Fallout: New Vegas Walkthrough

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Published by Jonathan Svarzbein 8 years ago , last updated 3 weeks ago

Fallout: New Vegas is developed by Obsidian entertainment, many of whose founding members worked for Black Isle Studios, the design house responsible for Fallout and Fallout 2, two of the most vertiginous highs in gaming history. Fans of retro-futuristic, post-apocalyptic action-RPG’s are waiting with baited breath to see what Obsidian can deliver.


There are some obvious changes already made plain, like the inclusion of various gambling mini-games, item-specific VATS animations, and increased weapon-customization and item-creation utilities. One imagines that Chris Avellone and co. have many surprises left in store. If the events of New Reno in Fallout 2 are any indication, Fallout: New Vegas is going to be a hell of a ride.


Check out our full walkthrough for the game, which will cover the main quest line, as well as all the major side missions. NOTE: Fallout: New Vegas is a game with a lot of branching choices, and at first, the walkthrough will represent two potential main quest paths (Mr. House and Caesar’s Legion).


 We’ve also got lists of achievements and trophies, as well as a Cheats page that acts as an information center for everything Fallout: New Vegas-related.


Looking for help with Honest Hearts? Here’s our walkthrough.


Fallout: New Vegas Main Quests










Mr. House Main Quests
















Caesar’s Legion Main Quests






Fallout: New Vegas Side Quests





































































Ain’t that a Kick in The Head


  1. You wake up in a hospital across from a guy named Doc Mitchell.
  2. After customizing your character, Use the left stick to move to the Vit-o-matic machine across the room..
  3. Press A to activate the vit-o-matic vigor machine. This machine customizes your character’s Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. Use the Left and Right Triggers to cycle through the traits and add and subtract points by pushing Up and Down on the Left stick. After you’ve added your points, turn right and go towards the couch in the next room.
  4. Jump by pressing the Y button. Press A to sit on the couch.
  5. After word association, phrase comparison and Rorschach tests, you will decide if the skills you have been matched up to are to your liking. If they are, continue on to the next screen where you can choose up to two more traits for your character. Then follow Doc to the exit.
  6. Doc gives you a Pip-boy 3000 and various other items. He suggests you go see Sunny at the saloon, who will teach you how to survive in the wilderness.
  7. QUEST COMPLETE: Ain’t that a Kick in The Head


Back in The Saddle


  1. Head North East (NE) towards the Prospector’s Saloon and enter the Prospector’s Saloon.
  2. Talk to Sunny Smiles then, head North West (NW) and meet her outside.
  3. Turn and shoot three Sassparilla bottles on the fence. Press the Right Trigger to bring up your varmint rifle. Hold the to aim down the sights of the gun and press the Right trigger to shoot. Click the Left stick to crouch. Crouching puts you in stealth mode and also helps your aim.
  4. Follow Sunny South East (SE) towards the Geckos.
  5. Crouch and sneak around the big rock until you see the geckos. Once you target a gecko, press the Right bumper to go into VATS (Vault-Tec Assisted Targeting System). Things you can do once activating VATS include Right trigger to attack your target, Left stick to change body parts, Right stick to change targets, press B to cancel an attack and press A to accept your actions. Once you kill those geckos, follow Sunny to the other wells and kill the geckos that you find there.
  6. QUEST COMPLETE: Back in The Saddle


 By a Campfire on the Trail


  1. Head North (N) to get the Broc Flower.
  2. Find the Xander root outside the schoolhouse in Goodsprings towards the W, then bring them back to Sunny.
  3. Go to the campfire and activate it. Select Healing Powder and accept.
  4. Go see Trudy in the Prospector Saloon.
  5. Quest Complete: By a Campfire on the Trail


 Ghost Town Gunfight


  1. Go outside and head W to the gas station. Talk to Ringo inside, then go talk to Sunny to see if she wants to help fight the Powder Gangers. After she agrees, head back to Ringo to tell him.
  2. After talking to Ringo, Sunny meets you in the gas station to tell you that they are coming.
  3. Follow Sunny and Ringo outside to the gang. Kill them all.
  4. Quest Complete: Ghost Town Fight


They Went That a Way


  1. You exit the door of the infirmary into the town of Goodsprings. The flashing arrow on the compass to your left shows the direction of the next objective.
  2. Head and talk to Victor, the Securitron robot.
  3. Head further S to Primm.
  4. Head West (W) to the broken-down road. After talking to the NCR Trooper, head down the road and around the wall to your left, into town.
  5. Kill the escaped convicts roaming around town and head into the Vikki and Vance Casino in the middle of town.
  6. Head East (E) and enter the Bison Steve Hotel. Kill the 2 convicts at the door, head down the hall and kill the next 2 convicts, then keep following the hallway SE and kill the convict and convict leader. Careful: The Convict leader has an Incinerator.
  7. Open the door to the next room to find Deputy Beagle. After talking to him, follow him outside.
  8. Head SE towards Novac through Nipton. Kill the animals that get in your way. Once you get closer to Nipton, head towards the Great Khan flags and enter the town of Nipton.
  9. Enter the general store on your right. After talking with the store owner, exit and head E out of town.
  10. Follow the canyon path out of town. Stay to the right to avoid the explosive, kill the Viper gunslingers that are in the canyon path and head NE to Novac.
  11. Go to the center of town and enter the Dino Dee-Lite Front Desk. Talk to Jeannie May Crawford about the men who tried to kill you.
  12. Head into the giant dinosaur in town and climb to the head of it. Talk to Manny Vargas about the men who attacked you and where they are headed.
  13. Head NE and follow route 95 to Boulder City. Kill the Viper gunslingers and Radscorpions in your way. Talk to Lieutenant at the West entrance.
  14. Head SW into town to the Great Khan Hideout, enter and talk to Jessup.
  15. QUEST COMPLETE: They Went That a Way


