Pax Nova Early Access 0.5.3 Released

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Published by Digz 1 month ago , last updated 1 month ago

The development team for Pax Nova have been busy updating the game since it's release on Early Access. There is a bigger update on the way in July so can't wait for that one!

The current fixes are for bugs and various balance changes, the team have prioritised these over the other changes to get the game into a better state which is excellent to see. You can check out my very own let's play series on Pax Nova here and scroll down further to check out the balance changes for yourself:


Changelog:

  • [ADDED] It’s now possible to zoom in and out by using the Page Down and Page Up keys
  • [ADDED] Added and updated new artwork for some side quests
  • [ADDED] Codex shortcut in main menu, making it now possible to read the Codex from outside the faction selection screen
  • [BALANCING] Score required to get a Score victory is now 80 000 instead of 50 000
  • [BALANCING] AI has been readjusted so they won’t declare war shortly after signing a peace deal
  • [BALANCING] Various AI tweaks making AI factions more challenging than before
  • [BALANCING] Science Victory is now tougher to achieve as the Transcendence tech now requires 40% more Research Production
  • [BALANCING] Rebalanced Era III technologies to require more Research Production and thus take longer to get through (also affecting the time it takes to achieve a Science Victory)
  • [BALANCING] Adjusted camera zoom speed to be slightly faster
  • [BALANCING] Increased the rate at which credits are earned with capital cities now generating 25 Credits/Turn while each Citizen now generate 6 Credits/Turn
  • [VISUALS] Tweaked SSAO to make certain details more noticeable
  • [VISUALS] Updated game icon
  • [UI] Buttons for the Credits section and Codex in the main menu have been changed and a tooltip has been added
  • [UI] Misc tweaks
  • [FIX] Save issue preventing the loading of some save files, specially by mid to late game
  • [FIX] Player being able to acquire the Technocracy tech with the Ra Dynasty despite the player starting with it
  • [FIX] Rare instance where the player could have negative Aether
  • [FIX] Autosave function still being activated despite the player cancelling it in the overwrite message prompt
  • [FIX] Strategic Resources not taken into consideration when upgrading a unit and not being taken when applicable
  • [FIX] Tentative fix for occasional instances where the game gets stuck on end turn
  • [FIX] Game redirecting the player to the wrong codex entry when selecting a faction’s codex entry in the faction selection screen
  • [FIX] Misc typos and grammar errors
  • [ADDED] It’s now possible to zoom in and out by using the Page Down and Page Up keys
  • [ADDED] Added and updated new artwork for some side quests
  • [ADDED] Codex shortcut in main menu, making it now possible to read the Codex from outside the faction selection screen
  • [BALANCING] Score required to get a Score victory is now 80 000 instead of 50 000
  • [BALANCING] AI has been readjusted so they won’t declare war shortly after signing a peace deal
  • [BALANCING] Various AI tweaks making AI factions more challenging than before
  • [BALANCING] Science Victory is now tougher to achieve as the Transcendence tech now requires 40% more Research Production
  • [BALANCING] Rebalanced Era III technologies to require more Research Production and thus take longer to get through (also affecting the time it takes to achieve a Science Victory)
  • [BALANCING] Adjusted camera zoom speed to be slightly faster
  • [BALANCING] Increased the rate at which credits are earned with capital cities now generating 25 Credits/Turn while each Citizen now generate 6 Credits/Turn
  • [VISUALS] Tweaked SSAO to make certain details more noticeable
  • [VISUALS] Updated game icon
  • [UI] Buttons for the Credits section and Codex in the main menu have been changed and a tooltip has been added
  • [UI] Misc tweaks
  • [FIX] Save issue preventing the loading of some save files, specially by mid to late game
  • [FIX] Player being able to acquire the Technocracy tech with the Ra Dynasty despite the player starting with it
  • [FIX] Rare instance where the player could have negative Aether
  • [FIX] Autosave function still being activated despite the player cancelling it in the overwrite message prompt
  • [FIX] Strategic Resources not taken into consideration when upgrading a unit and not being taken when applicable
  • [FIX] Tentative fix for occasional instances where the game gets stuck on end turn
  • [FIX] Game redirecting the player to the wrong codex entry when selecting a faction’s codex entry in the faction selection screen
  • [FIX] Misc typos and grammar errors
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