Return To Future Past: Strike Suit Zero Review

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Published by 7 years ago , last updated 1 year ago

Posted on January 30, 2013, Ross Lincoln Return To Future Past: Strike Suit Zero Review

Born Ready Games deserves a lot of hi-fives for having made Strike Suit Zero. Funded in part via a Kickstarter campaign, the company’s goal was to make something akin to the classic arcade-style space combat shooters of yore. And they mostly pulled it off.

If you grew up feeding quarters into cabinets, (or if you just like ship-based space combat games or maybe Robotech), there’s going to be a strong part of you that immediately warms to Strike Suit Zero. I wouldn’t blame you for that; it’s very pretty and manages to decently scratch the itch of interstellar travel and cool ships. Added to this is the fact that these guys really triumphed against the elements in getting the game produced. But don’t let those happy facts blind you. As good as Strike Suit Zero wants to be, it doesn’t quite manage to come together perfectly.

I didn’t hate Strike Suit Zero; I actually had a lot of fun playing it. Really, it’s hard to hate on something that though utterly inconsequential still manages to do (for the most part) what it came to do, and with plenty of explosions and genre cliches to boot. And if all you want are explosions in space, some flexibility in how you play it, and plenty of grand vistas to marvel at, you’ll be satisfied. But if you were hoping that a game named after a super awesome mech robot would actually be based around mech combat, you’ll might be a little disappointed.

This isn’t the end of the world – er, galaxy. It’s often very fun, and it boasts fairly decent graphics and a cool, and comfortably familiar aesthetic. But when you’ve finished you’re left with the feeling that at best, it feels like something that might have worked better as an iOS game instead of a PC release.

Strike Suit Zero
Platforms: PC
Developer: Born Ready Games
Publisher: Electronic Arts
Released: January 23, 2013
MSRP: $19.99

In Strike Suit Zero, you’ll play as a disgraced fighter pilot who just happens to be away from Earth trying to earn back his job just as the homeworld is attacked by Humanity’s enemies (the colonies) in a Pearl Harbor style ambush. Earth’s fleet is, for the most part, destroyed, and even though it’s kind of an amazing (and completely unsuspicious) coincidence that you happened to be elsewhere, no one cares. Congratulations, you’re now the last hope of an embattled planet.

To save Earth, you’ll have to take command of an experimental new ship, the titular Strike Suit, which allows you to transform your regular old spaceship into a mech warrior right out of 80s Japanese television. You’ll play through missions of escalating difficulty until you save the galaxy, and while doing so fire off a tremendous array of missiles and assorted sci fi projectiles.

The gameplay is really simple – if you’ve ever seen a space shooter game before, you’ll find it instantly comprehensible. It also respects a variety of play preferences, giving players the ability to toggle between third and first person. During the game you’ll have two modes – normal ship mode, and strike strike mode, in which you temporarily transform into a mech warrior.

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