Boulder City Showdown


  1. In Boulder City, speak with Lieutenant Moore at the front of the blockade. He explains the hostage situation going on inside the camp. You can choose to negotiate with the Khans, make a deal with the Khans, or sneak in and free the NCR prisoners.
  2. Go into the camp and head SW to the door marked Great Khan Hideout. Find Jessup behind the desk.
  3. If you have 45+ Speech, you can negotiate a double surrender between the NCR and the Khans. Just talk to Jessup about it and then go back outside the camp and talk to Lieutenant Moore.
  4. If you have 45+ Barter, you can negotiate a bribe between the NCR and the Khans. Just talk to Jessup about it and then go back outside the camp and talk to Lieutenant Moore.
  5. If you have neither level of those abilities, enter the building and release the prisoners, kill ALL of the Khans and exit to speak with Lieutenant Moore.
  6. QUEST COMPLETE: Boulder City Showdown


Ring-A-Ding-Ding!


  1. Head NW towards the Freeside North Gate
  2. Once inside, hire the King’s member to guard you and go SW to the blue door into Freeside.
  3. Head SW straight down the street to the gate with the flashing sign says “Welcome to the Strip”.
  4. After talking to the Securitron Gatekeeper, he tells you that will need 2000 caps, a Science skill of 80, or a passport to enter the strip.
  5. Once on the Strip, you will be approached by a Securitron Mk I, who says that Mr. House wants to meet with you.
  6. Head SW through the gate and enter the Tops casino.
  7. After you hand over your guns, head directly to the right and confront Benny at the foot of the stairs, past the game tables.
  8. Benny says he wants to talk in private in the Presidential Suite. Take the keys and go up to the Presidential Suite, using the elevator behind you.
  9. Once in the suite, look around and pick up anything good you find, then head back to the elevator.
  10. Benny explains that it was all a trap and that he is skipping town. His 4 bodyguards come out of the elevator and begin attacking you.
  11. Exit through the elevator and run out the front door of the casino.
  12. Head W towards the Aces Theater in the hotel, but take the stairs down to the right and keep heading W. Go past the gaming tables and take the elevator on the right to the 13th floor.
  13. Head down the hallway and go into the room on the left right before Benny’s.
  14. Got through the front room into the next room where you will see a broken down wall with Yes Man the robot standing there.
  15. Talk to Yes Man. He tells you that Benny escaped through his secret elevator.
  16. QUEST COMPLETE: Ring-A-Ding-Ding!


G.I. Blues


  1. Head NE to the Freeside gate and exit.
  2. Find Orris and hire him as your bodyguard.
  3. Follow him towards the south gate and watch him act suspiciously. Something’s fishy!
  4. Go back to the King and report what you saw.
  5. Repeat the process of hiring Orris as your bodyguard and then following him as you did before.
  6. When he confronts you about the King, kill him and his four thugs and then return to the King (NE) and tell him what happened.
  7. Head NE to the Old Mormon Fort to ask the injured people about what happened to them.
  8. Enter the tent to your right and talk to Roy and Wayne, then exit the fort.
  9. Go back to the king and report to him what the injured people told you.
  10. Follow the marker NW to the missionary in the squatter camp and ask about the NCR. The Missionary will ask you some questions. The answers to the missionary’s quiz are “Tandi”, “Shady Sands” and “Two-Headed Bear”. He will then tell you the password to enter the NCR food hideout.
  11. To investigate the claims of free food at night, head NW and follow the broken-down highway above you find a red door guarded by 2 NCR troopers. Give them the password (“Hope”) and enter the ruined store.
  12. Speak with Elizabeth behind the counter, then head back to the King and report your findings.
  13. Pacer needs your help in a shoot-out, so head N towards the shoot out, where you will find Pacer hiding in a broken-down bus stop.
  14. Kill all of the NCR and then talk to Pacer and head back to the King. If he is not where you usually find him at the front of the stage, then he is in his bedroom on the 3rd floor of the school.
  15. Talk to him and he will grant you one super cool favor.
  16. QUEST COMPLETE: G.I. Blues


