Rimworld Mods - Our Eight Picks

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Published by Serio 1 year ago , last updated 9 months ago

At least one person here at the FilesNation staff(cough cough yours truly) has been absolutely addicted to Rimworld, the colony space sim slash wild west survival game by Ludeon Studios.

To summarise Rimworld would be impossible. It can best be described as Dwarf Fortress in space, with visuals that bring Prison Architect to mind, and with just a hint of Borderlands' crazy setting.

You pick one of several start scenarios(default three are Crashlanded, Rich Explorer, and Tribal) and your sole task is to survive and build a colony. A task that's easier said than done, as you will be accosted by numerous threats ranging from ancient mechanoids, to crazed raiders, and manhunting boomalopes.

But another thing this early access game has going for it is the incredible selection of mods. Here are eight examples to get you started.

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Increased Stack Size by Taveron Workshop Link

This one's easy. It's a quality of life improvement, mostly, as it allows your colonists to stack more than just 75 units. It doesn't apply to meat, hides, or drugs, but it does mean your freezer won't be overflowing with 75 unit stacks of potatoes and rice. It amplifies the stack size by ten, so you can stack up to 750 potatoes.

Allow Tool by UnlimitedHugs Workshop Link
This is one of the areas the base game falls a bit flat. Most items are forbidden by default, to prevent colonists from hoarding them. But sometimes you want to minimise clicks, and while you can certainly select and allow, this tool will allow you to speed it up a little bit more. By allowing you to unforbid the entire map at the click of a button.

EdB Prepare Carefully by edbmods Workshop Link 
By default, the game only allows you to select from a few presets, use a mod, or create your own scenario. This mod - taking the "Prepare Carefully" concept from Dwarf Fortress - enables you to set stats and personal information for your initial colonists, thus ensuring you get the start you want.

Hand Me That Brick by Dingo Workshop Link

NOTE - this mod requires a third party library that you can find on the workshop page.  Instead of having everyone haul for their own construction, this mod allows your colonists to work as a team. Some will bring materials to the construction site, whilst others will construct it for you.

Blueprints by Fluffy Workshop Link
Are you tired of getting repetitive strain injuries when constructing the prison blocks for your colony? Or the bedrooms? Or whatever other monstrosity of a facility you're building? Fluffy's got you covered with their Blueprints mod, allowing you to design and create blueprints that will cut down on the time required to build those!

Colony Manager by Fluffy Workshop Link
Here we have another mod from the proficient Fluffy, this one helping you manage your colony as a whole. It cuts down on the micromanaging required to run and produce things, giving you time to arrange the more superficial parts of your colony. Like boomalope herding.


Modular Tables by Itchy Flea Workshop Link
This is another one of those QoL mods. Instead of having a single, massive table spanning a whole area, it allows you to craft modular tables that can be positioned in a variety of manners. Frees up the space for important things - like horseshoes!

Rimhair by rooki12k Workshop Link

This mod is purely aesthetic, adding a whole bunch of new hair style to colonists and strangers, giving quite a bit of variety to an otherwise rather bland collection of hairdos.

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And that concludes it for this top eight list. Have you got any comments, suggestions, or personal favourite mods? Feel free to link them in the comments below!

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