 – After landing a series of quick attacks, your staff will glow, enabling you to unleash an instant kill attack on a single enemy
Counter Attack – 45,000 – When you successfully block, you can do huge damage with a counter
Evade Attack – 50,000 – When you successfully evade, you can do huge damage with a counter
Combat Awareness - 5,000 – Enemies around you are color code: red for attacking, blue for blocking, and yellow for vulnerable
Staff Upgrades
Fire Rate
Fire Rate 1 – 7,500 – +25% Fire Rate
Fire Rate 2 – 12,000 – +100% Fire Rate
Ammo Increase
Ammo Increase 1 – 10,000 – Carry 15 Stun and 12 Plasma Ammo
Ammo Increase 2 – 20,000 – Carry 20 Stun and 15 Plasma Ammo
Ammo Increase 3 – 35,000 – Carry 25 Stun and 20 Plasma Ammo
Stun Time
Stun Time 1 – 15,000 – +25% Stun Tie
Stun Time 2 – 27,500 – +50% Stun Time
Stun Time 3 – 45,000 – +100% Stun Time