Red Faction: Armageddon Walkthrough

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Published by GameFront.com 7 years ago , last updated 3 months ago

Posted on June 3, 2011, Kevin Thielenhaus Red Faction: Armageddon Walkthrough

The setting and concept of the new Red Faction game are wildly different than those of its predecessor. Gone are the wide-open Martian landscapes and vehicle-based treks, replaced by subterranean hallways and caverns full of murderous aliens. One thing stays the same — the environment can be destroyed at will, so heft your hammer and start swinging.

This walkthrough is intended to protect players from the wrath of the Martian scourge as much as possible. Check back on release day for the first installments. We also have lists of achievements and trophies, as well as a cheats page that tabulates useful information, like collectibles, unlockables, and secrets.

Table of Contents

Enter The Terraformer

  1. Welcome to Red Faction: Armageddon. Go through the usual tutorials – looking up to set your camera and targeting barrels.
  2. Objective: Break The Wall
  3. After the short conversation, you’ll be able to move around freely. Take a look around. The barrels you just targeted are explosive; anything red is most likely explosive. Blow up explosives to find small salvage.
  4. Salvage is located by destroying important structures, blowing up explosive devices like barrels or machinery, and by picking up large packs. Small salvage awards you with two or three points of salvage, while large salvage awards you with thirty.
  5. Collect salvage where ever you can! Salvage is needed for purchasing upgrades to your skills and abilities. The more salvage you get, the more sweet upgrades you can purchase. Every upgrade costs one-thousand salvage points.
  6. Search every stage up and down for large salvage, usually you’ll find them just off the beaten path.
  7. That’s enough house-keeping, time to get the job done. Switch to the maul and smash your way through the wall outlined by the red waypoint. The maul has two attacks, left trigger is a vertical swing, while right trigger is a horizontal swing.
  8. Don’t bother smashing the entire wall. Now bask in the awesome destruction physics. Nice, right? Okay, continue up the red planet hills.
  9. Objective: Enter The Terraformer
  10. Up the hill, you’ll find a new weapon. The Plasma Cannon is like a chargeable rocket launcher, hold fire to charge, then release to launch an explosive plasma bolt.
  11. Follow the waypoint up to the shield blocking your way deeper into the facility. This is where you’ll get a new objective.
  12. Objective: Destroy The Solar Towers
  13. Time for some fun. Look around for three towers spread around the courtyard. There are three towers, each of which has an explosive container nearby. If you can’t find the barrels or container, just use the Plasma Cannon to take the towers down.

Objective: Enter The Terraformer Back on track! Return to the downed shield to enter the open gates. Run through both sets of doors. On the other end, a truck is in combat with two cultists on a bridge. An airstike bombs the bridge, clearing the way. Down the road, a group of cultists will fire on you. Use the destroyed cars as cover to get closer and shoot these goons down. Try destroying the tower with your Plasma Cannon to avoid getting riddled with bullets. Take a turn left down the road until you trigger a cutscene. Objective: Secure The Area The Red Faction needs your help, fight your way to the landing pad and smash open the bunker containing all the cultist thugs across the street. Make sure to destroy the building before moving too far, a cultist armed with a rocket launcher is on the roof shooting down. He’s trouble, so clear out the rocket slugging thug. With all the cultists dead attacking your position, help the Red Faction destroy more cultists. Objective: Find The Cultist Reinforcements Run to the landing past and continue through into a rocky path going around the back end. Stop and destroy the explosives surrounding the landing pad for a quick supply of small salvage. Objective: Eliminate The Cultists You’ve found the cultist reinforcements already, that was fast, right? Most of the cultists will open fire from a two-story building facing the entrance into the base. Use the plasma cannon to blow the structure away – if you aim at the first floor, eventually the entire stack of cards will fall down. Look up down the path to shoot down the cultists hiding behind concrete barriers. As you run up the path, two cultists and a rocket cultist will run out of hiding. Look out for rockets, they do nothing good for your health. Destroy the various explosives around the courtyard before moving on for a nice supply of salvage. Blow up the red containers on the left wall for easy salvage. Jump off the ledge rounded off by concrete barriers to the nearby destroyed bridge. At the destroyed bridge, you’ll unlock the repair ability. Objective: Repair The Bridge This is an easy objective, just hold down the left button to repair the bridge as you run forward. Objective: Enter The Terraformer Back on track! Enter through the open giant steel gates and use the button to enter the Terraformer loading bay. Objective: Kill The Scout Walker Boss time – something called a Scout Walker is after you. The Scout Walker is one tough cookie, he’ll walk through the metal crates that serve as your only cover. It opens fire with a plasma cannon and electricity arcs. If you’re running out of cover, use the repair to rebuild crates. There’s plenty of extra ammo laying around the battlefield. The Plasma Cannon is good, but the Assault Rifle is plenty to take down the Scout Walker. The easiest way to fight the Walker is simply to strafe around the robot, when it charges an attack, simple dodge left or right. If you time your dodge right, you can escape all of the Walker’s attacks. Keep pumping bullets into the robot until it explodes. Take your time to collect salvage now, and when you’re ready, fulfill the objective and Enter the Terraformer.

