LA Noire Walkthrough

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Published by Kevin Thielenhaus 9 years ago , last updated 2 years ago

L.A. Noire‘s unique mechanics, groundbreaking facial rendering, and stylish setting have made it one of the most anticipated games of the year. As L.A. policeman Cole Phelps, you’ll have to unravel a number of thorny cases as the city adjusts to its post-war boom years. Not all the solutions will be easy. Think of this walkthrough as your Confidential Informant — consult it for advice and detailed information to help you in your efforts.

We also have lists of achievements and trophies, as well as a cheats page, which will tabulate all the information about L.A. Noire that we could ever wish to know.

Table of Contents

  • Patrol Desk
  • Traffic Desk
  • Homicide Desk
  • Vice Desk
  • Arson
  • Street Crimes Video Walkthroughs

    Patrol Desk

    Upon Reflection

    1. Welcome to L.A. NOIRE, where everyone has something to hide. Start your journey through the LAPD’s Patrol Desk by driving down the road and turning right, then left. Look for the yellow flag icon.
    2. Arriving at the crime scene, you’ll need to start your search for evidence. During evidence gathering sequences, you’ll need to find objects that might pertain to the mystery. You’ll also discover that most of the things Cole Phelps can interact with are totally useless. The controller will rumble whenever you’re near an interactive object.
    3. Down the alley, your partner will comment on some junk. Interact with the newsaper to his left to discover your first collectable. Each newspaper holds a piece of the story’s puzzle, so try to find as many as you can. You’ll usually find newspapers while searching for evidence.
    4. Your partner will ask you to look at the murder scene. Walk over to inspect the bloody door and ground. Nothing useful here, keep moving on.
    5. Continue left down the alleyway. You’ll be prompted to look up at the window while under the blinking light. In the window’s reflection, you’ll spot a gun.
    6. To reach the roof, continue down the alley and turn left, following the brick building around. A lamp shines light down near a drainpipe. Use the drainpipe to climb onto the roof and find the murderweapon.
    7. Pick up the murderweapon and begin to search it for points of interest. Move the left thumbstick around in a circle until you feel a rumble, hold the thumbstick in whichever direction is rumbling to discover a clue.
    8. In the case of the gun, hold the thumbstick right until Phelps lists off the make and model of the revolver.
    9. Afterwards, interact with the pistol again for another clue. As the game continues, you’ll find ledgers and other clues that will need to be opened and searched.
    10. Back out of the search and climb back down the drainpipe.
    11. Return to your police car. Phelps will remove a list of locations in his notebook. Select the Gun Store to set it as your waypoint location.
    12. Drive to the waypoint to arrive at the gunstore. You can enter any building with gold door handles.
    13. Inside, after a short discussion, you’ll have a chance to search the ledger. Open the ledger, and look on the second page for an item listed as “27, 4″ barrel, polished nickel, pearl grip”. Select the entry to discover the name and address of the gun’s owner.
    14. Jump into your car and select Schroeder’s Apartment, it’s your next location.
    15. At Schroeder’s Apartment, enter through the door left of the storefront. Check the mailbox to find his apartment number – it’s apartment 2. Find his apartment upstairs, first door on the right.
    16. Time for a brawl. Schroeder isn’t tough, follow the on-screen prompts and punch him a few times in a row. Tap Block, then attack for a powerful counter-attack.
    17. After defeating Ralph, search the apartment for clues. The only useful information here is in the open drawer, just left of the kitchen door. Investigate the object and turn the page twice.
    18. That’s all she wrote, you’ve completed your first training case.
  • Armed and Dangerous

    1. Drive down the road, turning right to find your waypoint. You’ll be driving right into a gunfight.
    2. A short cutscene plays, and ends with Phelps behind a truck armed with a shotgun. A few of the thugs will run inside. One will stay outside shooting, blast him from your truck.
    3. When your partner runs for the front door, follow him. Take cover on the right side of the entrance doors, where more crooks will take potshots at you. Wait for them to show their heads before popping out of cover to shoot them.
    4. Once everyone on the first floor is down, another bad guy will take cover on the second floor. Shoot him to complete this action-packed second case.
  • Warrants Outstanding

    1. Time for a chase! Hold the run trigger to chase the palooka down the alleyway. Keep an eye on your mini-map and follow the red dot if you’re turned around or lose him. In many chase sequences, you’ll have the option to shoot the crook.
    2. Run down the alley and hop the fence. You’ll automatically jump over obstacles and gaps while running, you just need to make sure you stay on the bad guy’s tail.
    3. Turn right after jumping the fence and run forward until Bowers takes a ladder on the building to your left. When chasing enemies, keep your distance on ladders – if you’re too close, they’ll kick you. Get kicked twice, and you’ll fall.
    4. Keep running on the fire escape, all the way up, until you reach the roof. Bowers will climb a drainpipe up, keep the chase going. Bowers will stop to kick you in the face once, take it like a man and keep climbing.
    5. Follow Bowers as he jumps, you’ll land on a shack. If you jump to the left of his leap, you’ll land on a lower roof, where you’ll need to climb up a ladder to continue following him.
    6. Make one more long jump off a building and follow the crook into closed-off section of the roof behind a billboard.
    7. Bowers attacks as you chase him into the area. Fist fight the jerk until he drops to complete another case.
  • Buyer Beware

