Playerunknown's Battlegrounds dev has advice for aspiring modders

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Published by FileTrekker 1 year ago , last updated 6 months ago

Brendan Greene, the creative lead of Playerunknown's Battlegrounds, has given some tips to aspiring mod authors looking to follow in his footsteps, encouraging people to focus on quality, and not on being "different for the sake of being different".

Playerunknown's Battlegrounds has already sold 2 million copies on Steam since it's launch, but as many will be aware, it started life as a mod built on Arma 2. The game's creative lead, and the author of the original Arma 2 mod, recently spoke to Gamasutra about his game, and he had some wise words for other mod creators aspiring to follow in his footsteps.

Key to his message was to discourage people from simply cloning other ideas or games, but simultaneously, not to be different for the sake of being different.

Don’t just copy something else. If something has success already, don’t be a clone of it. It’s hard to do. Even Battle Royale isn’t my idea. Survivor games like DayZ existed before I did. But find what you want to play—Battle Royale is a game I want to play. Doing that is more worthwhile than trying to make a game you think other people want to play.

Greene's philosophy is what lead to the creation of Playerunknown's Battlegrounds as it's own stand-alone game - the game he wanted had to exist stand-alone so it could fulfil his vision.

With a lot of weapons…with a lot of attachments…with different levels of armor, that’s what’s made us stand out, so to speak.

You can watch the full interview with Brendan Greene in the Gamasutra video below.

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