Posted on December 23, 2013, Mike Sharkey Riot Puts League of Legends Updates on Hold for the Holidays
Riot Games hopes that won’t be something you hear often this holiday season in Summoner’s Rift.
With one of the world’s most popular games about to become inundated by vacationing gamers, Riot announced that it it will “ensure stability on all global environments” by freezing all non-essential updates to League of Legends until January.
Word came down from Riot’s European Managing Director Paul Breslin who added that LoL’s Frankfurt datacenter, after some serious latency issues in November and thus far into December, is now using RiotDirect to route traffic. The system will allow Riot to switch between four different connectivity providers on the fly, greatly reducing serious bandwidth and latency issues.
Definitely the right move by Riot here, but so many millions of people play LoL, I think it’s foolish not to expect some issues this time of year. Though, I did have some fun in the new 1v1 and 2v2 Showdown mode yesterday and didn’t hit any lag spikes, so hopefully that’s a sign of things to come this holiday season in League of Legends.