    1. It’s time for a real investigation. Start by searching the body. Search the right pocket of his jacket to find a clue. Scroll down the paper. That’s all you’re going to get from the stiff.
    2. Step over the body, you’ll find shell casings on the sidewalk near the street. That’s another clue found.
    3. Walk down the street and search the trash bin for a gun. Manipulate the gun diagonally right and up to find the make and model.
    4. Follow the cop to talk to a witness. He’ll point out another witness to the incident – a girl inside the shop. Walk inside to talk to her.
    5. This is your first interrogation. During interrogations, you’ll be talking to a person of interest. In your notebook, you’ll have questions. Select a question and the person of interest will answer. You’ll be able to reply to each answer by deciding whether the person of interest is telling the truth or lying.
    6. After every answer, you’ll be able to choose one of three options; truth, doubt, and lie. Choose truth when you think the person of interest is telling the truth, they’ll be more cooperative and provide more information if the person is telling the truth.
    7. If you think a person is lying or not telling the complete truth, select Lie – but only when you have proof to the contrary. If a person of interest is lying or not telling the complete truth, but you have no proof that says otherwise, select Doubt.
    8. If you’re unsure of what option to select, open your notebook and use an intuition point. Intuition points are awarded for gaining experience points for completing investigations or street crimes.
    9. For every interrogation, this guide will list the person of interest, the questions you ask, followed by the response to their answer.
    10. Person of Interest: Clovis Galetta.
    11. Q: Eyewitness account – A: Lie –> Layaway voucher
    12. Q: Possible murder suspect – A: Doubt
    13. Q: Details of shooting – A: Truth
    14. Sure signs of lying are rapid blinking or wandering eyes. That isn’t always true, as you’ll often meet persons of interest that are shaken up. It’s good to tackle questions you know the details of first, to see what the person of interest looks like after telling the truth or lying.
    15. Reading faces of different people will help you discover lies or partial truths. Remember to open your notebook and study your clues before accusing someone of lying.
    16. Now that Clovis Galetta is done, return to your car. Select Eagleson’s Gun Store or Hartfield’s Jewelry Store.
    17. While driving the busy streets, turn on your siren to clear your path.
    18. At Eagleson’s Gun Store, you’ll get information you already knew – where Mr. Kalou works. Head to Hardfield’s Jewelry Store to find Mr. Kalou.
    19. Inside the shop, talk to the man at the front desk. As he walks to the back, he’ll make a run for it. Start running to jump the jewelry case and chase Mr. Kalou into the alley.
    20. Turn left in the alley and chase him through the red door, through the restaurant, across the street, through the park, across another street, until finally cornering him after he causes a car wreck.
    21. At the police station, you’ll get your chance to interrogate Mr. Kalou.
    22. Person of Interest: Mr. Kalou
    23. Q: Argument with Gage – A: Lie –> Suspect positively identified
    24. Q: Possible religious motive – A: Doubt
    25. With this interrogation finished, you’ll finally become a detective.
    26. Achievement/Trophy Unlocked: Police Academy – Complete all cases on the Patrol desk.
  • Traffic Desk

    The Driver’s Seat

    1. Exit the police station and get into your car. Your partner will direct you to the P.E. Freight Depot.
    2. At the Depot, walk towards the car to start searching for clues. There’s a witness, but don’t talk to him yet. Talk to the coroner instead, he’s crouched near the car.
    3. Open the trunk and inspect the letter for a clue. Check inside one of the open doors to get a look at the bloody interior.
    4. Two more clues are sitting a few steps ahead of the car. A wallet and a pair of glasses. In the wallet, inspect the left and right sides for more information. Put down the wallet and inspect the glasses, move the thumbstick down and right to get a name.
    5. For the last clue, look left of the glasses and wallet to find a bloody pipe. Manipulate up to find a name.
    6. That’s all the clues, now you need to talk to the witness.
    7. Person of Interest: Nate Wilkey
    8. Q: Purpose at scene – A: Truth
    9. Q: Knowledge of Adrian Black – A: Truth
    10. Q: Contents of wallet – A: Doubt
    11. Q: Bloodstained pipe found – A: Truth
    12. Next, inform the wife to continue your investigation. Open your notebook and select the Black Residence as your next location.
    13. Hold down the button to enter your car to make your partner drive – “Y” or “Triangle”.
    14. Knock on the door to meet Mrs. Black. Step inside and sit down to speak with her. The interrogation won’t start quite yet.
    15. Start checking the place out for clues. Check the dining room for a newspaper, watch the story behind the headline to learn more.
    16. Near the newspaper on the dining table, search the cigarettes and the matchbook. Open the matchbook for another clue.
    17. Inside the kitchten, look on the table and pick up both papers. Turn the flyer around and scroll down to see all of its contents.
    18. Inside the first bedroom, look in the open drawer for a ticket. To the right of the suitcase, check the dresser for a picture frame and a glasses case. Open the glasses case to match the glasses you found to the case.
    19. Put the case down and pick up the picture. Interact to open the back and find another clue. For the last clue, check outside.
    20. Outside, look along the kitchen’s exterior wall to find the unfinished water heater. Now you need to complete the water heater. Take the red pipe with no bends, and place it on the left red pipe. Pick up the red pipe with one bend, and place it on the top right of the screen, meeting both ends of red pipe.
    21. Next, take the blue pipe with two bends in it and place them just right of the red pipe attached to the water heater. Place it inbetween both red pipes. For the last blue pipe, place it in the bottom left corner of the screen.
    22. Before talking with Mrs. Black, use a telephone to reach dispatch. When you have the address, talk to her.
    23. Person of Interest: Margaret Black
    24. Q: Slaughterhouse receipt – A: Truth
    25. Q: Cavanagh’s Bar matchbook – A: Truth
    26. Q: Location of Adrian Black – A: Truth
    27. Q: Stenzel glasses case – A: Truth
    28. Q: Photograph signed ‘Nicole’ – A: Lie –> Concealed message
    29. Q: Alibi for Mrs. Black – A: Truth
    30. With all questions correct, head to Cavanagh’s Bar. Step inside and talk with the tender, he’ll point you toward the back. Walk to the backroom to find Frank Morgan. He’s sitting in the center table of the back room. Start interrogating him for answers.
    31. Q: Link to abandoned vehicle – A: Lie –> Receipt for live hog
    32. Q: Location of Adrian Black – A: Doubt
    33. With that, you’ll have a location. Either arrest Morgan or leave him and drive to Morgan’s Apartment. Step through the door, Morgan told you it was apartment 2. Walk upstairs and turn left. The apartment is the first door on the left.
    34. Knock on the door and Mr. Black will make a run for it. Run up the fire escape and jump off the building after him. Turn left, jump to the lower roof, and use the drainpipe to slide down to the ground.
    35. Chase Adrian until he’s cornered by your partner.
    36. Achievement/Trophy Unlocked: The Up And Up – Complete a story case with a five star rating.
  • The Consul’s Car