Save The Terraformer

  1. Objective: Get To The Turbine Room
  2. Now you have access to the Impact ability with the Nano Forge. Tap Right Button to launch a wave of kinetic energy forward, blasting through destructible environment.
  3. The Nano Forge can unlock new abilities later on, activated by holding down the Right Button and pressing a face button. You’ll find out more about unlockable abilities later in the game, for now get used to using Impact and Repair.
  4. Use Impact to smash through the closed doors. Down the hall, there’s another door in desperate need of Impact. Smash through the door to find… yet another door, marked with an ‘A’.
  5. Before smashing the third door, look through the doors to the left and right to get your hands on more ammo.
  6. Through the door, shoot down the cultists and take a turn right. A handful of cultists are shooting from behind a railing, either blast them or aim for the explosive barrels nearby.
  7. Infact, there are tons of explosives in this little room. Jump down from the likely destroyed ramp and continue towards a small door – with another cultist waiting on a platform covered with explosive barrels.
  8. Enter the room and look right, moving up the ramps to the top floor. Turn left down the hall to find two open doorways. Enter the right door and take out the two cultists while moving forward.
  9. Back inside the central chamber, you’ll be on the second floor looking out at the area you were just in. Start by shooting the many barrels at the other end of the room to blow up new cultists running inside.
  10. More cultists will show up, just keep shooting with the Plasma Cannon to take out the groups as they enter.
  11. Cross the bridge to enter the room the cultists were formerly pouring out of. Activate Repair and hold it down as you cross over, the explosions likely knocked out chunks of floor, and if you fall down you’ll have to backtrack around the facility to find your way up.
  12. Continue through the hallways until you find the turbine room. You’ll know it when you see it, the turbine room features three huge generators shooting blue beams toward the ceiling.
  13. The turbine room is swarming with cultists and rocket cultists. Don’t worry too much that the turbines are being destroyed. Focus on clearing the room, near the opposite end you’ll run into a rocket cultist, so keep your wits.
  14. Once the room is totally clear, you’ll get a new objective.
  15. Objective: Repair The Turbines
  16. You heard the objective, use Repair to fix the three turbines. Circle the turbines and aim up to completely repair the huge machines.
  17. Objective: Find Adam Hale
  18. Use the Repair to fix the ramps or catwalks leading to the exit. Run down the twisty corridor until reaching the main Terraformer.
  19. Objective: Save The Terraformer
  20. Refrain from use the Plasma Cannon inside this tall chamber, or else you’ll have to make extensive use of that Repair function on the Nano Forge.
  21. Use the ladder to climb up to the second level of catwalks after shooting down any cultists in your path. Several will attack from the ground floor, while a few will take potshots from the catwalk.
  22. Run around the catwalk until reaching a doorway marked ‘B’ guarded by two cultists.
  23. Through both doorways, two cultists, one carrying a rocket launcher, will appear on the ledge directly above. If you’re fast, shoot the explosive barrel and blow them both to smithereens.
  24. Use the ramp on the left wall to reach the upper level. Turn right as you enter Terraformer chamber and follow the catwalks through a doorway guarded by cultists, also marked with a ‘B’.
  25. Through the door is a multi-story room, cultists will shoot down at you from the catwalks above. Run across to the ramps to reach the second level and shoot the cultists there.
  26. On the second level, look left for another ramp. Now on the third level, look right as two cultists run out armed with Nano Rifles. Nano Rifles will burn away any destructible surface the nano cloud touches, and do heavy damage. Take them both out with a Plasma Cannon blast.
  27. Use the Repair function to fix the catwalk if any parts were destroyed by the Nano Rifles. Exit through the large door.

Objective: Extend The Bridge Turn right and follow the hallway. You’ll find a wounded soldier pointing you towards the bridge control room. After the scene, you’ll be in combat with a boss. The Exo-Suit will shoot weak blasts of plasma, as well as charged explosive blasts. The Shiva Exo-Suit will also chase you around the room, use the center as a barrier and retreat around it will firing. Aim for the explosive barrels as the Shiva walks past to do extra damage. A few good Plasma Cannon blasts will take the suit down. Destroying the suit will open the door to the bridge control switch. Use the switch to continue your previous objective – finding Adam Hale. Objective: Find Adam Hale Turn around and backtrack to the bridge, crossing it. It’s a safe trip. Run to the door to finish the mission… sort of.

Explore The Tomb

  1. Objective: Explore The Tomb
  2. Another day, another dollar. This time you get an Exo-Suit and a little exploration job.
  3. Walk down the hallway, here you’ll unlock a new weapon – the Magnet Gun. The Magnet Gun works as a two-stage weapon, fire once to attach a magnet, then fire again to attract the first magnet to the second. Use this gun to launch debris into the doorway blocking your path.
  4. The Magnet Gun is a ton of fun. Play around with it, it has unlimited “ammo”, so don’t be afraid to mess with it. It’s a mainstay weapon for the rest of the game, so get some practice in now or later.
  5. Turn right as you enter the spooky tomb and walk towards the weird hologram. As you get closer, more of the tomb will collapse.
  6. Circle the hologram until debris destroys it. Use the glowing blue ball and the Magnet Gun to smash your way through the doorway in your path.
  7. Entering the ominous chamber, you’ll trigger a short scene.
  8. Objective: Destroy the Seal
  9. Do exactly what the objective states. Destroying this large glowing structure can take some time, just keep circling it and tearing off chunks with the Magnet Gun.
  10. Another option is to tear down the upper parts of the pillars surrounding the seal and launch them at the seal itself.
  11. Once the seal is destroyed, blue light will pour out of the floor, completing the mission.

Get Back To Bastion

  1. Objective: Get Back To Bastion
  2. Now you’ve got the Magnet Gun in your weapon’s locker. Like before, the first shot creates an anchor, while the second shot creates an attractor, pulling whatever’s anchored to the first shot toward the attractor. Use it carefully and don’t kill yourself!
  3. Another new weapon is available; the pistols. These are single shot weapons that our hero dual-wields. They’re standard pistols – not bad, but you’ll quickly discover more powerful and versatile weapons.
  4. The maul also makes a return, useful for squishing any monsters that might mysteriously attack.
  5. Move down the straight line of the cave, only one direction to go for now. Nearing a hole bathed in yellow light, duck to crawl inside.
  6. Through the strange environment, you’ll find the shadow of a monster. Chase it into a large room with destroyed structures. Cross the room and use Impact to smash through the destroyed building blocking your path.
  7. Objective: Use The Upgrade Station
  8. Near an old ramp, an objective will point out something that needs repaired. Use Repair to construct an upgrade station.
  9. Upgrade stations are where you purchase new upgrades. New tiers of upgrades will unlock as the game progresses, but for now you only have access to tier 1 upgrades. If you have one-thousand salvage, pick up one of the upgrades.
  10. Objective: Get Back To Bastion
  11. To the task at hand, follow the waypoint deeper into the cave until you trigger a cutscene, introducing you to an unknown life form.