The House Always Wins Part I and Part II


  1. Head directly E towards The Victor robot standing in front of the entrance of the Lucky 38. Talk to him and then enter.
  2. Head straight forward to the elevator and tell the Victor robot that you want to go to the penthouse.
  3. Go down the staircase and through the curtains on your left where you will find a giant screen with Mr. House’s face on it. He tells you that Benny is on the 13th floor of the Tops casino and to bring the chip back to him for 4 times the courier price.
  4. As you exit, Victor gives you access to the presidential suite, casino and cocktail lounge in the Lucky 38.
  5. Head SW through the gate and enter the Tops casino.
  6. After you hand over your guns, head directly right and confront Benny at the foot of the stairs past the game tables.
  7. Benny says he wants to talk in private in the presidential suite. Take the keys and go up to the presidential suite, using the elevator behind you.
  8. Once in the suite, look around and pick up anything good you find then head back to the elevator.
  9. Benny explains that it was all a trap and that he is skipping town. His 4 bodyguards come out of the elevator and begin attacking you.
  10. Exit through the elevator and run out the front door of the casino.
  11. Head W towards the Aces Theater in the hotel, but take the stairs down to the right and keep heading W. Go past the gaming tables and take the elevator on the right to the 13th floor.
  12. Head down the hallway and go into the room on the left right before Benny’s.
  13. Got through the front room into the next room where you will see a broken down wall with Yes Man the robot standing there.
  14. Talk to Yes Man. He tells you that Benny escaped through his secret elevator.
  15. Talk to Yes Man about how to take over New Vegas.
  16. Search Benny’s room for any clues as to where he is or what he’s up to.
  17. When you leave the Tops, you will be confronted by a man named Vulpes Inculta. He represents Caesar, who wants to meet with you.
  18. Use the world map on your Pip-Boy to travel to Novac and head SE towards Cottonwood Cove.
  19. Once in Cottonwood Cove, head down the dock and talk to Cursor Lucullus. Get on the boat to go see the Caesar.
  20. When you get off the boat, head N and up the hill to the Fort Front Drawbridge.
  21. Head W to Caesar’s Tent and enter.
  22. Speak to Caesar. He will give you the platinum chip and tell you to go to the bunker and use the chip to destroy whatever is down there.
  23. Head W to the weather station. Enter and insert the chip into the console to your right. Go down the stairs and enter the bunker.
  24. Talk to Mr. House on the screen. He tells you that it was his plan all along to get you to manually upload the chip in the bunker.
  25. Head down into the next corridor, kill the robot and go into the door behind him. Grab the plasma rifle and exit the room
  26. Head down the hall and open the door at the end. Kill the 3 robots inside and go to the next room.
  27. Kill the 4 robots in this room and go SW to the next hallway.
  28. Kill the robot in the hall and enter the room marked “System Room”.
  29. Kill the 3 robots in the System Room and then activate the console to your right.
  30. Run out of the bunker past all of the robots. Talk to Mr. House quickly before you exit the bunker. He’ll tell you to return to him for further action.
  31. Leave the bunker and go back to Caesar’s tent. He says your reward is to decide Benny’s fate. Go talk to Benny.
  32. After Benny is dead, return to the Caesar. Caesar wants you to return to the Lucky 38 and kill Mr. House.
  33. Fast travel to the North Strip Gate. Enter the strip and go to the Lucky 38. Take the elevator to the penthouse to see Mr. House.
  34. Give the platinum chip to Mr. House.
  35. You will be taken to the basement, where you will see the improvements to the Securitron robots.
  36. Ask Mr. House what his next plans are.
  37. QUEST COMPLETE: The House Always Wins Part I and Part II


 The House Always Wins Part III


  1. Mr. House details his plans for New Vegas and tells you to either eliminate or enlist the Boomers.
  2. Go outside and fast travel to the North Strip Gate. Head NE towards the markers near Nellis Air Force Base.
  3. After taking George’s bet in the middle of the road, read his directions on how to get to the Boomer’s front gate.
  4. Find the first tall piece of broken building and hide behind until the firing ceases. Then, go to the building that the most intact to the NW and hide behind/in it until the firing ceases. After that, run up to the fence and follow it N to the front gate.
  5. After talking to a guard and Raquel, you will be taken to speak with Mother Pearl. She dumps a ton of the Boomers problems on you.


Volare!


  1. Go outside and talk to Raquel. She tells you about the giant ant problem in the generator tunnels.


Ant Misbehavin’


  1. Go see Loyal about a weapon to use against the ants. Head to the NNW corner of the hangar.
  2. After talking with Loyal, he gives you a sonic emmiter. Head outside and go E to the generator. Open the door and kill the ants around you.
  3. Head left down the hall and go down to the bottom floor where to will find two electrical switches. Turn them off, then head back up the stairs to the generator switch on the N wall of the staircase.
  4. Find the ant mound in the S area of the bottom level, place the sonic emitter on the ant mound, and activate it.
  5. Return to Nellis AFB, head S and find Raquel on top of a pile of rubble to tell her that the generators are working.
  6. QUEST COMPLETE: Ant Misbehavin’


  1. Head NW to Loyal’s house and talk to him. He wants you to find parts to fix the solar arrays.


Sunshine Boogie


  1. Go E to the solar panels.
  2. If you have 65+ Repair, you don’t need to find solar array parts. If you don’t, then find the spare array parts lying around and bring them to the solar panels.
  3. Repair the solar panels and then go back and tell Loyal the good news. If its day, he’ll be in the Hangar. If it is night-time, he’ll be at his house.
  4. QUEST COMPLETE: Sunshine Boogie


  1. Go back to Pearl’s Barracks and talk to Pearl.
  2. Pearl will send you back to Loyal to discuss future plans for the Boomers. Head back to the Hangar and chat Loyal up. He’ll tell you about the Lady in the Water, a bomber that crashed in Lake Mead.
  3. Fast Travel to Boulder City and head NE to Lake Mead.
  4. Swim to the middle of the lake over the directional quest marker above the bomber.
  5. Attach the ballasts underneath each of the bombers wings and then head NW to the shore.
  6. Loyal’s detonator will begin to beep. Equip it as a weapon and fire it with the Right Trigger.
  7. Fast travel back to the Nellis Hangars and let Loyal know that the bomber is topside.
  8. Head S back to Pearl’s barracks and let her know that your job is done.
  9. QUEST COMPLETE: Volare!


  1. Fast travel to the Strip North Gate and go to the penthouse of the Lucky 38 to tell Mr. House that the Boomers are on your side.
  2. QUEST COMPETE: The House Always Wins Part III


  1. Mr. House says he wants you to deal with the Omertas.


 The House Always Wins Part IV


  1. Go outside, head across the street to Gomorrah and talk to the receptionist. She tells you to go find Cachino in Brimstone.