    1. This special PS3 exclusive mission takes place after The Driver’s Seat and after A Marriage Made in Heaven. If you don’t have the PS3 version, just skip to the next case.
    2. Just like every case, start by driving to the crime scene. Here, you’ll arrive at a baseball field to inspect a crashed vehicle.
    3. Check the car, look at the passenger side door, the driver side door, the front of the car, and the flag.
    4. Look for a wrench on the ground and examine it. Manipulate the wrench to find a clue – the name of an auto dealership. Use a nearby phone to get the address.
    5. That’s it for the clues, now question the witness. You’ll have to press him a little bit for more information.
    6. Person of Interest: Oswald Jacobs
    7. Q: Witness report – A: Truth
    8. Q: Hispanic suspects – A: Doubt
    9. Q: Possible suspect vehicle – A: Truth
    10. Q: Vehicle stripped of parts – A: Doubt
    11. Finishing the witness, check out his porch and look around. Pick up the notebook and examine further two times for more clues. Call this information in using a nearby phone, too.
    12. Return to the Central Police Station to question a suspect.
    13. Person of Interest: Juan Francisco Valdez
    14. Q: Packard purchase history – A: Doubt
    15. Q: Theft of the consular vehicle – A: Doubt
    16. Q: Association with Gabriel – A: Lie –> Valdez’s notebook
    17. Take off for the dealership. Listen to a boring sales pitch, and follow the owner into the garage – here’s you’ll tun into another puzzle.
    18. Luckily, this is a simple one. On the wall are mounts for tools, just match the tools with the missing spots on the wall.
    19. With the little puzzle finished, check the hanging license plates. That’s all for the clues, now to question the dealership owner.
    20. Person of Interest: William Dewey
    21. Q: Association with Valdez – A: Lie –> Alleged bribery
    22. Q: Whereabouts of Del Gado – A: Doubt
    23. Q: Wrench used in auto theft – A: Doubt
    24. Set the Del Gado Residence as your next destination. With all apartments or businesses, look for a guide or mail box for the apartment number. Go to apartment “3″ in this case, and knock on the door.
    25. A woman will let you in and you’ll have time to look around the apartment before questioning her. Start the clue hunt by checking the table to find the flag missing from the car left at your original crime scene. Examine the flag for a clue.
    26. Towards the kitchen, stop to look at a picture of a car. The last clue in the house is in the kitchen, on the dining table.
    27. Leave the house and explore the garage. Check out both Packard wheels, then examine the license plates in the opposite corner.
    28. Time for some questioning, speak with Anna.
    29. Person of Interest: Anna Rodriguez
    30. Q: Motive for auto theft – A: True
    31. Q: Last contact with Gabriel – A: Lie –> Breakfast plates
    32. Q: Diplomatic plates recovered – A: Doubt
    33. To finish the case, take off for your last available location – the illegal street races. Like any good racer, the man in the red speedster will take off and you’ll have to chase him. Don’t bother too much with the other three racers.
    34. Eventually he’ll crash and try to run. Stick close and you’ll stop him. That finishes this PS3 exclusive case.
  • A Marriage Made in Heaven

    1. Back at the police station, return to your car and drive to the crime scene. Talk with the patrolman to get the details of the case.
    2. Search the body. Check his right inner jacket pocket to find a note, scroll down to get the evidence. Check his left inner jacket pocket for a wallet. Investigate his ID for more information on the victim.
    3. Next, walk down the bloody trail left by the body and check it. Continue down the road to find another blood spatter, past that you’ll find tire marks on the road. Check each of these evidence spots to another clue.
    4. Check the alley to the left of the bar. Look inside the trash for a hidden clue. Look up and slightly right while manipulating the knife to investigate it.
    5. The last clue is inside the bar. Check the bartop to find another newspaper. Now all the clues are found, so talk to both witnesses.
    6. Start with the young lady outside the bar.
    7. Person of Interest: Shannon Perry
    8. Q: Eyewitness report – A: Truth
    9. Q: Suspect vehicle description – A: Truth
    10. Q: Argument overheard – A: Doubt
    11. Step inside the bar to speak with the bartender.
    12. Person of Interest: Dudley Lynch
    13. Q: Hit and run incident – A: Doubt
    14. Q: Association with victim – A: Truth
    15. Q: Argument overhead in bar – A: Doubt
    16. Q: Joint business venture – A: Doubt
    17. Use the phone at the back of the bar. The operator will give you the location of the hit-and-run driver. Choose Shelton Residence as your next destination and drive there.
    18. Shelton is trying to leave town, chase him down the streets of L.A. Sideswipe his wheel arches to wreck his car. If he makes it to the train station, he’ll run inside and you’ll need to chase after him. Arrest Shelton and drive to the Pattison Residence next.
    19. Knock on the Pattison’s door and sit down to start a new interrogation.
    20. Person of Interest: Lorna Pattison
    21. Q: Hit and run incident – A: Doubt
    22. Q: Nature of argument – A: Doubt
    23. Q: Partnership with Leroy Sabo – A: Lie –> Insurance letter
    24. With that done with, use a nearby phone to call in. Use the phone inside the residence, or use the phone outside on the street corner to your right.
    25. After using the phone, the coroner wants to speak with you, so drive to the Central Morgue next.
    26. Enter the morgue and talk with the coroner, Looks like the knife was important to the case afterall. With that important clue, return to the Pattison Residence prepared to make some arrests.
    27. Knock on the door for a confrontation. Leroy Sabo won’t come quietly. Chase him to the backyard, eventually you’ll corner him in a hostage situation.
    28. Hostage situations are tricky, just remember that you’re not timed. A single missed shot will fail the challenge. Watch for a pattern, and wait to give yourself a good shot at his chest. Obviously, don’t shoot the hostage. Take all the time you need, the hostage-taker won’t shoot the hostage until you shoot at him first.
    29. With Sabo dead, the case is clear.
  • A Slip of the Tongue

