Although not mentioned in the patch notes, the two latest updates for the PS4 and Xbox One editions of Fallout 4 and Skyrim Special Edition have imposed a limit on the number of mods you can have active simultaneously.
This is different from the limit that already exists restricting the size of mods that can be downloaded, or the maximum number of mods that you can store on the drive - to avoid confusion - this is a maximum number of possible active mods that can be enabled in the game, regardless of their size - but the numbers are fairly generous given the performance limitations of these consoles.
The PS4 versions is now limited to 100 mods, while the Xbox One versions are limited to 150. Prior to this latest update, it was possible to have more mods installed as long as they fit within the disk space limitations.
When asked for comment, Bethesda stated that they settled on these numbers as they found these to be the realistic ceiling players could reach before they introduced significant performance and stability problems. They went on to say that this change does not change the number of mods you can download and store, but simply how many can be active at any one time.
It would seem Bethesda hoped the issue would go unnoticed, leaving the change out of the change logs for their most recent patch notes, instead talking only about bug fixes and stability improvements. Clearly there are a lot of console players trying to use a large number of mods simultaneously.
Bethesda have also hinted the number could be revised again in future patches, but weather the limit goes up or down is not known.
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