More often than not, mods are at the mercy of the game developers; a slight change in the engine code, or how the game handles certain assets, can break some of the big mods.
That appears to have happened to one of the more popular mods for Fallout 4, the Unofficial Patch. The mod, which fixes a slew of problems and glitches that Bethesda haven't had time or resources to fix themselves, has hit a snag due to a change by Bethesda to how the game handles loading and persistence.
The explanation is far too long to post here, so here's modder Sclerocephalus' conclusion, from the Bethesda Forums thread;
[...] we cannot fix the workshops. Remove all workshop-related fixes from the patch and tell everyone who posted a workshop bug on the tracker to ask Bethesda for fixing it themselves (I doubt that they will do it though).
As the Unofficial Patch is one of the single most essential mods, this is fairly bad. Hopefully, Bethesda will be able to roll back the changes or give the modders a way to circumvent them.
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