    1. This pre-order exclusive starts after “A Marriage Made in Heaven”. Otherwise, the game will continue straight to “The Fallen Idol”.
    2. Start the case by following the Stolen vehicle call, when you arrive at the scene, you’ll have to chase down the suspect. Follow him and hit his wheel arches, if you stop him before uniformed officers arrive you’ll get yourself a nice achievement/trophy.
    3. Achievement / Trophy Unlocked: Nowhere to Run – Catch and arrest Cliff Harrison before he is stopped by uniformed backup.
    4. Approach Harrison’s crashed car to start an interrogation. Before it begins, take a look at his receipt.
    5. Person of Interest: Cliff Harrison
    6. Q: Vehicle reported as stolen – A: Truth
    7. Q: Motive for flight – A: Doubt
    8. Q: Vehicle purchase details – A: Truth
    9. Next stop: Coombs Automotive Co. Step up to the owner, he’ll lead you to his office and provide purchase details. Look over both slips and you’ll begin an interrogation.
    10. Person of Interest: Richard Coombs
    11. Q: Details of transaction – A: Truth
    12. Q: Description of suspect – A: Truth
    13. Q: Association with Marquee – A: Truth
    14. Q: Check payment details – A: Doubt
    15. Q: Suspicious transactions – A: Doubt
    16. On your way out, use a telephone. Now you have another suspect to interrogate. Don’t return to the Police Station yet, instead head for 146 North Fremont Avenue. The place is empty, providing you with a handy clue.
    17. Return to the Police Station, a suspect is waiting in Interview Room 2. He’ll provide you with another fake pink slip, look it over and inspect further.
    18. Person of Interest: James Belasco
    19. Q: Stolen auto courier – A: Doubt
    20. Q: Association with Archer – A: Lie –> Fake address
    21. Q: Auto theft racket – A: Doubt
    22. Q: Stolen vehicles warehoused – A: Doubt
    23. As you leave the station, you’ll get a tip that Archer has been spotted at a Western Union office down the street. Take off there next.
    24. Person of Interest: Jean Archer
    25. Q: Stolen Kaiser Frazer – A: Doubt
    26. Q: Association with Belasco – A: Lie –> Stolen auto courier
    27. Q: Stolen Auto Courier – A: Doubt
    28. Achievement / Trophy Unlocked: Femme Imbecile – Correctly branch every question in the interview with Jean Archer.
    29. That’s all for Jean Archer. Stop by the Marquee Printing Co. Now and talk to the man at the counter.
    30. Person of Interest: Gordon Leitvol
    31. Q: Knowledge of theft racket – A: Doubt
    32. Q: Pink slip supply – A: Doubt
    33. Q: Coombs auto deliveries – A: Doubt
    34. Leitvol will show you his ledger, use it and tap any row with Bigelow’s name on it. Your next stop is 58 Industrial Street.
    35. Inside the warehouse, you’ll face a gang of bad guys. Look above, and shoot a hanging engine to crush a goon for a quick achievement / trophy.
    36. Achievement / Trophy Unlocked: Chop Shop – During the Industrial Street raid, kill a goon by shooting the hanging engine block.
    37. As you run up the stairs, lookout for two last thugs. Enter the last door on the right to enter a crime scene.
    38. There are two clues in the suspect’s office. Check his desk and look over everything there, and search the table parallel to the office door. When the tension music stops, you have all the clues and you’ll interrogate the suspect.
    39. Achievement / Trophy Unlocked: Racing for Pinks – Find and inspect all the Marquee-printed pink slips.
    40. Person of Interest: Steven Bigelow
    41. Q: Pink slip supply – A: Doubt
    42. Q: Association with Leitvol – A: Lie –> Delivery ledger
    43. Return to Marquee to finish the case. Question Lietvol one more time.
    44. Person of Interest: Gordon Leitvol
    45. Q: Deliveries to Industrial St – A: Lie –> Betting slips
    46. With another arrest, this case is closed.
    47. Achievement / Trophy Unlocked: The Printer’s Devil – Complete “A Slip of the Tongue”
  • Fallen Idol