It is unknown, so kill it! These are creepers, they come in swarms and have a mean bite. Shoot them with pistols or crush them with the maul. Another option is to press down on the thumbstick to perform a melee attack that kills these little creatures instantly. The Creepers will jump from wall to wall and spit acid. While they’re out of melee range, shoot them down with your pistols. If they try to swarm you on foot, the maul will do the trick. Fight the swarm of bugs and follow the GPS pointers into a dark room – you’ll know it’s the right direction when your flashlight flips on automatically. Circle the dark room, fighting another swarm of creepers, while using the cave ramps to move slightly upwards. Out of the dark room, you’ll find a pod generating creepers. Pods are marked on your GPS with an orange circle. These gross pods will generate new monsters until they’re destroyed, so make them your first priority. A clip of pistol bullets should do the trick for this first pod. Beyond the pod, near a box of ammo and a turn right, you’ll find a shotgun. The shotgun functions like any good video-game shotgun; pump-action, close range devastation. The shotgun is great for handling nearby enemies, and these monsters are often close. This is a handy weapon, so don’t be afraid to use it. Your AI will warn you of multiple alien pods. Run up the ramp to find the pods around the bend – two solid shotgun blasts will destroy the pods for good. Take care of the creeper stragglers and follow your GPS pointers up towards a destroyed building. Step near the building to get caught up in a cave-in, dropping you into a chamber filled with pods. Shoot the first pod just above your landing spot with a shotgun, then take out the second. Melee will do wonders for you as you wade through a sea of creepers. Follow your waypoint up into a new chamber. The cutscene introduces a new enemy. These monsters are bigger and tougher than the creepers – they jump around and shoot at you in bursts of three, sometimes jumping down to attack at close range. The bigger aliens will try to engage you at longer ranges, so use those pistols to pick off the things while they’re hanging from cave walls. Past the initial group is a pod spawning more of the bigger, shooty-er bugs called Ravagers. Blast it and the bugs it spawned, continuing up the ramps towards Bastion. Turning a bend and looking up at a long tilted chamber, more bugs will swarm in. The aliens come in force here, groups of big and little aliens will move in and try to get you at melee range. Retreat if they surround you, and especially watch out for the big bug’s melee strike. Through the caves, you’ll eventually stumble upon a mostly intact building. As you near it, you’ll get caught in another cave-in. That’s it for this section.

Get To The Mining Colony

  1. No objective yet, just move forward over the underground stream.
  2. Objective: Get To The Mining Colony
  3. Follow the waypoint up the rocky ramp around to a tunnel blocked by fire. Use the bridge across, nearing a set of stairs you’ll witness an explosion.
  4. Use Repair to fix the steps up to move through the wreckage of the destroyed colony. On your way through, stop to pick up a grenade launcher.
  5. The Grenade Launcher comes in handy in this next area, the grenades can be launcher and left as traps to be detonated later remotely. The launcher can be tricky to use at long range, but at medium range it is good for destroying infested buildings.
  6. Entering the colony square, you’ll be warned of incoming aliens. Stop by the upgrade station nearby if you want to upgrade, then get to the task at hand.
  7. Fight off incoming aliens, they’ll come from all sides. If you need ammo, search inside the many structures, and use the grenade launcher for some destructive fun – or use the Magnet Gun to literally launch chunks of building at your enemies.
  8. Objective: Find The Signal
  9. With the alien killing done for now, follow your waypoint to a dead body in the colony square.
  10. Objective: Get To The Elevator
  11. Time to meet up with the convoy to Bastion. Follow your waypoint into the tunnels leading out of the colony.
  12. Inside the tunnel, a swarm of creepers will attack, so take care of them. Outside the tunnel, you’ll get a new objective.
  13. Objective: Clear The Area
  14. This giant spikey alien… thing is your next target. When they spawn, they create shields for any nearby aliens, making your job a lot more difficult. These large structures are tough as nails and take several hits from grenades, rockets, or Plasma Cannons.
  15. The best way to deal with the alien shield-generators is using the Magnet Gun to pull explosive barrels or chunks of structure slamming into it.
  16. Once the alien structure is demolished, take care of the Ravagers still skulking around taking potshots at you. More will spawn in after the first batch is destroyed, followed by a third wave after that.
  17. Objective: Activate The Elevator
  18. With the room cleared, hit the switch to activate the elevator and complete this area.

