Posted on March 7, 2013, Ian Miles Cheong SimCity Patch Disables Features: Cheetah Speed and Achievements
The launch of SimCity continues to deteriorate as the servers have been in a state of flux—forcing users to disconnect and reconnect according to the whims of whatever god controls the overheated servers EA’s datacenter.
Today saw the release of a new update for the game, bringing it up to version 1.2. EA hopes that the update will help to alleviate some of the game’s issues, which have been pegged on the stress players are putting upon the servers just by the grace of playing the game.
Among various improvements and changes listed, the patch notes state that “Cheetah” speed has been disabled in the game and functions the same as “Llama” speed. The change will doubt force players to waste their time, especially if they’re intending to develop their cities quickly.
EA failed to provide any further detail as to why the speed was removed, but one can hazard to guess that the high rate of action was somehow burdening the company’s ability to process data from hundreds of thousands—if not millions of simultaneous players. As it is, each city and region in the game must sync up with the main server.
Additionally, the new patch also disables what the company calls “non-critical gameplay features” including leaderboards, achievements and region filters—so players looking for a fully fleshed out experience with the game might be better off waiting for EA to fix the game instead of playing it in its present state.