    1. Get your 1950s keister to the crime scene. Start looking for clues, round the ledge and down the dirt path to find the crash site and the coroner.
    2. Search the items laid out on the trunk of the car. Pick up the ripped underwear. Set those down and investigate the handbag. Discovering a letter, scroll down and read it to get more information on Jessie – it’ll be important when you interrogate her later.
    3. Talk with the coroner again to get your hands on another clue. Manipulate the object right to find more information on it. That’s all the clues, run up the path to the ambulance to speak with the driver of the crashed car, June Ballard.
    4. Person of Interest: June Ballard
    5. Q: Doping allegation – A: Doubt
    6. Q: Injured female passenger – A: Lie –> Underwear
    7. Q: Fake shrunken head – A: Doubt
    8. Q: Suspect ‘Mark Bishop’ – A: Doubt
    9. That’s everything from June Ballard. Take your care to Central Receiving Hospital to talk with Jessica. Enter the hospital, the nurse at the front desk will point you in the right direction.
    10. Before speaking with Jessica, check her medical report. It’s hanging off the frame of her bed. Now, go ahead and start talking with her.
    11. Person of Interest: Jessica Hamilton
    12. Q: Crash incident report – A: Lie –> Underwear
    13. Q: Contact with parents – A: Lie –> Letter from mother
    14. Q: Association with Bishop – A: Doubt
    15. Q: Evidence of criminal abuse – A: Truth
    16. As you leave, you’ll start a new challenge: following June Ballard. Tailing people requires finesse, keep far away and don’t drive in a way that’ll make you noticed. Crashing into cars, hitting pedestrians or city property, turning on your siren, driving on the wrong side of the road or on the sidewalk will all get you noticed. If you’re noticed, stop what you’re doing right away and wait for the car you’re tailing to move ahead.
    17. Trail her until she gets out at a restaurant. Take cover at the door and wait for her to start using the phone. Once she’s using the phone, enter the diner and look left for a booth with a newspaper. Use the booth to go incognito and listen in on June’s conversation.
    18. You now have a new location, Bishop’s Apartment. Set it as your next destination and drive there. Inside, talk to the man at the desk to get directions to his apartment. Take the elevator up, and turn left.
    19. The apartment is ransacked. Before talking with Mrs. Bishop, search the area for clues. Ahead, look at the saddle for your first clue. Enter the room left of the saddle On the floor, near the dressers, you’ll find a large check.
    20. Leave the room and look at the picture frame in the living room. Enter the kitchen to check out a replica prop, and look at the picture just left of it. That’s all the clues, not talk with Gloria Bishop.
    21. Person of Interest: Gloria Bishop
    22. Q: Domestic disturbance – A: Doubt
    23. Q: Whereabouts of Bishop – A: Truth
    24. Q: Check for $20,000 – A: Lie –> $20,000 Check
    25. Q: Abuse of Jessica Hamilton – A: Doubt
    26. After the interrogation, use the telephone to find a location for Silver Screen Props. That’s your next destination, so hotfoot it over there.
    27. Entering Silver Screen Props, you’ll speak with Marlon Hopgood. He’ll lead you to the soundstage in the back. Follow him there and start searching for clues.
    28. Start by searching the metal shelves for drugs. Manipulate diagonally up and right to get a good look at the dope.
    29. Search the mirror next to find the camera on the other side. You’ll want to find a way into the secret room, head outside and circle around the soundstage exterior.
    30. Outside, look on the paint-stained tables. You’ll find another newspaper to the right, and clues to the left. Search and manipulate both shrunken heads.
    31. Look left from the heads to find a false wall. Kick it down and enter the building. Inside, look at the film can, manipulating it right to look at the label. To the right of the first film can is another. Pick it up and open it.
    32. That’s all the clues, go ahead and talk to Hopgood now.
    33. Person of Interest: Marlon Hopgood
    34. Q: Association with Bishop – A: Lie –> Empty film canister
    35. Q: Whereabouts of Biship – A: Truth
    36. Q: Relationship with Ballard – A: Lie –> Evidence of Blackmail
    37. That finishes the investigation. Outside, you’ll meet a couple of gangster. They’ll chase you and open fire. Stay to the left of the car you’re chasing, sideswipe the tires, and let your partner shoot their tires. Drive on the left side of the cars your chasing and being chased by to keep from taking too many bullets.
    38. After those guys are taken care of, drive to the movie set to find Bishop. He’ll make a run for it, chase him through the movie set. As he runs to the top floors, things will become more dangerous for you. Reaching a long stretch of wooden gangway, the planks will fall apart. When the set breaks down, make sure you don’t stop running.
    39. Climb the ladder up and chase him over the falling floor. Turning left, he’ll run ahead and the planks will drop as he crosses them. Run on the left side and make two jumps instead of following his path. The rest of the way you’ll be clear to follow him.
    40. Finding him, gangsters will show up on the scene to kill Bishop. Climb down the ladder to engage the bad guys and protect Bishop. Shoot the gangster and take his rifle. Run down the stairs after Bishop, but quickly take cover – these guys are armed with submachine guns. Shoot the red barrels near their cover to blow them up.
    41. Keep the rifle and jump with Bishop down to a raised platform. Take cover, on the far end of the stage two bad guys will take pot shots at you. Put them down, looking out for one goon near the large fake statue on the same platform as you.
    42. Move forward, there’s one goon shooting from the top center of the stage. Take him out and move on. At the far end of the platform, two goons will pop out and shoot at you from the gantry ahead. Shoot the red barrels near the man above, and shoot the second guy on the same level as you while he runs by.
    43. Now, jump onto the ladder inside the statue to get back to the ground floor. Slide down another ladder and run out into the open area with your partner. Take cover and look up and to the right. Barrels are strewn about the elephant statue. Shoot the barrels to drop the statue on the group of gangsters below.
    44. Take cover in the following arena and start shooting bad guys. One at the far end is armed with a submachine gun, and should be your first target if you can hit him accurately. Otherwise, finish off the guy closer by.
    45. Run through a tunnel to reach the final area, the entrance of the set. Gangsters are hiding behind their cars as regular cops join the mix. Take cover behind the wooden frames and defeat the last gangsters.
    46. Achievement/Trophy Unlocked: Paved With Good Intentions – Complete all cases on the Traffic desk.
  • Homicide Desk

