Klei Announces Incognita, a Turn-Based Tactical Espionage Game

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Published by GameFront.com 5 years ago , last updated 3 months ago

Posted on July 2, 2013, Ian Miles Cheong Klei Announces Incognita, a Turn-Based Tactical Espionage Game

The makers of Don’t Starve and last year’s critically acclaimed title, Mark of the Ninja, have announced the development of a new game called Incognita. According to a tweet from the company’s official Twitter account, Incognita will focus on “turn-based tactical espionage,” along with a link to the official website.

Interestingly enough, the official website contains a link secreted away at the bottom of the page that will bring you to a decryption page replete with scrolling numbers and letters and a text field in which you can enter words to decipher. The scrolling numbers and letters will briefly scroll differently, but reveal nothing discernible unless you enter the right passcode.

Not much has been revealed about the game thus far, but Klei’s Jamie Cheng says that it borrows inspiration from Firaxis’s XCOM: Enemy Unknown.

Speaking to RPS, Cheng said: “Well, we’re still keeping a lot under wraps right now, but I can say a little. Here’s the idea: if you play the new XCOM – which is a fucking amazing game – it’s 90 percent positioning. Ten percent information gathering and 90 percent positioning. It’s kind of like, “I sort of wonder where the enemy is, but if I position myself well, march forward, and re-position myself well, then I’ll mostly be fine.

“The idea behind Incognita is, we want information to be power. We want information to be a very key part of your experience.”

Neat. We’ll be keeping you up to date with information about the game as it becomes available.

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