Secure The Elevator

  1. Objective: Secure The Elevator
  2. You need to help the convoy reach Bastion safely.
  3. Run down the street to encounter more bugs.
  4. Objective: Defend The Convoy
  5. Swarms of creepers and ravagers will attack, plus an alien shield structure will pop out of the ground. Retreat towards the convoy if you’re overwhelmed, their machine guns will take care of any aliens. Once the attack is clear, move forward ahead of the convoy.
  6. Objective: Escort The Convoy
  7. Move ahead of the cars down the road. Near a small station, look for a red weapon near a corpse. Grab it to reacquire the Assault Rifle.
  8. Objective: Use The Weapon Locker
  9. Like the objective says, follow the waypoint and use the Weapon Locker. Doesn’t matter if you actually switch weapons or not. You’ll be finding lockers all over the place, usually near Upgrade Stations, so if you want to change weapons, feel free.
  10. Always bring at least one close range and one long range weapon. Otherwise, go nuts – try to bring something that can cause plenty of collateral damage, too. Rocket Launchers, Grenade Launchers, Plasma Cannons, or Magnet Guns all work.
  11. Objective: Escort The Convoy
  12. Follow the road, moving down the gentle slope with your ally. Entering the large cavern, your ally will die in a cutscene, leaving you to fend off big, green and mean alone. These monsters, called berserkers, can be tough.
  13. Objective: Stop The Attack
  14. The green berserker will throw balls of charged plasma that explode like grenades after several seconds. Keep your distance, and don’t let it charge you. These creatures take plenty of damage, and once they’re low on health, will begin to glow and charge you. This is their kamikaze attack, shoot them down or hide behind something to escape the explosion.
  15. Waves of creepers and ravagers will pour into the cavern after the giant is dead. Clear out each ensuing wave, using the many structures around as cover and to restock on ammo.
  16. With the aliens dead, a new objective will appear.
  17. Objective: Repair The Bridge
  18. Do just that, follow the waypoints to the bridge and use your Repair function. You’ll have to completely repair the bridge, so sweep the entire thing to make it safe for the convoy to cross.
  19. Objective: Escort The Convoy
  20. This objective won’t last long, once the convoy crosses the bridge, you’ll have a new goal.
  21. Objective: Investigate The Construction Site
  22. Turn the bend to check out a building on stilts. The building in infected. Translation: destroy that ugly thing. The Magnet Gun, or your explosive weapon of choice, will make short work of the dump.
  23. Infected buildings generate salvage when destroyed, so collect your reward before continuing into the construction site.
  24. At the end of the road, you’ll find an excavator, some salvage, and an upgrade station. Collect what you need. You can reacquire the Plasma Cannon just to the left of the excavator.
  25. Objective: Activate The Excavator
  26. Jump onto the excavator marked by your waypoint and use it. Bring the Grenade Launcher or Plasma Cannon for the ensuing fight.
  27. Objective: Ride The Excavator
  28. Swarms of ravagers, creepers, and berserkers will attack as the excavator digs a new road. Use the Plasma Cannon and keep collecting ammo.
  29. If you need cover, use the Repair function to rebuild a small wall on the left side of the walkway.
  30. This section takes time, and a seemingly limitless amount of enemies will attack while you have practically no cover. Keep unloading with the Plasma Cannon or Grenade Launcher to fend off attackers.
  31. You might notice a new enemy – electricity sparking blue variants of the red ravagers. They aren’t vastly different than regular ravagers, so don’t bother taking any extra precautions with them.
  32. Eventually the excavator will drop into a cave pocket and crash, dumping you off near a road.

Objective: Get To Carver Center A convoy will enter through the tunnel to your left. Follow the waypoints down the path until the lights shut down. Enter the first structure along the right wall. It’s dark, as you walk in, a creeper will attack. You’ll find a weapon locker inside. If you don’t need different weapons, continue down the road ahead of the convoy. Moving towards a paved street, a cutscene will show a car crash. Creepers will attack after the scene, surrounding you as more jump over from Carver Center. Shoot the bugs and melee any that try to get close, then take off for the hospital up the road. Getting a good look at Carver Center, it’s obvious the place is infested. Creatures spawn from pods near structures, including both variants of ravager. Objective: Destroy The Infected Buildings Near the entrance to the center, you’ll find an Exo-Suit, jump in and go to town. This Exo-Suit is armed with a machinegun, rockets, a powerful melee attack, and a devastating charge that’s perfect for smashing through structures. Objective: Stop The Attack Once the buildings are destroyed, take out the pods and destroy the last bugs. Objective: Get To The Gondola Station New objective – escort the convoy to the gondola to reach Bastion. Move ahead of the convoy with the Exo-Suit, down the twisty road. Entering a new area filled with structures, an ambush of aliens and two structures will pop out of the ground. Use missiles and the machinegun to make short work of the structures before mopping up these aliens. The caves are starting to look colder, moving into another man-made area, another alien shield structure will pop out of the ground left of the road while a group of creepers attack from the right. None of them are a match for this Exo-Suit. Into the tunnel, you’ll near the inactive gondola station. Objective: Activate The Gondola Turn right and head up the steps to hit the switch. Near the switch you’ll find a weapons locker and an upgrade station. Objective: Board The Gondola Once the gondola is activated, jump onboard while fighting the gang of bugs attacking your convoy. Step onto the gondola to get it moving. While riding the gondola, swarms of enemies will attack from all sides. Missiles will automatically lock-on to enemies. Shoot down as many of these guys creatures as you can, but they’re just an annoyance if you’re still on-board the Exo-Suit. Down the track, you’ll get a new objective. Objective: Clear The Overhead Track An alien structure is attached to the track overhead. Blow it up with your machineguns or rockets, it’s targeted on your HUD. Down the track, you’ll have to destroy another structure. As you near the next station, you’ll witness a military convoy being attacked, with one armored car exploding. Objective: Exit The Gondola Step off the gondola and wait off the road to let the convoy move forward. Get To The Bastion Elevator This objective won’t last long. Enter the lit tunnel and turn left into another large cavern. Objective: Stop The Attack Two alien shield structures appear to the left and right of the road, along with a swarm of aliens. Destroy the two alien structures first, it can be tricky, you can’t retreat too far backwards without exiting the mission boundaries. Clean up and continue down the road. Objective: Get To The Bastion Elevator Move through the lit tunnel and up the road. Around the corner, two big green aliens called berserkers will attack. Back up and launch missiles while unloading your machinegun to take these problems out. The elevator is out. So you’ll soon get a new objective. Objective: Repair The Generator Follow the waypoint down stairs underneath the elevator. Exit your Exo-Suit and run down the steps, repairing the generator to turn the lights back on. Inside the generator room, you’ll find some large salvage boxes and a weapons locker. Objective: Stop The Attack Yep, another alien attack before you can escape. An alien shield structure is across the chasm on the ice wall. Destroy it first, you’ll have to contend with plenty of aliens before the attack runs out of steam. With the alien structure destroyed, the incoming aliens will be a little easier to handle. Giant creepers will crawl out from the chasm and more aliens will spawn around the bend. Stay near the elevator and defend yourself. Once the attack is finally over, the convoy will drive onto the elevator. Objective: Activate The Elevator Finish the mission by exiting the Exo-Suit and using the switch to the elevator marked on the HUD.