    The Red Lipstick Murder

    1. A new desk, a new partner, a new suit and a new murder investigation are all your’s. Head down to the murder scene.
    2. Talk with the patrolman. Move on to speak with the coroner after that.
    3. At the crime scene, look at the victim’s body. Look at the torso for a clue, then check the victim’s head. Check the right hand of the body, as well. Manipulate the hand and the head to discover more about the victim.
    4. Look at the shoeprints ahead of the body for a clue. Check the victim’s personal effects near the body, the brush is useless, so open the bag and further investigate the lipstick.
    5. To the left of her personal effects, behind a tree, pick up the globe puzzle. To solve it, move the third layer from the top left twice. Move the second layer from the top right once. Move the top layer left twice. Inside the game is a clue.
    6. That’s it for the crime scene. Drive to the Bamba Club and talk with the barman. He’ll point you to the owner at the back of the club. You can’t miss him, he’s in the very last booth.
    7. Person of Interest: Dick McColl
    8. Q: Suspect seen with victim – A: Truth
    9. Q: Ring stolen from victim – A: Doubt
    10. Q: Knowledge of husban – A: Doubt
    11. Achivement/Trophy Unlocked: Round Heels – At the Bamba Club, get Dick McColl to give up the license plate of Celine Henry’s male companion.
    12. Use the phone before you leave. Your next location is the Henry Residence.
    13. Knock on the door, and after a cutscene you’ll get inside to start collected clues. Step inside to find another newspaper. Look in the dining room for a woman’s shoe, manipulate it right to find the shoe size.
    14. Look in the kitchen for a note on the refrigerator. Turn around to look at the broken window. Another clue is in the bedroom, on a dresser. Investigate the jewelry case.
    15. For the last clue, step outside the front door to witness a neighbor returning home. Check behind the blue hour next door, search for the blue dot to find and speak with the neighbor. Take off for Jacob Henry’s Apartment.
    16. Kick down the door of Jacob’s apartment and start looking for clues. Enter the bedroom and look at the shoes in the open case on his bed. Check the size before putting them down.
    17. Look on the kitchen counter for a note. It looks blank, but use the pencil to uncover a secret message. Keep uncovering the message until Phelps comments. That’s all the clues. Now talk to Jacob Henry.
    18. Person of Interest: Jacob Henry
    19. Q: Movements of victim – A: Lie –> Bamba Club lighter
    20. Q: Last contact with victim – A: Truth
    21. Q: Motive for murder – A: Lie –> Death threat note
    22. Beat up Mr. Henry after he attacks to arrest him. Use the apartment phone to call the station. With Mr. Henry arrested, your next goal is to interrogate him at Central Station.
    23. Person of Interest: Jacob Henry
    24. Q: Access to murder weapon – A: Lie –> Husband’s alibi
    25. Q: Lipstick markings – A: Truth
    26. Q: Deterioration of marriage – A: Lie –> Marital problems
    27. Q: Missing jewelry – A: Truth
    28. That’s it for Henry Jacob. Time to investigate another lead – drive to Mendez’s Apartment.
    29. At the apartment, check the mailboxes to find Mendez’ apartment number – number 16. Run to the top floor and kick in the door at the back of the hall.
    30. Look in the apartment bedroom and check the shoes. Near the bed, you’ll find a bloody box. Check it, pick up the used lipstick and manipulate it right. Finally, look at the bloody wrench and manipulate it left.
    31. Step out of the bedroom to chase Mendez. He’ll slide down a drainpipe and get into his car after running and jumping across several rooftops. Run after his car as your partner swerves into view. Take the driver’s seat and chase Mendez.
    32. Once Mendez’s car crashes, get out to arrest him and finish the case.
  • The Golden Butterfly

    1. Another crime, another crime scene. Speak with the first reporting office, he’ll lead you to the body.
    2. Meet with the coroner, then examine the victim. Check the head to find evidence of strangulation, check both of her hands to find evidence of missing jewelry, and finally check her torso.
    3. Look near the victim for personal effects. Open the handbag and check the nametag followed by the cash. Look for the ‘B’ marker to look at the shoeprints. That’s all the evidence you’ll find. Leave the scene for the Moller Residence.
    4. Arriving at the Moller Residence, you’ll talk with the victim’s daughter. Step inside, and start searching the home. Enter the master bedroom to start the search.
    5. On the dresser, open both jewelry cases for more evidence of missing jewelry. To the left of the dresser are two work boots, pick one up and look for the size.
    6. Speak with Michelle Moller now that your clue hunt is over.
    7. Person of Interest: Michelle Moller
    8. Q: Last contact with victim – A: Doubt
    9. Q: Missing watch and rings – A: Truth
    10. Q: State of parent’s marriage – A: Doubt
    11. Finishing her talk, Hugo Moller will arrive and you’ll start interrogating him.
    12. Q: Footprints at crime scene – A: Lie –> Size eight work boots
    13. Q: Alibi for Hugo Moller – A: Lie –> Husband’s alibi
    14. Q: Missing persons report – A: Doubt
    15. Q: History of violence – A: Butterfly brooch
    16. As you leave, the neighbor will wave you down. Cross the street to speak with her. She’ll point out that Mr. Moller is burning something, so give chase. Run after him, if you get close enough, tap ‘A’ or ‘X’ to tackle him.
    17. Now that he’s arrested, look in the incinerator. Pick up the boot and look at the shoesize to find blood. Before leaving, use the phone on the sidewalk to get the address for Belmont High.
    18. Before going to Belmont High, go to the Central Morgue instead. Speak with the coroner in the autopsy room. Look on the bench and pick up the thickest rope, the bottom of the three. Manipulate it up to discover a clue. Look right of the ropes and check out the shoeprint molds.
    19. Take a look at the body, and you’re finished here. Stop by the phone in the morgue before taking off for Belmont High.
    20. At Belmont High, you’ll talk to the janitor. He’ll point out a creeper hanging around the school, you’ll have to chase him down. After capturing him, you’ll find the Butterfly brooch in Eli’s pockets and arrest him.
    21. Now you can investigate the car. Open the trunk and pick up the bloody rope. Pick up the bloody tool and look at the bloody overalls. Noticing a pattern? That’s all the evidence here, find a phone to call Central Station before driving back for interrogations.
    22. You can talk with and charge either of the next two culprits for the crime. Moller is in Interrogation 1 while Rooney is in Interrogation 2.
    23. Person of Interest: Eli Rooney
    24. Q: Footprints at crime scene – A: Doubt
    25. Q: Place of employment – A: Doubt
    26. Q: Access to braided rope – A: Truth
    27. Q: Motive for Moller Murder – A: Doubt
    28. Person of Interest: Hugo Moller
    29. Q: Disposal of evidence – A: Truth
    30. Q: Access to braided rope – A: Doubt
    31. Q: Access to tire iron – A: Lie –> Bloody tire iron
    32. Q: Victim’s vehicle recovered – A: Lie –> Overalls
    33. If you don’t convict either suspect, you’ll need to chase down one of them and make an arrest as they leave the station.
  • The Silk Stocking Murder

