Todd Howard, famous for telling sweet little lies (according to YouTube, at least), yesterday admitted that Bethesda are currently struggling overcoming some limitations when it comes to modding on PS4.
The problems are two fold; licensing issues mean that there can be no new or altered sounds in the PS4 version. Apparently this is due to the proprietary sound format that the console uses, and negotiations are currently underway to try and come to an agreement with Sony that will enable modders to take advantage of it..
The overall limit of mods will also be restricted to 900mb. This means that authors cannot upload mods larger than this, and that the total combined mods allowed to be installed at any one time cannot exceed this limit; both much more restrictive than the Xbox One at this present time.
The woe does not end there though, unfortunately. Due to further technical limitations, mods for the PS4 version of the console will not be able to use PS4 optimised textures, and instead will need to use the fully uncompressed PC textures. While this may not sound like a bad thing, it currently is causing some pretty noticeable memory and performance issues with certain types of mods in testing.
All these issues are being worked on, and hopefully will be resolved, but unlike the much smoother Xbox One launch (which shares a lot of architecture with the PC) - the more proprietary nature of PS4 is proving to be an obstacle.
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