Gather Power Cells

  1. Outside Bastion, stop at the weapons locker or upgrade station before leaving the guarded perimeter. As you leave, you’ll stumble upon upgraded dual pistols called Banshees. Think of these as magnums; slower fire rate, but higher damage per shot.
  2. Continue through the cave tunnel until a cutscene plays.
  3. Objective: Gather Power Cells
  4. Help the civilian fight off the creeper attack. Retreat down the tunnel if you’re overwhelmed, the Red Faction soldiers will help you fight.
  5. Your goal is to collect three power cells from three power stations marked by your GPS. The first is nearby, look up for a tower marked in red on the HUD.
  6. Destroy the tower however you like to free a power cell, then collect it before moving on.
  7. With the first power cell in hand, follow your GPS markers into a drab yellowish tunnel leading upwards.
  8. Exiting the tunnel, deal with the pod spawning creepers while looking out for ravagers shooting down from above.
  9. Turn right past the Taco stand and keep your eyes right for the power cell tower. Another pod is spawning monsters at the base of the tower, so blow both up and collect your power cell.
  10. Near the pod and power cell tower is an infested building, so destroy it for some easy salvage points.
  11. Up the steps built into the rocks between crummy buildings, you’ll run into another pod. Past the pod is a tunnel guarded by three unmanned turrets – jump onto one of the turrets as you approach and mow down the incoming creepers, ravagers, and berserker.
  12. The GPS waypoint points you to a shielded tunnel. Look closer for a quick exchange of dialogue.
  13. Objective: Turn Off The Force Field
  14. Hit the button marked by your HUD to the right. Of course it doesn’t work, you need to do some repairs first.
  15. Objective: Repair The Generators
  16. Now you need to find three generators scattered around this chamber while menacing by aliens. A group of aliens spawns just as you’re given the objective. You can take them out yourself or use one of the unmanned turrets to shoot them.
  17. Several waves of alien ravagers will attack before giving you some time to explore. Kill off all the aliens, then move around the room to repair the three generators. Once all three are fixed, you’ll get a new objective.
  18. Objective: Turn Off The Force Field
  19. Do just that, hit the switch again marked on your HUD.
  20. Objective: Gather Power Cells
  21. The shields are down, and a berserker is waiting on the far end of the tunnel. Jump onto a turret and shoot the monster down before moving through the tunnel to continue your search for power cells.

Through the tunnel, you come out in a dark room. An alien shield structure grows out of the ground ahead obscured by stalagmites and stalactites. Aim carefully and you can hit the structure. Groups of ravagers, three variants now, shoot down from their perches. Draw the ravagers out into the safety of the tunnel or destroy the structure first. Near the alien structure is a power cell tower. Smash the tower and take the power cell. With all three power cells, you’ll get yourself another objective. Objective: Return To Bastion Follow your GPS markers back to Bastion. Run back down the tunnel, turn right into another tunnel. Back in the Hazel’s Fork chamber, ravagers and an alien shield structure appear down the steps. More waves of ravagers will spawn in near the tunnel entrance, and run down the steps, turning left to run down the last tunnel. Meet up with the civilian for a short cutscene. Then defend yourself against the ambush, always make the alien shield structures your first priority unless you’re being destroyed by a swarm of aliens. If you don’t want to fight every spawning alien ravager, run over to the Bastion perimeter after destroying the alien shield structure. Interact with the door into Bastion to leave when you’re ready.

Repair The Water Pumps

  1. Objective: Find The Water Pumps
  2. Right away, deal with the creepers chased a group of civilians.
  3. Down the path, before exiting through the perimeter doors, you’ll discover a Nano Rifle. The Nano Rifle shoots a powerful accurate shot that disintegrates most materials. If you need an accurate weapon that can also destroy buildings, take the Nano Rifle.
  4. Entering the water pump chamber, you’ll be surrounded by creepers from a pit in the center of the room.
  5. Use the stairs to reach the bottom floor, and be careful not to destroy your own walkways. Your personal assistant will inform you of pods on the bottom floor.
  6. Objective: Clear The Area
  7. Make your way down to the bottom floor of the chamber, using the metal stairwells. Destroy the two pods hidden behind two metal grates, then fight off the swarms of ravagers and creepers dropping into the chamber.
  8. Use the Repair function to rebuild walls if you need a breather to regain health. When the battle is over, you’ll get a new objective.
  9. Objective: Repair The Water Pumps
  10. Fix all four water pumps, it’s as simple as that.
  11. Objective: Find The Next Pumping Station
  12. Follow the GPS markers up the stairwell out of the pump station into another cavern. Repair the stairs up if you need to.
  13. In the crystal-filled cave, a berserker is waiting down the path. Shoot it down and move on to a depot where a weapons locker and an upgrade station are waiting.
  14. Take the right hand path down the steps. There are four pods down the ramp, find two a level down over the railings, and the third is over the bridge across the chamber. The fourth is behind a rock column right of the bridge.
  15. Move down the ramp to a catwalk, as you run down more aliens will spawn into the room. Be careful while on the catwalks, if you destroy them you’ll fall far.
  16. Down the pit, finish off the remaining aliens.
  17. Objective: Repair The Water Pumps
  18. Get repairing! Fix both pumps.
  19. Objective: Find The Corporal
  20. After the conversation, follow the GPS markers into a tunnel and look at the open manhole. When you’re ready, interact with the manhole to complete the stage.