    1. This crime scene is unlike the rest. Start examining the body, check the torso, the head, and both hands. Behind the body, in the shadow of the tree, you’ll find a stocking marked ‘A’.
    2. Follow the blood trail next. A hat is laying on the ground where the blood trail changes direction. Pick it up and examine it for a name. Follow the bloodtrail up the hill to a trashbin. Pick up the shoe and look for blood.
    3. Keep following the trail to a red pipe. Investigate the pipe to find a key on a string. Continuing down the trail pick up the dot pattern note on the ground. Now, climb the fire escape to the roof.
    4. Inside the pigeon cage, you’ll find an empty letter. Jump down to the lower roof, and pick up a compact before climbing a drainpipe up. Look at the vent to find a bloody ring. Climb up, and investigate the bucket of blood and brush. Finally, near the ledge, pick up the handbag and open it. Inside is the other half of the library card, complete with a name and address.
    5. Returning to your ride, follow your only lead to Antonia’s Residence. Knock on the door and speak with the housekeeper. Go upstairs and find her apartment to your left.
    6. Investigate the letter in Antonia’s suitcase. Next, look at the framed picture in her dresser. Check the broken window, and open it to step outside and find the iron picket. Return downstairs to interrogate the housekeeper in the parlor.
    7. Person of Interest: Barbara Lapenti
    8. Q: Possible suspects – A: Truth
    9. Q: Movements of victim – A: Doubt
    10. Q: Evidence of break-in – A: Lie –> broken window / iron picket
    11. Q: Breakdown of marriage – A: Lie –> Charm bracelet photograph
    12. That’s all for her. You can go to the Maldonado Residence or the El Dorado Bar. Start with the Maldonado Residence.
    13. Check the mailboxes to find his apartment – number 304. Head to the third floor to break in. You’ll have to fight Angel and his brother in a fist fight. After the fight, they’ll be taken away. Search the apartment.
    14. In the kitchen, check out the bloody shirt hanging on the wall. Look at both bloodstains, then look inside the fruit crate in the corner. If you don’t want to canvas the whole floor, just knock on apartment 302 for some useful testimony.
    15. Next, get in your car and take off for the Central Police Station. At the station, step into the basement to examine new evidence. Read both papers to provide new insight into the case. After that, interview Angel.
    16. Person of Interest: Angel Maldonado
    17. Q: Last contact with victim – A: Lie –> Husband’s alibi
    18. Q: Divorce proceedings – A: Lie –> Attorney’s letter / Divorce papers
    19. Q: Jewelry taken from body – A: Truth
    20. Q: Bloodstained shirt found – A: Doubt
    21. Now’s the time to look at the El Dorado Bar. Talk with the tender there and interrogate him. He’ll hand you the Maldonado divorce papers.
    22. Person of Interest: Diego Aguilar
    23. Q: Missing jewelry – A: Doubt
    24. Q: Movements of victim – A: Truth
    25. Take off for the fruit market, it’s close by, but drive anyway. Speak with Clem Feeney, the man behind the counter at the back of the market.
    26. Person of Interest: Clem Feeney
    27. Q: Distinctive necklace – A: Doubt
    28. Q: Contact with victim – A: Doubt
    29. Q: Movements of victim – A: Truth
    30. Check the back room, look under the lamp on the desk to find a bloody scalpel. Look in the file drawer for a wooden jewelry box needing a combination. Check the dot pattern note to find the combination – 2, 5, 3.
    31. Clem makes a run for it, you’ll chase him by car, and Clem is a wild driver. Keep after him and run him off the road to make an arrest.
  • The White Shoe Slaying

    1. The murders just keep coming. At the crime scene, you’ll start talking with the coroner right away. Check the body, you only need to examine her head this time to find a dry-cleaning label. Next, check the marked boot prints and the tire tracks further off.
    2. As you leave the scene, a cop will bring in a witness. Talk with her!
    3. Person of Interest: Catherine Barton
    4. Q: Suspicious persons – A: Truth
    5. Before taking off, use the nearby phone. You’ll get an address for the laundry service. That’s your next destination.
    6. Talk with the man at the desk of Superior Laundry Services to look at his ledger. Open the ledger and tap the address marked on the same line as “1 x Green Silk Dress”. Now you have a name and address for the victim. That makes 43 Emerald Street your next stop.
    7. Knock on the door to speak with Mr. Taraldsen. Take a look around his home before speaking with him.
    8. Start looking in the master bedroom, on the dress. Pick up the matchbook to get a name of a bar. Walk through the kitchen to look inside the laundry room. Open the handbag and look at both of the contents. Look at the wet shirt, and check the wet boots.
    9. Step outside and look for a boat near the house. A rope is hanging from the bow, take a look to find your last clue. Use the phone inside Lars’ home before speaking with him again.
    10. Person of Interest: Lars Taraldsen
    11. Q: Possible suspects – A: Lie –> Bow rope
    12. Q: Alibi for Lars Taraldsen – A: Doubt
    13. Q: Victim’s state of mind – A: Doubt
    14. Q: Last contact with victim – A: Lie –> Wet jacket / Muddy boots
    15. Next stop: Baron’s Bar. Step inside and speak with the bartender.
    16. Person of Interest: Benny Cluff
    17. Q: Last contact with victim – A: Truth
    18. Q: Vagrant male suspect – A: Doubt
    19. Q: Yellow Cab 3591 – A: Truth
    20. The bartender points you to a man in a red polo. Try to talk to him and he runs for it. He’ll run out infront of a car before jumping into his own. Get into the abandoned vehicle and chase the suspect. When you finally corner him, you’ll interrogate the idiot.
    21. Person of Interest: Richard Bates
    22. Q: Contact with victim – A: Doubt
    23. Q: Account of movements – A: Doubt
    24. Before leaving, find a phone and call in. Get in your car to start tracing the Yellow Cab. Follow the flag markers until you can pull the cab over and speak with the driver. Now you can return to the Central Police Station to interrogate your sailor.
    25. Person of Interest: James Jessop
    26. Q: Contact with victim – A: Doubt
    27. Q: Incident with Bates – A: Doubt
    28. Q: Movements prior to murder – A: Doubt
    29. Q: Cab ride with victim – A: Doubt
    30. Check out the bus story before confronting the hobos. Speak with the woman at the ticket counter to look at the bus route. Looking at the route will imprint a red outline on your map, follow it until you find a bus. Pull it over to speak with the driver.
    31. That’s your last clue. Go to the Hobo Camp. You’ll have to fight their leader. Beat him up and he’ll be arrested, giving you the chance to look inside his lean-to.
    32. Inside the lean-to, you’ll find a newspaper right away. Check the nightstand for a bloody length of rope. Check the coin purse next, and open it for a ticket. Last, find a picture of Ackerman during the war.
    33. That’s it for the Hobo Camp, return to the Central Police Station and interoggate the bum. He’s waiting in Interview Room 1.
    34. Person of Interest: Stuart Ackerman
    35. Q: Motive for murder – A: Lie –> Bloodstained rope piece
    36. Q: Contact with victim – A: Doubt
    37. Q: Alibi for Stuart Ackerman – A: Lie –> Purse
    38. With that interrogation done, you’ve completed another suspicious murder investigation.
  • The Studio Secretary Murder