 How Little We Know


  1. Find the sign that says Brimstone. Ask around for Cachino. After a bit you will find him in there. After you find him, talk to him.
  2. Time to find Cachino’s room key. Go back to the receptionist and ask her for Cachino’s room key.
  3. After she gives the room key to you, head across the casino floor to the elevators and take them to the Suites level.
  4. Turn left twice out of the elevators and you’ll find Cachino’s room. Open it with the key and enter. Go upstairs to his bedroom and open the desk in the corner to find Cachino’s Journal.
  5. Go back downstairs to Brimstone and talk to Cachino. He will give you 100 caps to keep quiet and he spills the beans about the Omertas plans.
  6. Go find Troike. Take the elevators to the lower brimstone level. After you exit the elevator, go past the ghoul and enter the door to your left. Keep going down the hall, opening locked doors with the Zoara key and find Troike in the room full of Omerta thugs.
  7. Talk to Troike. If you have 80+ speech, he will help you agree to help you and tell you about the guns. Leave the casino to give Troike time to destroy the guns.
  8. Head back into Gomorrah and talk to Cachino in Brimstone. He says its time to kill Nero and Big Sal. Follow him to the meeting room and he’ll slip you a gun. Kill Nero and Big Sal.
  9. QUEST COMPLETE: How Little We Know


  1. Go back to the penthouse of the Lucky 38 and tell Mr. House that the Omertas are neutralized.
  2. QUEST COMPLETE: The House Always Wins Part IV


  1. Mr. House wants you to eliminate the Brotherhood of Steel.


 The House Always Wins Part V


  1. QUEST FAILED: Thing That Go Boom, Render Unto Caesar, Beware The Wrath of Caesar, Don’t Tread on the Bear!


  1. Go outside and fast travel to the NCR Correctional Facility.
  2. Head NE towards Hidden Valley and when you arrive there enter the Hidden Valley Bunker.
  3. Head down the stairs and into the next room. Stand by the locked door and run in as soon as it opens.
  4. You will be asked by a Brotherhood soldier to strip down and hand over everything you have. Comply and head down the stairs to speak with Paladin Ramos. He will take you to the elders.


Still in the Dark


  1. Approach Elder McNamara and speak with him. He asks you to take care of a NCR ranger that is camping in one of the bunkers in Hidden Valley and fits you with an explosive collar so you don’t wander off.
  2. Exit the bunker and head SE to the bunker with PEACE written all over the front. If the NCR range Dobson isn’t there yet, press the Back button and wait ’til after 10pm behind a crate until he shows up.
  3. When Dobson arrives, talk to him and convince him to leave the bunker. After you do, return NW to Elder McNamara and tell him.
  4. Elder McNamara removes the explosive collar and tells you to speak with him again in the command room.
  5. Turn right and follow Elder McNamara down the hallway to the command room and speak with him. He wants you to find 3 groups of soldiers that went missing and bring back their holotapes.
  6. Exit the command room. On your way out, Head Paladin Hardin will confront you and ask if you guys can help each other out. He wants you to come to him with the holotapes because he doesn’t trust Elder McNamara.
  7. Exit the bunker and head E towards the closest directional marker.
  8. Run into the radiation pit and grab the holotape and laser rifles off of the dead bodies. Exit through the NW gate.
  9. Fast travel to Nellis AFB and head S to the brotherhood soldier body lying in the middle of the broken down houses. Grab the holotape off the body.
  10. Head N by NW around the mutant guards and come back around NE towards the REPCONN Head-quarters.
  11. Enter the REPCONN Head-quarters main floor through the door on the building’s E side.
  12. Talk to the tour guide robot and take the tour of REPCONN. The last stop on the tour is the solar system room. Open the door on the right side of the room and follow the stairs to the console and take the security key.
  13. Go back to the entrance and open the door to the right of the entrance. Follow the room to the left and take the door up to the second floor.
  14. Once on the 2nd floor, head to the door on your left where you will find another access key.
  15. Head down the hall and up the stairs to the 3rd floor. The guard robot will give you 30 seconds to leave unless you have 7+ luck.
  16. The brotherhood soldier’s body is very close to the entrance to the 3rd floor on the left. Grab the holotape and exit the building.
  17. Fast travel back to Hidden Valley and go speak with Elder McNamara. He will send you to go find 3 different Brotherhood scouts.
  18. Go outside of the bunker and head SW towards the directional marker.
  19. When as you go to the marker, Legionnaire assassins will come out of no where and start attacking you. Hide until some NCR rangers help you and kill them.
  20. Continue S until you find the Brotherhood Scout to talk to. He will give you his report to give to Elder McNamara.
  21. Fast travel to Nipton. Caesar’s troops will attack you. Kill them.
  22. QUEST FAILED: Cold, Cold Heart


  1. Tonas the Pickpocket runs up to you and talks to you. Talk him into giving you his bottle cap necklace.
  2. Head N to the next directional marker and find the Scout. Take his report.
  3. Fast travel to Novac and head NE
  4. Fast travel back to Hidden Valley, enter the bunker and speak with Elder McNamara. He tells you to speak with Senior Knight Lorenzo about the air filtration system.
  5. Find the area where the floor grating is missing on your way back to the entrance of the bunker and go down underneath the grating. Follow the hallway N until you get to the room with a bunch of beds where Lorenzo is and talk to him. He needs you to search three vaults in the area for three parts to fix the air filtration system.
  6. Exit the bunker and head E to the Vault 11. The entrance to Vault 11 is on the W side of the hill.
  7. Got through the 1st floor and keep going down the hall, through the Clinic and take a left. Keep going down halls and stay left until you get to the Vault 11 living quarters door. Head down the hallway and enter the door marked “Admin.”
  8. Take a right towards the overseer’s room and go through the Vault 11 lower level door at the bottom of the stairs.
  9. Before you get to the overseer’s room, turn right and head down this hallway and take a right at the sign marked Utility. Go all the way down until you reach the hallway filled with water.
  10. Swim down and take the first door on your right. In this room, there will be a locker with the Differential Pressure Controller. Go back out the way you came in and exit Vault 11.
  11. Fast travel as close as you can get to Vault 22 (H and H Tool Factory?), then head W to Vault 22. Go past the plants and enter.
  12. Repair the elevator and go to the 4th Floor – Living Quarters.
  13. Jump down to the lower area and open the door in the N corner marked Quarters.
  14. Open the first door on your left, dispatch the abominations and grab the Vault 22 Cave Door Key Card on the bookshelf.
  15. Take the elevator to the 3rd Level – Food Production. Out of the elevator, head straight down the hallway and veer right to the first door in front of you.
  16. Access the terminal and open the door to the cave. Take the tunnel right to a wooden door.
  17. Open the door, head down the tunnel and find the HEPA Cartridges in the locker in the far corner. Go back to the elevator, take it to the 1st floor and exit Vault 22.
  18. Head S/SE towards the South Vegas Ruins East Entrance and enter it.
  19. Keep heading S until you get to Vault 3. Activate the console on the left to open the vault.
  20. Once you step inside you will be stopped by a fiend. If your speech is high enough, you can tell her you have drugs and she will tell you to go down the hall and take the stairs to your right to go see the boss through the maintenance wing door.
  21. Follow the hallway all the way down to the left, find Motor-Runner and talk to him. Sell him some drugs.
  22. The Reverse Pulse Cleaner is in a locker to your left in motor-Runner’s throne room. Grab it and exit the way you came in Vault 3. Activate the front vault door with the console on your right.
  23. Once you’re outside, fast travel back to Hidden Valley Bunker and give the parts to Lorenzo.
  24. Go tell Elder McNamara the good news. He is so pleased that he gives you the key to the Brotherhood of Steels safe house in the NE.
  25. QUEST COMPLETE: Still in the Dark


