Many moons ago, there was a small little FPS game called ‘Quake’. Quake was a very simple game in many aspects; you ran around with a gun poking from your chest, shooting at enemies. But in spite of - or perhaps because of - Quake’s simplicity, it garnered a whole lot of interest in the gaming world.
In addition to its addictive gameplay, id Software had made Quake exceptionally easy to mod. In October 1996, a programmer by the name of David Kirsch, launched a small game mode that he called “Threewave”.
If you’ve never played this, you don’t know what you’re missing. My players whine and moan that they can’t play regular deathmatch anymore, because it seems pointless. They say there’s nothing greater than the adrenalin you get when you grab the enemy flag by penetrating their base and you’re high-tailing it out of there as fast as you can with two or three guys chasing you as you try to get back to your base in order to successfully capture. If you’re lucky (and hopefully have some teammates to cover you), you’ll get back to base and score! But wait, you got back, and your flag isn’t there, the other team has it! One of your teammates is going to have the frag the enemy player with the flag and return it so you can score.
But that wasn’t the end of the concept. Indeed, aside from living on in later iterations and different games as various CTF modes, the Threewave project even appeared in the infamous leak of Half-Life 2’s source code from 2003. For a long time, the Half-Life variation was utterly unplayable.
It suffered from numerous crashes and should you still get it to run, the Threewave game was very prone to crashing or missing textures. However, through the hard work and long hours put in by Tyler McVicker of Valve News Network, the Threeway game is now in a playable state with functioning servers.
NOTE In order to play Threewave, you must own a legitimate copy of Half-Life 1. You can find the download link to the game, as well as instructions on how to install it, in the description of the video below.
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