Mortal Kombat 11 Patch Breaks 60fps Mod

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Published by Danny 2 weeks ago , last updated 2 weeks ago

We reported the other day about the epic 60fps mod, that also adds ultrawide support - sadly, the latest patch has stopped the mod from working, but thankfully, a new version has been released...

It's such a shame, because as well as 60fps support, it also added proper ultrawide support, too.  It's clearly not a big issue as Endry Laudson, the mod author, has now released an updated version, but we really hate it when patches break mods - as there's not always a guarantee that the modder will issue an update.

On the positive side, the patch fixes a bunch of game crashes, especially for players using G-Sync or FreeSync, online matchmaking improvements, and a host of bug fixes to boot.

The full patch notes are below, but there's no performance or gameplay changes in this patch. In the mean time, though, you should grab the updated 60fps mod from here, or show the mod author a bit of love by visiting his donation page.

Mortal Kombat 11 PC Patch 2 General Gameplay Adjustments

  • Fixed an exploit that allowed for more than one variation of a character to be set as default, which could then result in an online desync when trying to select that character
  •  Fixed a rare issue that occurred if the user lost internet connectivity while customizing their character, which would sometimes result in that variation being saved with some items being locked
  •  Fixed a rare issue that was affecting some user progression after using Kenshi’s blindfold in the Krypt to fully drain their Soul Fragments
  •  Move list and frame data corrections
  •  Integrated launch day gameplay server-side data
  •  Adjustments to online match-making
  •  Adjustments to AI
  •  Fixed a source of online desyncs
  •  Fixed a rare crash involving trying to use quick moves list in story mode
  •  Fixed a rare crash in the Totem Pole tower in The Gauntlet
  •  Fixed a crash related to pausing and unpausing the game
  •  Fixed an issue where accepting an invite while in Local Character Select could cause a crash
  •  Fixed an issue where deactivating Frost's DLC after finishing chapter 4 would lock the character
  •  Fixed an issue where the game could hang when using OBS with G-Sync or FreeSync
  •  Corrected some incorrect instruction text in tutorial mode
  •  Kitana’s Fans will no longer sometimes remain invisible if she is interrupted out of Edenian Fade with specific timing
  • Hotfix server data will no longer sometimes become invalid when the game is booted up while offline
  • Fixed a rare crash involving using a consumable near a chest in The Krypt
  • Increased rewards for breakables in The Krypt
  • Adjusted rewards from AI Battle mode
  • Increased Koin rewards for winning Ranked Matches
  • Mouse and Keyboard fixes
  • Fixed several issues with FXAA
  • Small localization updates

Towers of Time Adjustments

  •  Adjusted AI difficulty curve
  •  Further opponent health reductions in higher level Towers
  •  Performing a Fatal Blow while standing in an active modifier will no longer sometimes cause unexpected behavior or a crash
  •  Ice based modifiers will no longer attempt to freeze players during invalid states
  •  Adjusted and removed modifiers from many Daily Towers
  •  Increased Koin Rewards for kompleting Towers and Tower Platforms
  •  Increased Dragon Challenge Koin rewards
  •  Increased post fight Koin rewards
  •  Increased amount of Hearts earned from Fatalities, Brutalities, and Mercies
  •  Lowered modifier damage for many modifiers
  •  Adjusted the lifespan of several modifiers
  •  Dramatically increased cooldowns on Tag Assist modifiers
  •  Fixed a missing Reduced Damage modifier in The Gauntlet
  •  Several Gift/Curse Modifiers are now considered projectiles allowing them to interact with moves that affect projectiles as intended
  •  Adjusted Gauntlet difficulty and progression requirements
  •  Disabled Konsumables now work with all intended modifiers
  •  Improved targeting for several Konsumables
  •  Sektor Hunter Killer Protocol Modifier is now disabled by the Rocket Disabler Konsumable
  •  Corrected some multipliers on Augments for some characters which were inconsistent with others
  •  Fixed incorrect Armor interactions with some Modifiers
  •  Decreased Konsumable cooldowns for players
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