  1. Unless you have 80+ Science, use a Stealth Boy (or don’t) to Pickpocket Elder McNamara (first), Head Paladin Hardin (second) and Head Scribe Taggart (third) for their keycards.
  2. In the room where you found Head Scribe Taggart, activate the monitor for the self-destruct mechanism and insert the 3 keycards to generate the password. Then move over to the console with the red keyboard to your right and “Begin bunker self-destruct sequence”.
  3. Exit the bunker as quickly as possible and enjoy the fireworks!
  4. QUEST FAILED: Eyesight to the Blind, I Could Make You Care, Tend To Your Business.


  1. Fast travel back to the Strip North Gate, Go to the penthouse of Lucky 38 and tell Mr. House what you did.
  2. QUEST COMPLETE: The House Always Wins Part V


  1. QUEST FAILED: The House Always Wins Part VI


  1. NOTE: This quest was prematurely failed due to being shunned by the NCR, most likely due to G.I. Blues and/or failing Don’t Mind the Bear.


The House Always Wins Part VII


  1. Mr. House wants you to gain access to the El Dorado Electrical Substation’s Control room. Go outside and fast travel to El Dorado Substatio. If its not on your map yet, fast travel to Vault 11 and head W.
  2. Open the door and enter. Activate the terminal to your right.n
  3. Kill the NCR troopers that appear after you access the terminal. Exit and kill the NCR troopers waiting for you outside.
  4. Fast travel back to The Strip North Gate. Emily Ortal runs up to you and asks if you can bug Mr. House’s network for the followers.


The Moon Comes Over the Tower


  1. Enter the Lucky 38 and head up to the VIP Lounge up the stairs to your left in the Casino.
  2. Go behind the bar and access the terminal to bug Mr. House’s network.
  3. Go back outside to the strip and tell Emily Ortal that you bugged the network.
  4. QUEST COMPLETE: The Moon Comes Over the Tower


  1. Go to the penthouse in Lucky 38 and check in with Mr. House.
  2. QUEST COMPLETE: The House Always Wins Part VII


The House Always Wins Part VIII


  1. NOTE: You are committing to fight for Mr. House at the battle for Hoover Dam, which will determine the fate of New Vegas for decades to come. If there’s anything you want to do before you enter the battle, do it now before you cross the line of no return.


  1. Agree to fight for Mr. House.
  2. QUEST COMPLETE: The House Always Wins Part VIII


All or Nothing


  1. You will be transported to the Hoover Dam. Head down the road to the second Hoover Dam tower and go inside
  2. Take the door on your right marked Hover Dam Offices. Go into the next hallway and take a right down the hallway to the second door on your left.
  3. Take the Hoover Dam Saferoom key and exit the room to the right. Proceed down the hallway to the control room guarded by NCR guards.
  4. Kill the NCR guards, enter the control room and activate the big computer on the wall across from you.
  5. Head to the left out of the room, stay left down the hallway and open the door with the key.
  6. On the platform, turn left and activate the East Power Plant switch.
  7. Go back down the hallway and go into the first door on your right (Kitchen). Find the door to exit the Hover Dam Tower and open it.
  8. Exit to the Hoover Dam. Head SE down the road and open the Gate to Legate’s Camp.
  9. Head East to Legate’s Camp. Head NE up the trail to find Legate Lanius. Kill him and go to exit the camp
  10. As you try to exit the camp, there is a huge explosion. General Lee Oliver appears and thanks you. You tell him you’re with Mr. House and securitrons come out of nowhere surrounding him. You hand him the surrender papers and he refuses. Kill General Oliver and his men with help from the securitrons.
  11. Note: With 100 Speech, Science or Barter something different might have happened with General Oliver.

