Skyrim’s Creation Kit is Coming in January, with Steam Workshop Support

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Posted on December 1, 2011, Phil Hornshaw Skyrim’s Creation Kit is Coming in January, with Steam Workshop Support

We’ve been waiting patiently for Bethesda to loose the Elder Scrolls V: Skyrim Creation Kit on us and open the huge game up to the billions of possibilities for mods (somebody is standing ready to work on the Chickens of Justice mod, right?), and now we have a firmish date: January.

According to a new post on the Bethesda Blog, the developer will drop the Creation Kit, filled with the same dev tools it used to make Skyrim, on us starting in January. “In tandem with the Creation Kit’s release, we will roll out a new Wiki and videos to help you get started,” the blog says, which will certainly be a nice addition.

That handles the making part of the mods. As for the distribution, Bethesda is working with Valve to utilize Steam Workshop, which should make finding and installing mods pretty easy. (This one’s good for me because every time I try to mod Morrowind, for some reason, I break it.) “The Creation Kit will bundle your mod and upload it to the Workshop, where everyone can browse, rate, and flag mods for download,” Bethesda writes. “You’ll be able to do this from any web device, including your smartphone. Like a live Netflix queue, when you fire up Skyrim, mods you flagged will be automatically downloaded and installed.” The developer also notes you can still host your mods or download them from existing modding sites, should you prefer that.

Finally, Bethesda says more game updates are in the pipe. There’s an incremental update coming in the first week of December that’ll fix that backwards-flying dragon. Expect more updates after the holidays:

We all know this is a huge game, and everyone has a different experience. We’ll continue to do everything we can to make the game better and better for as many people as possible every day. We’ve also realized that with the millions upon millions of people playing Skyrim, we need to treat our updates with greater care. If we get too aggressive trying to fix a minor issue, we run a risk of breaking something larger in a game like this. To be safe, we are prioritizing code side fixes right now over data fixes. Quest and balance issues are usually data, and those will start rolling in a large way with the January updates.

Hear that? Quest updates. Could be interesting. But overall Bethesda says there will be lots of updates coming.

Follow Hornshaw on Twitter: @philhornshaw.

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