Is DOOM's SnapMap a replacement for mods?

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Published by FileTrekker 2 years ago , last updated 10 months ago

While DOOM's single player campaign is receiving high critical acclaim, it's fair to say that the multiplayer section of the game is falling somewhat short of expectations. There's a third element to Doom, however, and that's the built in customisation tools, such as SnapMap; but are they a replacement for real mods?

Unsurprisingly, it didn't take long before somebody created a farm simulation mod using the tools. Quite why, I'm not quite sure, but it does at least show the potential the tool has. SnapMap is basically akin to Mario Maker for the DOOM engine, and while very powerful, it's also user friendly and easy to use.

While this makes creating maps more accessible to the masses, it also can bring with it limitations that full developer tools do not suffer from. While there are technical challenges to creating mods, the results can be so much more than game-based tools can provide.

Still, the results so far have been impressive. Apart from farm simulators, we have raccoon hunting games, Pokémon battle arenas, and of course, classic levels from previous games in the DOOM franchise. A lot of these are really impressive, too, given the limitations of SnapMap. Much like Mario Maker however, limitations are there to be broken.

It's fair to say, then, that while SnapMap is no replacement for real mods, it's still a very interesting exercise that has brought with it some interesting, and entertaining, results.

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