  12. Mr. House thanks you and tells you his plans for the future.
  13. QUEST COMPLETE: All or Nothing


  1. A cutscene shows what happens to all of the different factions and places due to your actions.


  1. END CREDITS


Render Unto Caesar


  1. When you leave the Tops, you will be confronted by a man named Vulpes Inculta. He represents Caesar, who wants to meet with you.
  2. Use the world map on Pip boy to travel to Nocac and head SE towards Cottonwood Cove.
  3. Once in Cottonwood Cove, head down the dock and talk to Cursor Lucullus. Get on the boat to go see the Caesar.
  4. When you get off the boat, head N and up the hill to the Fort Front Drawbridge.
  5. Head W to Caesar’s Tent and enter.
  6. Speak to Caesar. He will give you the platinum chip and tell you to go to the bunker and use the chip to destroy whatever is down there.
  7. Head W to the weather station. Enter and insert the chip into the console to your right. Go down the stairs and enter the bunker.
  8. Take a right down the hallway and enter the next room with securitrons. Defeat them and go down the stairs into the next room.
  9. Go into the 3 rooms along the walls. In each room there will be a power regulator. Shoot each of the 3 power regulators until they are destroyed.
  10. Escape the bunker and report to Caesar.
  11. Decide how Benny dies. After he dies, go back to the Caesar.
  12. Caesar wants you to kill Mr. House. Fast travel to the strip north gate and go to the penthouse of the Lucky 38.
  13. Activate the terminal to the left of Mr. House, under the staircase. Unlock the antechamber.
  14. The wall will open to reveal a new room. Access the terminal to the control room.
  15. Inside the control room, open Mr. House’s anti-bacterial chamber and kill or disable him.
  16. Fast travel back to and report to Caesar that you killed Mr. House.
  17. Caesar wants you to establish an alliance with the Boomers or to eliminate their leaders.
  18. Go outside and fast travel to the Freeside East Gate. Head NE towards the markers near Nellis Air Force Base.
  19. After taking George’s bet in the middle of the road, Read his directions on how to get to the Boomer’s front gate.
  20. Find the first tall piece of broken building and hide behind until the firing ceases. Then, go to the building that the most in tact to the NW and hide behind/in it until the firing ceases. After that, run up to the fence and follow it N to the front gate.
  21. After talking to a guard and Raquel, you will be taken to speak with Mother Pearl. She dumps a ton of the Boomers problems on you.


  1. To gain the Boomers’ Alliance, Complete the quests Ant Misbehavin’, Sunshine Boogie, and Volare’.


  1. To neutralize the Boomers’ leadership, kill Mother Pearl, Loyal, Raquel and Jack.


  1. After pursuing whichever route you choose, go back to Caesar and inform him of your actions. He tells you he wants you to make an alliance with the White Glove Society.
  2. Fast travel to the strip north gate and head S to the Ultra-Luxe.
  3. Once inside, head right and go past the cashier to a desk with a man named Mortimer standing behind it.
  4. From there, turn left and take the elevator up to the Gourmand. Speak with Majorie, who is behind the desk.
  5. After she denies alliance with Caesar, fast travel back to the Fort and let Caesar know that the White Glove society won’t join your alliance.
  6. Caesar says he wants you to now destroy the Brotherhood of Steel. Go outside and fast travel to the NCR Correctional Facility.
  7. Head NE towards Hidden Valley and when you arrive there enter the Hidden Valley Bunker.
  8. Head down the stairs and into the next room. Stand by the locked door and run in as soon as it opens.
  9. You will be asked by a brotherhood soldier to strip down and hand over everything you have. Comply and head down the stairs to speak with Paladin Ramos. He will take you to the elders.
  10. Approach Elder McNamara and speak with him. He asks you to take care of a NCR ranger that is camping in one of the bunkers in Hidden Valley and fits you with an explosive collar so you don’t wander off.
  11. Exit the bunker and head SE to the bunker with PEACE written all over the front. If the NCR range Dobson isn’t there yet, press the Back button and wait til after 10 pm behind a crate until he show up.
  12. When Dobson shows up kill him. After you do, return NW to Elder McNamara and tell him.
  13. Elder McNamara removes the explosive collar and tells you to speak with him again in the command room.
  14. Unless you have 100+ Science, use a Stealth Boy to Pickpocket Elder McNamara (first), Head Paladin Hardin (second) and Head Scribe Taggart (third) for their keycards.
  15. In the room where you found Head Scribe Taggart, activate the monitor for the self-destruct mechanism and insert the 3 keycards to generate the password. Then move over to the console with the red keyboard to your right and “Begin bunker self-destruct sequence”.
  16. Exit the bunker as quickly as possible and enjoy the fireworks!
  17. QUEST FAILED: Eyesight to the Blind, I Could Make You Care, Tend To Your Business.


  1. Head back to Caesar and tell him that the Brotherhood of Steel is eliminated.
  2. Follow Caesar to his room and talk to him. He tells you that he is very sick and needs you to find parts for the auto-doc or supplies for you to do surgery on him. He will continue “Render Unto Caesar” once you do.


Et Tumor, Brute?


  1. For the medical supplies, fast travel to the Freeside’s East Gate and then head NE to New Vegas Medical Center.
  2. Talk to Doctor Usanagi about getting the surgical tools and buy them.
  3. For the functional diagnostic scanning module and the auto-doc, go to Vault 34.
  4. Enter the vault and go down the tunnel to a room full of ghouls. Kill them as you move down the stairs to your right.
  5. Once on the lower floor, enter the door to your right and turn right to go down another set of stairs. Follow the hallway all the way down to the left until you get to the clinic.
  6. Go through the clinic to the next hallway and go through the 1st door on your right.
  7. Dive into the water, swim right into the room and take the Vault 34 Utility Terminal Password.
  8. Swim back out to the hallway and go down and to the left into the Utility room. Activate the terminal and activate the pump system.
  9. Go back down the hallway to the door where the flooding was and open the door labeled Security Station A. Go down the hallway to the Security room.
  10. Activate the broken Mark III auto-doc in the corner and take the diagnostic scanning unit.
  11. Exit Vault 34 and return to the Caesar.
  12. Go to Caesar’s bed, install the module into the auto-doc and use it to heal Caesar or kill him
  13. QUEST COMPLETE: Et Tumor, Brute?