Find The Corporal

  1. Objective: Find The Corporal
  2. Enter the station, as you move up the steps you’ll discover the Rocket Launcher. Well, it’s a rocket launcher, it’s a versatile weapon with some good power. Bring it for large enemies and destroying structures.
  3. As you enter the ice tunnels, weird flashes and visions will disorient Darius (and the player) but keep going, weird vision never hurt anybody.
  4. Taking the steps down, you’ll encounter another new enemy – the wraith. Wraiths are invisible aliens that disorient you with flashes and weird brown electricity clouds. When they appear, they either attack from nearby, or try to snipe you with a powerful converging red laser beam. Dodge or shoot the wraith as they charge the red lasers to make them retreat. When they reappear, you’ll have a chance to finish them off.
  5. Fight the first wraith, entering a dark structure where a second wraith will ambush you. Move up the ramp to repair the generator and turn the lights back on.
  6. Turn around and follow the markers deeper into the cavern, through a passage is another pod spawning creepers that will harass you until the pod is destroyed.
  7. Enter through the grated doorway up steps, turning right to face off against another wraith. Move across the bridge and into a dark tunnel infested by alien crud.
  8. Through the tunnel you’ll enter a tall chamber filled with man-made catwalks leading up. Entering the room, ravagers will attack. Moving up to the second floor, ravagers and an alien structure will ambush you. Fight carefully and don’t destroy your own catwalks!
  9. Destroy all the enemies, and use the Repair function to reconstruct the missing steps up to the top level. Enter the dark structure, there’s a weapons locker just right of the entrance. Move left down the hallway to find an upgrade station.
  10. Entering another room, you’ll come out on the second floor where ravagers and creepers will attack while shielded by a nearby set of two alien shield structures. The shield structures are guarded by a wraith and a berserker.
  11. This is a tough encounter, play it safe and hang back if you’re not equipped to quickly destroy both alien shield structures.

Take the left path up onto the catwalks. The catwalks are always mildly dangerous, one explosion will destroy the thin metal floor keeping you from dropping into a bottomless pit. Move onto the the next safe ground and fight off two wraiths. When both wraiths are destroyed, continue up the catwalks, holding down the Repair function to keep from falling into any of the broken gaps in the catwalk. On the next bit of safe ground, another wraith will attack. Take it out, then hold down Repair as you move over the catwalks upward. At the solid ground above, another wraith will appear. Destroy it before continuing up the catwalks. As you move up to the top floor, creepers and wraiths will attack you on the catwalk. Run or melee through them to reach safe ground, then finish the aliens off. Objective: Extend The Bridge You heard the computer assistant, hit the button to lower the bridge. It lowers very, very slowly as aliens swarm in from across the chasm. Take out the ravagers, finishing off the last of them once the bridge is completely extended. Objective: Find The Corporal Back on track, cross the bridge and take the cave path up the steps. Turn right at the metal gratings and step onto the catwalks. Cross them to solid ground and turn right, using the stairs to move down two levels. Turn left and look up at the inactive elevator. You need a new tool to fix the elevator and continue the search. Objective: Find An Upgrade Station Follow the GPS markers down the steps, kill the wraith in your way, and circle the frozen pool. Enter the abandoned building. As you step out of the entrance room, a berserker will attack from above to the left, while ravagers attack right. Clear out the room, and Repair your way upstairs towards the HUD marker. Fix the upgrade station and use it to unlock the Repair Grenade. Just tap the Repair button to fire a nano grenade that fixes anything nearby. Objective: Repair The Elevator Generator Backtrack to the inactive elevator. Entering the frozen pool, creepers and giant creepers protected by an alien shield structure will ambush you. Another alien shield structure with creepers will ambush you as you leave the frozen pool chamber. Back at the inactive elevator, shoot a Repair Grenade at the HUD marker. Objective: Find The Corporal The elevator will lower, step on to ride it up, and walk forward to enter a cutscene.

Get To The Purification Plant

  1. Objective: Get To The Purification Plant
  2. Take the stairs into a frozen structure. Fight off the ravagers while moving through the mine tunnels. Take the stairs down into a larger chamber.
  3. Ravagers and a berserker will attack from steps built into the ground to the left. Up the stairs, two pods are spawning enemies flanking the pathway.
  4. Follow the GPS markers into the building, down steps and towards a green exit sign. Before moving through the green sign, stop by the weapons locker and upgrade station.
  5. Leave the room and turn right to trigger a cutscene.
  6. Objective: Destroy The Building
  7. The purification plant is infected, and ravagers with wraiths will attack from all sides. Fight the first wave of aliens while inside the plant. More aliens will attack after you leave, and the many wraiths will snipe you out of cover.
  8. When you’re ready, run outside to safe ground and smash the infected building. Walkways crisscross up and down the large chamber circling the purification plant. Berserks spawn on the walkways, so look out and don’t let them kamikaze into you.
  9. Once the building is destroyed, you’ll get your final objective for the stage.
  10. Objective: Clear The Area
  11. Kill the remaining aliens. They’ll stop spawning in once the infected building is destroyed.
  12. Once the aliens are gone, leave when you’re ready.

