Korneel Guns, a developer for studio TaleWorlds, has stated during E3 that "mods [are] at the front of our development ", and that the team has been focused on mod support since day one.
While the previous games in the series have a cult modding community, mods have never truly been supported by the developers; it's quite a testament to the fans of the game that they've been able to create the mods they have, given a complete lack of mod-tools;
So in Warband we had mod support as well, which was quite restricted to the basic things we had because we were a very small team before, but even there people were able to make very, very cool mods, from Star Wars to Game of Thrones to Lord of the Rings - anything you could imagine.
The new entry in the series, Mount&Blade II: Bannerlord, however, promises to change all this. The team are putting a focus on giving the community the tools they need to make amazing mods from Day 1, going so far as to promise that the game will go open-source, giving modders endless possibilities as far as game modification.
Now with Bannerlord we’ve put mods at the front of our development since the start. We have made our own engine and will release our entire engine to the modders, along with the source code of the game. So they will be able to make whatever they want with the game.
It's great to see TaleWorlds put such a focus on making the latest game in the franchise so open to modding, and fans of series will no doubt be more than pleased to hear this news.
There are no comments yet. Be the first!