Arizona Killer


  1. Caesar wants you to kill NCR President Kimball. Take the boat back to Cottonwood Cove and then head N to meet with Cato Hastilius. He gives you a bunch of information on Kimball’s schedule. Follow Cato to Hoover Dam.
  2. Sneak behind the wall to your left. Wait until the NCR trooper and his dog have their backs to you and sneak up to Cato. Make sure that you go behind the NCR ranger’s backs or they will spot you and shoot you.
  3. Tell him you’re ready and then wait for the president to arrive. Turn left and walk along the cement above the road until you reach the first Hoover Dam tower.
  4. Climb the ladder and kill the NCR Ranger at the top of the tower.
  5. When President Kimball begins his speech, Shoot and kill him.
  6. QUEST COMPETE: Arizona Killer


  1. Head back to Caesar and report the assassination. NOTE: Take off your NCR uniform before heading to the Fort
  2. Caesar asks you to go meet Legate Lanius at his camp near Hoover Dam QUEST COMPLETE: Render Unto Caesar


Veni, Vidi, Vici


  1. Head W out of the camp and towards the dam. Cross the dam with the troops and enter the door to the Hoover Dam Checkpoint.
  2. Talk to the Veteran Decanus inside. He wants you to take out the snipers or release the waiting troops. Exit through the door to the Dam behind the veteran.
  3. Take out all the NCR snipers on the bridge and towers and/or Go to the Hover Dam Intake tower 01 to the NW and release the troops by speaking with the centurion inside and activating the terminal.
  4. Keeping heading SW across the Dam and enter the Hoover Dam Visitor’s Center on your left at the end of the Dam.
  5. Kill the NCR inside and enter the door to your left marked Hoover Dam Power Plant 01.
  6. Go into the next room, kill all the NCR and go down to the door on the lower level marked Hoover Dam Power Plant 02.
  7. Kill all the NCR in the next room and find the door on the 2nd foor marked Hoover Dam Power Plant 03.
  8. Kill all the NCR in the next room and find the door on the lower level marked Hoover Dam Power Plant 04.
  9. Kill all the NCR in the next room, go through the door on the lower level on the S wall and find the door marked Oliver’s Compound.
  10. Kill all the NCR in the first room and make your way around the room to the staircase in the NE corner.
  11. Go up all of the stairs, kill the NCR on in the top floor and head up the stairs in the NE corner.


  1. NOTE: There are a lot of traps set up on the floor in this room.


  1. In the final room upstairs, kill General Oliver and all of his troops. Afterwards, head back to Legate.
  2. QUEST COMPLETE: Veni, Vidi, Vici


  1. A cutscene shows what happens to all of the different factions and places due to your actions.


  1. END CREDITS


 Aba Daba Honeymoon


  1. Travel W to Red Rock Canyon and head slightly N to locate the Red Rock Drug Lab. It looks like a bunch of trailers.
  2. Talk to Diane. Ask her if she has any work for you. She tells you to go find Anders, a drug runner.
  3. Fast Travel SW and locate Anders, who is hanging from a cross near the entrance to Cottonwood Cove. Let him down and then travel back to Diane to tell her that you found him.
  4. Diane gives you some caps and offers you work as a drug runner. Accept the job and head NE to the Crimson Caravan Company.
  5. Once inside the Caravan Company, enter the building directly to your right and talk to Don Hostetler. Tell him you have a package from Jack and Diane. Once he accepts it, travel back to Diane and tell her the news.
  6. Diane offers you another job delivering Jet and Psycho to Motor Runner in Vault 3. Fast travel SE to Vault 3 and open the door by activating the panel on your left.
  7. Once inside, head straight form the entrance and follow the hallway N to the door marked Door to Vault 3 Maintenance Wing.
  8. Follow the hallway straight and then towards the left to find Motor Runner sitting in a throne room with dogs around him. Talk to him and give him the package.
  9. Exit Vault 3 and travel back to Diane to tell her that the package has been delivered. She teaches you the unarmed technique called the “Khan Trick”.
  10. QUEST COMPLETE: Aba Daba Honeymoon


 Anywhere I Wander


  1. Travel SW to Techatticup Mine, East of Novac. Private Reynolds will run up to you and ask you to help him and his friends in the mine.
  2. Keep heading E to Techatticup Mine, kill the two Legion soldiers at the entrance and then enter the mine.
  3. Once inside, take the left. Follow the tunnel until you get to a room full of Legion Soldiers. Find Alexus and get the Techatticup Storage Key off of him.
  4. Head back to the entrance/exit of the cave and take the tunnel to the right this time.
  5. At the end of the tunnel, kill the Legion soldiers, open the locked gates, and untie the NCR rangers. Exit the mine.
  6. Head NW back to Private Reynolds and tell him that you rescued his friends.
  7. QUEST COMPLETE: Anywhere I Wander


 Back in your Own Backyard


  1. Travel SW to Novac and head E to the NCR post. Talk to the Ranger and then go E towards the NCR hostages in Nelson.
  2. Once in Nelson, kill the NCR rangers, who are hanging on crosses in the center of the town, or kill the Legion soldiers and untie the NCR hostages.
  3. Head back towards the NCR post and go tell Ranger Milo that you managed to save the troops (or didn’t).
  4. QUEST COMPLETE: Back in your Own Backyard


