SnapMap won't be part of Quake Champions, no mod support

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Published by FileTrekker 2 years ago , last updated 10 months ago

It was recently revealed that Quake Champions won't be built on Doom's id Tech 6 engine, as many people had expected. Tim Willits, creative director of Quake Champions, has now confirmed both SnapMap and the ability to use mods will be absent from the game.

It was a little bit of a surprise to hear that Quake Champions won't be using id Tech 6. Historically, Doom and Quake have shared their engines and technologies between successive generations, and it seemed logical to use the engine here; it has support for virtual reality, Vulkan API compatibility and of course, features like SnapMap.

During QuakeCon this week, Tim Willits, the creative director of Quake Champions, answered some questions about weather SnapMap or mod support would be a feature in the game, and this is what he had to say:

The mod community is very important to us, but we won’t have SnapMap because Quake Champions isn’t built on Id Tech 6. We have no plans to allow modifications when the game initially comes out, but we know it is important so we will look into it. But anything that happens will be after Quake Champions comes out; mod support will not be available for launch.
Disappointing news for the modding community and fans of SnapMap alike. While not necessarily critical in a game series like Quake, custom maps have traditionally been a huge part of Quake engine games, and SnapMap would have been a huge bonus here. Likewise, the lack of modding support is something that breaks with the tradition of the series.

It makes sense for modding support to be absent, though, at least until ID are sure they can maintain control over it. If Quake Champions is going to be a viable eSports platform, then naturally, players need to be on an even playing field.

Is the lack of mod support and SnapMap going to affect your decision to buy Quake Champions? Let us know in the comments!

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