Fable 2 Will Share Gambling With Other Games and Have Tough Achievements

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Published by GameFront.com 12 years ago , last updated 1 year ago

Posted on March 19, 2008, Stephany Fable 2 Will Share Gambling With Other Games and Have Tough Achievements

peter molyeuxPeter Molyneux, whom we all know as the big bossman of Lionhead Studios recently stated in a podcast that the XBLA game Keystone will not be the only game for Fable 2 players to accumulate Fable money outside of the game.

Keystone gives players the ability to gamble for cash and then transfer said funds over into Fable 2. The games Wizard’s Tower and Mage Dice will also be Fable 2 compatible and provide a way for gamers to accumulate more money for the game.

This, says Peter, is his way of trying to get games to “talk to each other”:

“It’s a really big thing of mine – why aren’t games talking to each other, and when you say to yourself, ‘Let’s get games talking to each other,’ then how can they talk? The idea is this: Carbonated Games, part of Microsoft, have made some great casual games, Arcade titles. They have got three titles, one call Keystone, one called Wizard’s Tower and one called Mage Dice. Why not make those what we call ‘Fable-compatible’? And that means that when you play those [semi-gambling] games, when you win, you win Fable gold, and you can transfer that Fable gold to Fable when you buy Fable. If you’ve alreayd got Fable, the money will transfer automatically. If you’ve yet to buy Fable then your balance will be transferred. That’s cool.”

Molyneux also went on to talk about Fable 2 gamer achievements and how they will not be as easy as one might think. Predominately, gamers played the original Fable as a good guy, this time though they may have to choose the dark side on some occasions:

“They’re going to have some rough rides with those Achievements. That’s another currency that I can use to make you care. How much are you willing to push yourself and willing to sacrifice for Achievements? Most people, the vast, vast majority of people, played [Fable 1] good,” he said. “The research that we did showed about 70 percent of people played it good, and of the remaining 30 percent about 20 percent of them started playing it evil and then switched somewhere down the line to good. So we’re only talking of about 10 percent of the people playing good. Now, what that’s meant to me, because I’m a sort of vicious, conniving individual, is that I didn’t do a good enough job in Fable 1 of testing what being good really was.

“In Fable 2, I think of being truly good, truly pure good – we have a couple of new scales in Fable 2, one being purity and corruption – pure good, being the purest and most noble of individuals, is all to do with sacrifice. How much are you willing to sacrifice to be good?”

Sounds like Fable 2 is going to be a lot less boring than some people felt last time around, and this time, there will be more to the game instead of just “let’s see how ugly I can make my character”.

To listen to the full podcast, click on the link below.

Thanks: Major Nelson

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