    1. Don’t take off for the crime scene just yet. Stop at the pawnbroker and take a look at the rings. Manipulate both rings to discover clues. With that business finished, go to the railyard to check out a new crime scene.
    2. As you near the train depot, follow the cop car around to the scene of the murder. There, you’ll have the option to speak with two witnesses. Talk to the coroner first and start examining the body. Examine her left hand and head.
    3. Check the evidence strewn onto a yellow mat. Open the handbag and examine both papers. Check the matchbook and the chit next. Talk to the first witness, nearest your car, before talking to Jamison.
    4. Person of Interest: John Ferdinand Jamison
    5. Q: Interference with evidence – A: Truth
    6. Q: Discovery of victim’s body – A: Doubt
    7. That’s it for the crimescene. Use the phone nearby to get an address on Levine’s Liquor. Go to Mensch’s Bar next, you can visit Levine’s later.
    8. Arriving at Mensch’s Bar, the bartender will tell you to ask around the bar. Talk to the man near the entrance first to get him out of the way. Now, talk to the man reading in a booth.
    9. Person of Interest: Grosvenor McCaffrey
    10. Q: Last contact with victim – A: Doubt
    11. Q: Criminal history – A: Doubt
    12. That’s all you’re getting out of McCaffrey for now. Now it’s time to talk with the owner of Levine’s Liquor Store.
    13. At Levine’s, the owner will lead you to the back of the store to look through her stuff. Follow him to a bed and search for clues. Near her bed is a picture frame and a book. Look at the book and open it for a clue. Now, talk to the owner.
    14. Person of Interset: Walter Robbins
    15. Q: Contact with victim – A: Truth
    16. Q: Relationship with victim – A: Truth
    17. Q: Knowledge of McCaffrey – A: Doubt
    18. Don’t return to the station or use a telephone, instead head straight back to Mensch’s Bar. If you do anything else, you’ll miss McCaffrey.
    19. Person of Interest: Grosvenor McCaffrey
    20. Q: Relationship with victim – A: Lie –> Book
    21. Now you can return to the Central Police Station for an update. Go downstairs, talk to the investigators, then make a phone call to get Grosvenor McCaffrey’s address before leaving.
    22. Hit up Rawling’s Bowling Alley next. The old lady will point out Tiernan, who will run the minute you step into the back of the alley. After the cutscene, you’ll be chasing him by car, stick close and watch out as he squeezes through narrow passages.
    23. Time to check out McCaffrey’s apartment. Look at the mailboxes for a number – 6. Take the stairs up to level two and turn left. Nobody’s home, so kick the door in and collect clues. Stop to discover the torn letter before looking at the bloody shirt. Look in the living room on the floor for a bloody shirt and tire iron.
    24. McCaffrey’s neighbow will point you to the roof to find him. Take the stairs up to the top floor and turn right use the maintenance stairs to reach the roof. Like everyone else, McCaffrey will run for it.
    25. With both suspects arrested, return to Central and start interrogating. Start with Tiernan first, he’s in room 1.
    26. Person of Interest: James Tiernan
    27. Q: Relationship with victim – A: Lie –> Victim last seen
    28. Q: Victim’s book found – A: Doubt
    29. Q: Alibi for James Tiernan – A: Lie –> Liquor purchase
    30. Q: Access to murder weapon – A: Doubt
    31. Don’t charge anyone yet. Instead, talk to McCaffrey.
    32. Person of Interest: Grosvenor McCaffrey
    33. Q: Alibi for McCaffrey – A: Lie –> Torn letter
    34. Q: Access to tire iron – A: Lie –> Tiernan’s accusation
    35. Now’s your chance to talk to Tiernan again. Use the phone before you do to get more evidence on McCaffrey.
    36. Person of Interest: James Tiernan
    37. Q: Events prior to murder – A: Lie –> McCaffrey’s accusation
    38. Charge him, or confront McCaffrey one last time.
    39. Person of Interest: Grosvenor McCaffrey
    40. Q: Military service – A: Lie –> McCaffrey’s criminal record
    41. Charge one of
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