Destroy The Infected Buildings

  1. No objective yet in this dark and foreboding cavern. Run forward until you see a sign advertising the area, called “Greenbelt”.
  2. Through the doors, you’ll find another new weapon. The Plasma Beam fires a destructive blast as you sustain a beam, it cuts through enemies and buildings like butter. It never needs to reload either, but it does take a moment to fire up, and ammo is limited – like more large guns.
  3. Look left at the destroyed tram car. Run through it and jump out to cross the gap. Move fast, if you don’t jump out quickly, the tram will fall into the pit with you still in it.
  4. Objective: Destroy The Infected Buildings
  5. This is an open-ended mission, there are five infected buildings that need to be destroyed before you can leave this area. The GPS marker will point you to each of the structures, usually whichever is closest to your current location.
  6. Load up on explosives or structure-destroying weapons like the Magnet Gun, Nano Rifle or the Plasma Beam.
  7. The first infected structure is just left of where you landed jumping off the tram. Look for stairs guarded by a swarm of ravagers. Shoot your way through them and destroy the building before moving on.
  8. Run down the steps towards a fork, you’ll find an upgrade station and a weapons locker. Look right and head into the smaller tunnel with steps built into the rock.
  9. Look up and right when you enter the connecting chamber, the next infected building is up one level. Watch out for two pods spawning ravagers; make those your first priority.
  10. Inside a dimly lit tunnel near the once infected building, a berserker might start taking potshots at you with explosive blasts. Take him out from afar before entering the tunnel.
  11. The tunnel leads into a building, exit it and run to the steps along the right wall of the building labeled ‘Agricultural Research Facility”. Repair the steps, run up, and move to a walkway to your left.
  12. As you approach the walkway, a wraith will attack, backed-up by creepers. Clear them out, and use the rickety metal stairs to reach the top level.
  13. The large infected building is no match for your arsenal, just take it apart and collect the salvage it drops. As you turn to leave using the same metal stairs, an alien shield structure with creepers will ambush you from below.
  14. Backtrack through the dimly lit tunnel, instead using the larger tunnel marked by spinning fans on the walls. You’ll exit the room through a doorway and look out over the infected structure.
  15. Destroy the infected structure from your nice vantage point looking over it, then collect the salvage if you need it. The moment you attack, enemies will swarm into the area, including – creepers, ravagers, wraiths, and multiple berserkers. It’s a full house, and this fight can get brutal. Stay up on the ledge looking into the area below, and you won’t be surrounded.
  16. Use all of your abilities in fights like these, don’t forget about Impact. If you haven’t already, purchase the Nano Forge abilities. They aren’t required yet, but later in the game these abilities are a must. Purchase Shockwave, Shell, and Berserk as early as you can and try to fully upgrade all three.
  17. Berserk is especially useful later in the game. If you can only afford one, choose Berserk, it will save you life during the end-game, and is an absolutely indispensable ability.

Follow the GPS markers into a narrow cave leading out to another large chamber where the infected building is immediately visible. The infected building here is guarded by two pods to the left and right of it. Destroy the pods and no extra aliens will show up. Just destroy the infection at your leisure. With that job done, move to the door left of the building you just destroyed and interact with it to leave.

Find Kara

  1. You’re in the waste processing center now, so try to hold your breath as you move down the tunnel. (Do not actually hold your breath.)
  2. Ahead, look left of the walkway to find a new weapon: the Pulse Grenade. This is a very handy weapon, it rapidly fires explosives that can hurt multiple aliens without destroying structures. Take it with you here, you’ll be fighting enemies will suspended over pits on walkways.
  3. Run over the walkway and climb the ladder. Inside the building ahead you should spot a pod inside. Take it out and clean up any aliens it spawned.
  4. Take out the ravagers as you move up the steps and around to solid ground. Make a stop at an upgrade station and weapons locker before continuing through the tunnel.
  5. Entering another building, creepers will flood out as they’re spawned from two pods inside. Pulse Grenades are handy against swarms of enemies like creepers, they kill them quickly and efficiently.
  6. Up the stairwell, ravagers and a wraith will ambush you. Continue up another set of stairs to find and destroy the pod spawning aliens on the top floor of this structure.
  7. With the wraith gone, you’ll be able to leave through the neon-green marked doorway. Run over the walkway, on the far end aliens will crawl out of rifts in the cave walls – pulse grenades make short work of the aliens if you hit them just as they crawl out.
  8. Follow your GPS marker into another building and take the ramps up. Ahead, an angry civilian will destroy the bridge forward. Just Repair it with your Nano Forge and cross over.
  9. At the end of the cave is a destroyed ramp. After your conversation ends, Repair the ramps and move up into another man-made room. Use the ramp to reach the ceiling and Repair it to reach another ramp built into the cave.
  10. Up the cave ramp, you’ll find the destroyed entrance to the marketplace. A berserker will blow through a wall just left of the marketplace sign, kill it and the pod to your left before using the new entrance yourself.
  11. Turn right into the dark cave and follow the GPS markers into a large crystal cavern. A cutscene will trigger. Move forward down the single path over, left, up the ramp, and over the natural bridge to exit the cavern while fighting off ravagers and creepers in your path.
  12. Eventually you’ll reach a ledge overlooking a room with an Exo-Suit, a weapons locker, and an upgrade station.
  13. When you’re ready, get into the Exo-Suit and smash through the debris blocking your way into the marketplace.

Objective: Find Kara Move ahead and turn right to face a berserker. Yep, the marketplace is overrun by aliens. Down the hallway you’ll have to contend with creepers spawning from two pods inside a structure in the center of the room. Destroy the pods or smash the structure, either works. The marketplace is complicated and filled with enemies, if you can’t quite spot enemies just use the rocket launcher ofter – it fires three rockets that independently lock onto any nearby targets. There’s another pod in the corner, destroy it too. Leave down the steps lit by a purple neon sign. Down the way, as you turn left a berserker and a ravager pod will great you. Smash through them both with you Exo-Suit’s superior firepower. Move up the ramp, fighting berserkers and ravagers until you can destroy the pod after exiting the structure with the low-ceilings. Back inside the cavern lined with shops, turn right to find a sign pointing you towards the Red Faction barracks. Enter through the chain-link fence with an “Authorized Personnel Only” warning. Ahead an alien shield structure will pop out in front of you, while two pods spawn creepers just beyond that. Enter the blue metal structure and punch through the fences blocking your way with a charge. Use the ramp to reach the second level, moving forward and destroying the pod in the building’s exit. Just outside is another pod. With all the pods gone, you can cross the bridge into the Red Faction barracks. As you near the bridge, two waves of ravages will crawl out of the walls and attack. Fight them, and don’t destroy the bridge with rockets. Enter the barracks and look right at the turn – pods, ravagers, and a berserker will attack.