 Beyond the Beef


  1. Travel to the Strip North Gate. Enter the strip and head SE to the Ultra-Luxe Casino.
  2. Once inside the casino, head straight towards the bar and talk to Heck Gunderson who is seated at the left side of the bar. Heck is looking for his son, Ted. Agree to find Ted Gunderson.
  3. Follow the marker around, past the cashier, and take a left at the reception desk. Got to the elevator and take it up to La Gourmand restaurant.
  4. Talk to Marjorie about Ted’s disappearance, the White Glove Society’s past and the missing investigator. DO NOT lie to Marjorie about eating human flesh. It will gain you infamy with the society.
  5. Head back down the elevator and speak with Mortimer at the reception desk that you passed earlier. Ask him about everything and lie to him about enjoying the taste of human flesh. He confesses that the White Glove Society is cannibalistic. Mortimer says that they need a replacement diner for Ted. He gives you a cattle prod and tells you to head north to find Ted’s replacement.
  6. Here you can choose to find Ted or find the replacement for Ted.
  7. Turn right and head to up the elevator to the guest rooms. The investigator’s room is the first door on the right. Open it with the key and search his body for a matchbook.
  8. White Gloves come from out of nowhere and begin attacking you. Equip your cattle prod and kill them.
  9. Leave the room and turn left to head down the hall to the door to the Ultra-Luxe Bathhouse. Turn right and follow the doors to the steam room.
  10. Wait until 4 pm and then enter the steam room to meet with the investigator’s contact, Chauncey. He tells you that Mortimer is behind all the disappearances and tells you how you can stop him.
  11. At the end of the meeting, Chauncey is assassinated. Kill the assassin and head to the elevator across the room to the casino floor., then head go directly across to the Gourmand restaurant and talk to Marjorie.
  12. Ask Marjorie to sponsor you for the White Glove Society. She says yes and gives you a key to the members-only section. Head into the restaurant and go into the kitchen to your right.
  13. Follow the hallway past the guys flaming the Brahmin to your right. A White Glove will ask what you’re doing there. Lie to him with Speech level 55 or Repair level 35. He lets you past.
  14. Open the fourth door on your right and talk to Philippe. Tell him that there are roaches in the pantry. Once he enters the pantry, access the terminal at the pantry door and lock him in there.
  15. Go into the small room to your right. Access the terminal and disengage the lock to the freezer to find Ted Gunderson.
  16. You can choose to expose the society, tell him nothing, lie to him about not knowing who did this or kill him. Each decision will affect the final outcome of the mission.
  17. The easiest way to complete the mission is to keep Ted alive and return him to his father. Head out of the kitchen through the Gourmand to the elevator and meet with Heck back in the casino. Talk to Heck and lie to him about knowing who kidnapped his son in order to stay allied with the Strip and the White Glove Society.
  18. QUEST COMPLETE: Beyond the Beef


 Birds of a Feather


  1. Travel to Freeside and head W to the Silver Rush.
  2. Once inside, observe the conversation that is taking place. Afterwards, go down and ask Gloria for work. She will start you on guard duty.
  3. Exit the Silver Rush and talk to Simon, the other guard. Take position on the right side of the door and he will gear you up. Stand there and guard the entrance for a few hours.
  4. Turn the drunk guy away politely. Search the gambler for weapons and let him in. Do the same for the second gambler. Talk to the third gambler and then kill him before he gets inside.
  5. Pacer will approach you. Agree to send his regards to Gloria.
  6. Once your shift is over, head back into the Silver Rush and talk to Gloria. She offers you a job as a runner.
  7. Exit the Silver Rush and follow the marker E to a Strange Man, who will be crouching in a field. Give him the package.
  8. Head back to the Silver Rush and tell Gloria that the package has been delivered. She will tell you to talk to Jean-Baptiste Van Graff for more work. He tells you to find Rose of Sharon Cassidy and bring her back to the Silver Rush.
  9. Head E to the Crimson Caravan Company to speak with Alice McLafferty. She is in the Main Office, which is the first building on your right when you enter the Caravan Company.
  10. Ask Alice for work and agree to help her. This will start a quest called “You Can Depend on Me”.
  11. Travel SW to Camp McCarren, and speak with Thomas Hildern. Give him the Crimson Caravan invoice.
  12. Travel back to the Caravan Company and tell Alice that the invoice was delivered. She offers you more jobs, one involving Cass.
  13. Travel S to the Mojave Outpost and go into the barracks that is furthest SW in the outpost. Cass is sitting at the bar.
  14. Talk to Cass. Tell her that Crimson wants to buy out her caravan. Convince her to sell and have her follow you back to Freeside.
  15. Go back to the Silver Rush and talk to Jean-Baptiste. He execute Cass right in front of you. Fun times!
  16. Talk to Gloria again. She sends you on an even bigger drug run. Agree to the job and you will be taken to the rendezvous point.
  17. You are in the middle of a weapons deal and they are taking a long time inspecting the merchandise. Gloria tells you to follow her lead when she gives the signal.
  18. Gloria begins the gun fight. If you don’t want to gain Legion infamy, just hang back and let the Van Graffs handle the dirty work.
  19. Talk to Gloria after the battle. She’ll transport you back to the Silver Rush where she explains the Van Graff’s “alliance” with the NCR.
  20. QUEST COMPLETE: Birds of a Feather


 Bitter Springs Infirmary Blues


  1. Travel NE to Bitter Springs
  2. Find and speak to Captain Gilles. She is in a tent behind the Medical Tent in the NE part of town. She says that Bitter Springs is in need of more NCR troops and medical supplies.
  3. For the Medical supplies, head just S to the medical tent in Bitter Springs and speack to Lieutenant Markland. Ask him about help with medical supplies. He says he needs three doctor bags, a book on pediatrics and a book on psychological trauma.
  4. Travel W to the Crimson Caravan Company and enter.
  5. Find Blake at the shack in the middle of the camp and ask him what he has for sale. Buy three Doctor Bags, Tiny, Tiny Babies: All You Need to Know About Pediatric Medicine and Stress and the Modern Refugee: A Primer.
  6. Travel back E to Bitter Springs
  7. Got to the Medical Tent and give Lt. Markland the supplies
  8. QUEST COMPLETE: Bitter Springs Infirmary Blues

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