By FileTrekker 4 years ago, last updated 4 years ago
Do you know which reveal I was most giddy about during Microsoft's E3 press conference? If you guessed Gears 5, Project Scarlett, Halo Infinite, or even Forza Horizon 4: Lego Speed Champions, well, you'd be wrong. It was learning that finally, after all these years, we'd see a reboot of Microsoft Flight Simulator.
Now, I'm not an enthusiast of planes per-say (trains are another matter) - but I've always had a passing affinity for them, and the Flight Simulator series brings a lot of fond memories for me, enjoying countless hours trying to successfully land a Boeing 747 back in the 1990's and early 2000's - and one of big part of that was mods (most of which you can find here on GameFront).
So I was very happy to discover that official modding support and creation tools are coming to the game, according to an official blog post. There's no specifics yet, other than that the team are committed to supporting community creation, but it may be a similar situation to Minecraft's Marketplace, where both free and paid mods exist within a curated marketplace.
The company did say, however, that it was "aware of the concerns in the current ecosystem and are working to address them", and that it "genuinely want[s] to work closely with the community in the development of this title" - promising news at leas.
Another fear of hardcore aviation enthusiasts was also put to rest as the company also confirmed that this would be a fully fledged simulator, and not made casual in any way for general audiences. The game will be designed for PC, but will also make it's way to Xbox, although the porting will be the other way around this time.
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