Objective: Reach The Elevator To The Surface Pass through a room with a weapons locker and drop down a floor to destroy two alien pods. Before you can leave, you’ll have to get rid of a wraith, too. Move down the hall to another stairwell, walk down and turn right to exit the barracks. Finding yourself in the cave network again, follow the only path forward towards the Detention Facility. The Detention Facility it a lot like the Barracks, metallic and full of monsters in tight spaces. As you enter, turn right and smash through the bars towards a hall lit by fire. Entering a detention block, kill the ravagers and the pods spawning them. Moving into the second block, you’ll overlook a mess guarded by more pods, ravagers, creepers, and a berserker. Take them out from your vantage above, then jump down and continue your march through the prison. Through the connecting hallway, you’ll enter into a dark three-tiered prison block. Two wraiths will ambush you here, so shot them before they can focus their beams on your Exo-Suit. After that’s it’s a simple walk through the prison entrance. Smash through the barred gates and hang a left to exit the prison. In the cavern, ravagers will pour out of the cave walls. Once they’re dealt with, move down the single path until you’re blocked by a short ledge. A wraith will ambush you; finish it off quickly with three rockets from your Exo-Suit. Step out of the Exo-Suit, repair the ladder, and use it to continue towards the surface elevator. On the ledge above, stop by the weapons locker and upgrade station. Take weapons that are effective against large enemies, you’re about to face a boss. When you’re ready, move forward down the path laid out by your GPS markers. Objective: Kill The Behemoth This guy is a beast. Like with all aliens, keep as much distance between you and it as possible while pummeling it with powerful weaponry or tugging chunks of debris into it with the Magnet Gun. The behemoth attacks by charging – dodge out of the way to escape taking high damage. It also launches explosive balls similar to the charged energy fired by berserkers. The behemoth’s blasts explode into an acidic burst wherever they land that will sap your health if you’re standing in it’s area of effect. Shoot down the light fixtures above to drop onto the behemoth while it launches projectile attacks and use the surrounding debris for cover. Take down the behemoth with enough bullets and perseverance, and you’ll get a new objective. Objective: Find Kara Simple enough, follow the GPS markers up the road. Stand near the rocky debris to interact and leave the area.

Protect The Red Faction

  1. Objective: Protect The Red Faction
  2. As the mission begins, a large group of ravagers are attacking your position while allies help fight them off. Just stand and keep taking down the ravagers until you’re given a new objective. The ravagers will just keep coming, so stay with your allies and let them do some of the lifting.
  3. Objective: Find And Destroy Alien Pods
  4. Run past the remaining ravagers and down into the valley below to hunt alien pods. Move past the sign to Dust, you’ll run into a new monster.
  5. The alien tentacle rips chunks of debris from around the environment and throws it right at Darius. Dodge or destroy the debris to escape the attack, and stay at long range to keep out of melee range.
  6. Destroy the tentacle with heavy weapons or use the Magnet Gun to crush it. There are three alien pods spawning creepers scattered to the left and right, above and beyond the tentacle.
  7. Past the tentacle, look left for an infected building housing another pod. Up inside a large crevice filled with alien crud are two more pods attached to the roof.
  8. Nearing the street, another tentacle will pop up near the rock wall. Another tentacle will appear out of the ground just across the street while a berserker attacks.

As you move up the road sloping up, look left for a pod on a high ledge. Another tentacle will pop out to the left of the road. The last pod is just off the road at the top of the hill. More giant creepers will pop out to ambush you. The density of enemies here is pretty high, so fight through them to get rid of all the pods. Run back down the street to destroy the tentacle from afar if you’re surrounded. With all the pods destroyed, you’ll get a new objective. Objective: Return To The Red Faction As you run back down the hill to meet back up with the Red Faction, a behemoth will attack. Retreat back up the hill, shooting – the berserk ability is handy against these difficult enemies. On your way back through the valley, an alien shield structure flanked by two tentacles will block your path. Clear them out and run up to the Red Faction perimeter. Objective: Stop The Attack Back at the Red Faction perimeter, they’ve unpacked an Exo-Suit. Jump into the suit and fight the remaining aliens to complete the mission. That includes a handful of tentacles mixed with swarms of ravagers. When the aliens stop, hold down the prompted button to complete the objective.

Destroy The Relay Stations

  1. Objective: Plant The Beacon
  2. Starting a new night mission against the marauder cultists. Start by planting a beacon marked on the HUD.
  3. That’s it for the first objective – moving onto the real mission.
  4. Objective: Destroy The Relay Stations
  5. Like previous missions, you’ve got to destroy several structures while moving through an environment. Look for the towers marked red by your HUD. Those are your targets; they’re easy to topple, even something as simple as the Nano Rifle can drop the towers in two or three shots.
  6. Many of the towers are far away, so come equipped with something to destroy the relay stations from long range.
  7. Cross the bridge to engage cultists right away. These guys won’t be a problem, just watch out for the cultist armed with a rocket launcher as he enters the room. Destroy the tower and enjoy the destruction.
  8. Turn around and follow the GPS markers over the catwalks built into the mountain. Over the walkway onto solid ground, you’ll discover a nice new weapon. The Rail Driver is a handy sniper rifle, aim it to look into the X-ray scope that can fire through cover. Grab the weapon, it comes in handy picking off cultists from afar while you hide behind cover.
  9. Ahead are three cultists, and around the bend is a third armed with a Nano Rifle. The Nano Rifle can hurt, so give the Rail Driver a try to snipe the guy from behind a hut.
  10. As you near the next relay station, a tornado will destroy it for you. Continuing forward, two cultists will attack. One is armed with a rocket launcher.
  11. Up the path, a shotgun cultist will attack, while above on the ledge another rocket cultist will shoot down at you. Run up the hill where a tornado will blow down the building ahead.
  12. Run through the destroyed building, turning left to find a large two-story building filled with cultists. Destroy the relay station on the other end of the structure, then look right for a walkway down into another two-story lean-to.
  13. Use the Rail Driver to get the drop on the many cultists below, some of which are armed with Pulse Grenades. Destroy the relay station on the other end of the lean-to.
  14. Still further past the relay station you just destroyed is a large building guarded by two turrets. Demolish the building however you want to crush the cultists inside. When the cultists are cleared out, cross the walkway and enter the rubble.
  15. Inside the rubble, use or
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