Developer Six Foot only recently released the online spaceship shooter Dreadnought, but unfortunately celebrations have ended prematurely with the announcement that one third of the staff working there have been let go from the company, according to Game Informer.
The company has long been suffering some financial issues, with CEO Matt Ballesteros telling the team that the company only had enough money to continue for a few months, and that employees were free to leave without judgement. This explains the hurried development of Dreadnought, with the team trying to rush the game but while they still had time. The game currently has mixed reviews.
COO Christian Svensson released the following statement earlier today;
In August, Six Foot informed its staff of the upcoming potential for major changes to our company structure, including continued development of Dreadnought as a live product.
Everyone on the games team was given the option to stay on and continue working or begin searching for other opportunities with the full support of the company and the aid of our staffing team, while still receiving pay in the interim. New updates on the company’s status were delivered to the full team every two weeks from there.
Today we regrettably confirm a reduction of about a third of our game dev workforce. We’re continuing to make available the full resources of our company to try to help those affected and their families land on their feet as quickly as possible.
We remain committed to Dreadnought's ongoing development, growth, and the pursuit of new projects. We are also dedicated to remaining active in helping our affected family to transition as smoothly as possible.
So while hopefully sales of Dreadnought will allow the company to continue and support the game, and keep the rest of the staff employed, the studio is yet to see if the gamble has paid off. Will the rushed nature of the game hurt sales?
Stay locked to GameFront for more news on this as it happens.